@OrangeConnor unlisted post, just click on the Public button on the upload screen and it'll change to unlisted. Only you and those you tag on it can access it.
Also, you're fine, I'm happy to help!
Basically a more advanced input system. It's what's used to make stuff like autoturrets and flight systems. For more info try checking out the user SnowFLakE0s.
Remind me to answer this fully in a couple of hours.
For now, just try messing with the Time function. Units are in milliseconds iirc
E.g. Activate1 + Time(300)
Haven't tested time functions at all, but hope this helps. If it doesn't work, just mess with it.
@F104Deathtrap yeah, the wording was bad lol, I'll rewrite it later
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I'm aware of this, I'm just trying to sort out activation conditions, so when group 7 is on and ammo goes down, one the guns activate, not shoot.
something with PitchAngle < 0 in the activationGroup tab should probably work. If the specific angle needs adjusting just mess with the 0 a bit.
I might warn you an altitude toggle might work better in terms of not damaging your car, in which case clamp01(AltitudeAgl < 5) might do better. Or you could just set heath high and collisions to none.
someone get the mods lol
@OrangeConnor you too!
No @Yellowguyn
@OrangeConnor unlisted post, just click on the Public button on the upload screen and it'll change to unlisted. Only you and those you tag on it can access it.
Also, you're fine, I'm happy to help!
...
@OrangeConnor shouldn't do that... idk, tag me on the unlisted, I'll see what I can do tomorrow.
Smexy
@OrangeConnor yeah
Use the scale tool and deselect the "Only scale selected blocks" box
Basically a more advanced input system. It's what's used to make stuff like autoturrets and flight systems. For more info try checking out the user SnowFLakE0s.
May I introduce you to funky trees
hmm yes space airbus
Lmao I should check this more
old spotlight moment @AzureCorp
tho it does look pretty awesome
@Kerbo means tag 'em on the build
please ignore how fast I responded
lol carnotaurus
Nice build!
I actually quite liked that voodoo... I know I'm more on the scifi side, but for whatever reason I get a "retro" kick out of flying replicas
this is epic challenge
10/10
...
hmm yes
I approve
Thanks! @Shnippy
Sorry to barge in on an old post, but would it be okay if I used some of the rotator codes? Credit would of course be given!
let's just tip you right into gold...
Congrats!
very epic
holy–
this is insane!
I don't need sleep. I need answers.
Realistically I guess it would just show old builds?
Shoot I just deleted sp
-hopefully not Andrew
Absolutely beautiful! Great to see another build from you.
lmao the first one
lol the plane got deleted
Remind me to answer this fully in a couple of hours.
For now, just try messing with the Time function. Units are in milliseconds iirc
E.g. Activate1 + Time(300)
Haven't tested time functions at all, but hope this helps. If it doesn't work, just mess with it.
Was fixed by reboot, his computer just went weird for a bit.
welcome back!
This is actually really pleasant to fly! Nice job, well deserved upvote.
@SnoWFLakE0s I think I got it now
thanks for the nudge, my problem was using 7 instead of activate7. Dumb mistake.
@F104Deathtrap yeah, the wording was bad lol, I'll rewrite it later
.
I'm aware of this, I'm just trying to sort out activation conditions, so when group 7 is on and ammo goes down, one the guns activate, not shoot.
@F104Deathtrap
Horsepower
Llamathrust
Donkeyforce
Zebravigour
zoom in and out?
scroll works fine, if you're on a phone try whatever you would normally do for zoom
idk I don't use a phone
T
I'd say T but I follow you so never mind
looks very fun, you're probably one of the most diverse builders on the site
damn wow
Pretty! Great job for a first build.
epic
@BagelPlane I stand corrected, RollAngle works better.
Tho AltitudeAgl measures altitude above ground level, not above sea level, so it will work.
something with PitchAngle < 0 in the activationGroup tab should probably work. If the specific angle needs adjusting just mess with the 0 a bit.
I might warn you an altitude toggle might work better in terms of not damaging your car, in which case clamp01(AltitudeAgl < 5) might do better. Or you could just set heath high and collisions to none.
lmao why is this so fun
Epic, tag me
I could get behind this
...
I feel like physics students would be horrified by the abomination of sp
Cool, I'll join
@Ferrolon it does, doesn't it
@zzoop Thanks, appreciate the support!