@TheLoadingGorilla Thank you, and thank you for your response. Curious what your preferred style is?
The opening part with more descriptive language (which can be seen in several of my previous stories) serves three main purposes.
1: Outline's the character's worldview, giving insight into how she (and her kind) are.
2: As you guessed, it gets things moving. It can help generate momentum in writing.
3: It is intended to hook the reader. Start strong to get them in, end strong to leave a good impression. That's the goal, at least, like a literary shit sandwich ;)
The word count thing is something I have to wrestle with a bit insofar as its purpose. These multi-thousand word stories are fundamentally different than shorter forms in what they can contain and do, so trying to minimize word count wherever possible just isn't really what they're supposed to be. Of course, it's fine if that's not somebody's preference (that's what a preference is, after all), just that going into more detail and more abstract ideas is the point of these longer stories. This is doubly true for setting/character introductions, such as this one. These sort of occupy a middle ground between short stories and series anyways. Too disconnected to be part of one story, but too connected to be completely independently viewed - yet they still need to explain themselves enough for someone who hasn't read all the others.
Considering this is completely outside the purpose of this website, there's going to be some challenges.
I do have some shorter stories, in case that'd be more your speed.
@KorKaiorWhatever Well, back then when this was posted there were four reflection options.
None (as seen here), Static Low (which couldn't get truly silvery), Static high (now just static), and SP classic.
SP classic looked very plastic-y. You can see it in old thumbnails.
@Boeing727200F They're allowing a portal, which I've already made. Not ideal, since people will still pass over us, but at least it won't be in the corner.
It's the best we're likely going to get, I wouldn't push it.
@KorKaiorWhatever Shiny? Reflections are off in that photo.
Unless you downloaded it, in which case I have no idea. Probably older than the creator's paint skills.
@TheLoadingGorilla Car crashes are made up by Big Train to convince everyone that piloting around individually powered and controlled tonne-and-a-half blocks of steel and plastic on a daily basis is a bad idea!
I'm onto you, @Boeing727200F!
The mountainside sign is tricky since it’s a rock mountain with a collapsed landslide-like inset where the sign is. The inset being dirt while the rest is rock will be difficult.
@LunarEclipseSP It's not griefing from them I'm concerned about (I've seen no case of overwrite following it), it's that random fuckwads may follow it. I don't want some asshole deciding to wreck the corner for fun, whether by griefing or making undesirable artwork.
@Boeing727200F Oh don't worry, I've already far surpassed you anyhow ;)
That more recent expansion on mine was more to make sure nobody made anything too tall on the mountain, thus why it's just the cars currently.
@LunarEclipseSP What? Beamed? You mean that purple smudge by Boeing's runway?
No idea who they are, perhaps from Quesnel?
I'm a tad concerned by how close it's getting...
@Boeing727200F probably should stop lengthening. the train. At maximum FOV it's visible from Quesnel, which shows up on the map much, much further out than Barkerville (where we are). While it seems clean enough, I'd rather avoid the risk of it attracting a less savoury character.
I'm aware of it, but does this craft actually use ground effect from the rotor part? I believe I once saw an ekranoplan posted on this site that alleged to use them for increased realism.
Laugh track
+1@KorKaiorWhatever You'll rue this day.
@Boeing727200F Fiddlesticks.
@TheLoadingGorilla Thank you, and thank you for your response. Curious what your preferred style is?
+1The opening part with more descriptive language (which can be seen in several of my previous stories) serves three main purposes.
1: Outline's the character's worldview, giving insight into how she (and her kind) are.
2: As you guessed, it gets things moving. It can help generate momentum in writing.
3: It is intended to hook the reader. Start strong to get them in, end strong to leave a good impression. That's the goal, at least, like a literary shit sandwich ;)
The word count thing is something I have to wrestle with a bit insofar as its purpose. These multi-thousand word stories are fundamentally different than shorter forms in what they can contain and do, so trying to minimize word count wherever possible just isn't really what they're supposed to be. Of course, it's fine if that's not somebody's preference (that's what a preference is, after all), just that going into more detail and more abstract ideas is the point of these longer stories. This is doubly true for setting/character introductions, such as this one. These sort of occupy a middle ground between short stories and series anyways. Too disconnected to be part of one story, but too connected to be completely independently viewed - yet they still need to explain themselves enough for someone who hasn't read all the others.
Considering this is completely outside the purpose of this website, there's going to be some challenges.
I do have some shorter stories, in case that'd be more your speed.
@KorKaiorWhatever Whippersnapper.
@Boeing727200F oh boy!
... Do you have a car I can borrow? Usually I just get carried by the wind.
@Boeing727200F look mom im on tv
We're all taking a bite out of this bad boy
+1Yancy did not like that
+1@Boeing727200F Well tell them to get off and go around!
@KorKaiorWhatever Well, back then when this was posted there were four reflection options.
None (as seen here), Static Low (which couldn't get truly silvery), Static high (now just static), and SP classic.
SP classic looked very plastic-y. You can see it in old thumbnails.
No idea. I've never so much as touched Python.
+1And I doubt that, seeing as AFAIK FT doesn't have variables like that. Only input variables from parts.
@Boeing727200F They're allowing a portal, which I've already made. Not ideal, since people will still pass over us, but at least it won't be in the corner.
+1It's the best we're likely going to get, I wouldn't push it.
@TheLoadingGorilla Worth it.
@Boeing727200F Well then why can't I park on the tracks as is my god-given right!?
@KorKaiorWhatever Shiny? Reflections are off in that photo.
Unless you downloaded it, in which case I have no idea. Probably older than the creator's paint skills.
The bastard of TutorialPlane an an FA-228
@TheLoadingGorilla Went in tree to grab banana.
Fall.
@TheLoadingGorilla I can't crawl...
@TheLoadingGorilla Man, if only there was someone else in this chat.
I... think I talk to myself too much sometimes.
@TheLoadingGorilla Take that, unaccompanied orphans!
@TheLoadingGorilla Car crashes are made up by Big Train to convince everyone that piloting around individually powered and controlled tonne-and-a-half blocks of steel and plastic on a daily basis is a bad idea!
I'm onto you, @Boeing727200F!
In what? I don't think FT has variables like that, so what language are you referring to?
+1Upvote for that.
Never thought I'd actually see the cockpit blocked used in a way that looks decent...
@WaterFlavouredSpitfires You now have Wright AIDS
+1The mountainside sign is tricky since it’s a rock mountain with a collapsed landslide-like inset where the sign is. The inset being dirt while the rest is rock will be difficult.
@Boeing727200F well that’s annoying.
+1@LunarEclipseSP Yeah it’s been for a few days now. Got Sbina and everything.
Pssh Pssh you now smell like foreclosed bank account and divorce
@Boeing727200F where’s that?
+1IT STARTS IN FUCKING SAN FRANSISCO
+1Wait... it's multiple people. Some way down (into the States) it has other people. That's worse.
If such artwork were made it'd be impossible to remove since we'd be considered griefers...
@LunarEclipseSP It's not griefing from them I'm concerned about (I've seen no case of overwrite following it), it's that random fuckwads may follow it. I don't want some asshole deciding to wreck the corner for fun, whether by griefing or making undesirable artwork.
+3And the site is suddenly loading extremely slowly.
Doesn't help that I have too few charges left to ask them to go around...
I somehow doubt that sort of person would be willing to detour...
@Boeing727200F You have got to be kidding me.
That's gonna attract unwanted attention...
@Boeing727200F A blob adjacent your runway. It isn't overlapping but it's in contact.
Not an SP player AFAIK.
what
ngl looks like a golem vomiting (in a good way). I think that's funny.
@LunarEclipseSP Hopefully not. Unfortunately not much we can do...
+1Let's hope they move on.
@Boeing727200F Well yeah. Got a bunker going.
@Boeing727200F Oh don't worry, I've already far surpassed you anyhow ;)
That more recent expansion on mine was more to make sure nobody made anything too tall on the mountain, thus why it's just the cars currently.
Explode.
+2Also fun fact your train is rouughly 20km long.
@LunarEclipseSP What? Beamed? You mean that purple smudge by Boeing's runway?
+2No idea who they are, perhaps from Quesnel?
I'm a tad concerned by how close it's getting...
@Boeing727200F probably should stop lengthening. the train. At maximum FOV it's visible from Quesnel, which shows up on the map much, much further out than Barkerville (where we are). While it seems clean enough, I'd rather avoid the risk of it attracting a less savoury character.
@TheLoadingGorilla Nah, probably not.
F
+1I'm aware of it, but does this craft actually use ground effect from the rotor part? I believe I once saw an ekranoplan posted on this site that alleged to use them for increased realism.
It has a rotor blade?
You're a tad late