The Jackhammer is literally the same size as this thing, and thusly I now understand how not-scaled the game's parts are compared to realistic sizes based on what you said in your bio.
2 things
1, if I remember right, I think the CoL needs to be behind the CoM because of stability.
2, what's the speed that it happens at? Not sure how it could be relevant now that I think about it, but it can't hurt to ask.
@TrislandianAlliance hopefully that's not too much text to read through, I'm good at writing a lot of stuff at one time when I get too far into something, and I hope you understand and that it helps you
@TrislandianAlliance Take a calculator, and look at the cannon's properties. Look at the shell's velocity. For me I switched to metric measurements because kilometers are easier than miles. Look at the velocity in meters/second, then decide the distance you want it to go boom at. 3km, 4km, 5.5km, whatever. Take the calculator and input (in meters) the distance you want the shell to explode at. For example, if you want it to explode at 3.75 kilometers, put 3750 into the calculator. Then divide it by the shell's velocity. For example, let's say the shell flies at 750 meters a second. Divide 3750 by 750, and you will get a number. That number will be the amount of seconds the shell needs to get to the distance specified. In this instance, it would be 5 seconds. Once you have that number (5 seconds in this case), select the cannon and open Overload. Go to Cannon in the drop-down menu at the top of the menu, and look for the property labeled lifetime (or something similar-looking, I dunno what it is exactly. It says lifetime somewhere though). Delete the property in the box to the right of "lifetime" (it should be a large number starting with 3 and ending with an E+something or other) and then replace it with the time you got from dividing (in this case, 5). The shell lifetime property is measured in seconds. After changing the lifetime to what you want, press the check mark on the menu and you're good to go! The shell should explode at the distance specified (in kilometers, unless you want to do it in miles and have done this with feet per second instead. either way works).
@TrislandianAlliance Short answer is a yes, I have been. Underneath is the big answer I have.
Yes, I've been working on that. I downloaded an old Flak 88 that someone made, it didn't have weapons, but it had full traverse, and I used that as a base for a Flak with multiple different fuse times. Right now it's got a non-fused shell, a 3km fuse shell, and a 6km fuse shell. I prefer using distances to measure the fuses rather than time because it's more precise for where you want to shoot it. I use my calculator to do it, by dividing the distance I want (in meters) by the speed of the shell in meters/second to get a number, which is how many seconds the shell needs to be in flight before exploding to get to the specified distance. It's simpler than I might be describing it as, but I think it works well. The timed fuses work just as I want them to, I just suck at killing planes with it since the shells don't have a big blast radius so it's hard to kill plaen.
For smaller caliber weapons like the 20 mils on the Panther and the 50 mils on the Jackhammer I don't have different shell types because there's more than one gun and they shoot quickly so there's just the one fuse. Reasoning for the one fuse and no more is because they'd be less useful past that range, and they shoot fast enough to where they'd probably be good from that range and closer in. And like I'd said, there's more than one gun. It's hard to have multiple shell types when there's more than one gun, because to get the multiple shell types I have to have more than one cannon in the same spot, all hooked up to an activation group to switch between them.
Besides my hissing, I like this a lot! I always see a lot of PBY-5As on this site, it's nice to see a well-done PBY-5 model once in a while. For my sea-only voyages. But yeah I really like this, very nice and with very few parts, so my tablet loves you too. Like with most of your creations :D
I'm just wanting to know what the heck funky trees do really quick. Instead of answering you I'm asking my own question. I'm so productive in this society :'D
@asteroidbook345 That's the input parameter for making things activate on activation groups? I really wish I knew this before. I'll try this soon, but I think it'd still stop at the limit of rotation. How would I change that?
@TMach5 I'd absolutely love a UH-1 Huey transport chopper squadron of 3 or 4 Hueys. Like how you always see them in the movies, flying over the treetops with Fortunate Son playing in the background. If the part count could be low enough for my brick of a tablet that would be epic too.
@TMach5 thanks! by the by, i've seen that people can request you to build things. where would i be able to ask for one myself, or can i do that right here?
@TMach5 Turning physics to low and reflections off, I can fly without a lot of lag. I say this gets a 15/10 in my buk, because 5 helicopters is better than one.
@Armyguy1534 Ye, that's the one i'm talking about. It's in seconds, since it's the same property as the one for the guns. Probably a large number since it's a cannon and so it can be long-range artillery, and there's no setting for it.
@Strikefighter04 if that's true then that is perfect. Gonna make some timed-fuse Flak 88 cannons using Flak 88s that other people have made >:D
now i just have to wait until proximity fuse
the weapon of choice for james bond the artillery commander
tfw lego city
Whatever that thing is, I want it to die please thanks
+2@SnoWFLakE0s i'm very intrigued by this squint-eyes emoji
yes
gesp!
@SnoWFLakE0s I know, but there's no better way to compensate for that (as far as I know) except aim up a little higher the further away the target is.
@Jasperjl Well, I managed to fix the pitch of the gun using the part connections tool, so at some point I'll upload what I've done so far.
+1how has it been one and a half years already since I gave this thing a test flight for you before you finalized the design
SPAAAAACE time
I'm interested in this AC-130 with tank cannons eyes emoji
this looks like something that the Russians would use in battle
I like it
The Jackhammer is literally the same size as this thing, and thusly I now understand how not-scaled the game's parts are compared to realistic sizes based on what you said in your bio.
+12 things
+11, if I remember right, I think the CoL needs to be behind the CoM because of stability.
2, what's the speed that it happens at? Not sure how it could be relevant now that I think about it, but it can't hurt to ask.
when pancelvonat sees me comment on one of his tanks he knows what i'm about to do
+1@TrislandianAlliance haha we're the same in that aspect then
@BlueCitrus oh i so want that
is this blackhole going to suck up my soul, or is there a contract i must sign with some fine print about it before downloading this
your username is 5 off
he LIVES
@TrislandianAlliance hopefully that's not too much text to read through, I'm good at writing a lot of stuff at one time when I get too far into something, and I hope you understand and that it helps you
@TrislandianAlliance Take a calculator, and look at the cannon's properties. Look at the shell's velocity. For me I switched to metric measurements because kilometers are easier than miles. Look at the velocity in meters/second, then decide the distance you want it to go boom at. 3km, 4km, 5.5km, whatever. Take the calculator and input (in meters) the distance you want the shell to explode at. For example, if you want it to explode at 3.75 kilometers, put 3750 into the calculator. Then divide it by the shell's velocity. For example, let's say the shell flies at 750 meters a second. Divide 3750 by 750, and you will get a number. That number will be the amount of seconds the shell needs to get to the distance specified. In this instance, it would be 5 seconds. Once you have that number (5 seconds in this case), select the cannon and open Overload. Go to Cannon in the drop-down menu at the top of the menu, and look for the property labeled lifetime (or something similar-looking, I dunno what it is exactly. It says lifetime somewhere though). Delete the property in the box to the right of "lifetime" (it should be a large number starting with 3 and ending with an E+something or other) and then replace it with the time you got from dividing (in this case, 5). The shell lifetime property is measured in seconds. After changing the lifetime to what you want, press the check mark on the menu and you're good to go! The shell should explode at the distance specified (in kilometers, unless you want to do it in miles and have done this with feet per second instead. either way works).
I like it! Take an upvote and make some more good stuff :D
Simply lovely, especially with the gun being made from cannon parts. i've wanted this for too long
+1tfw you realize how outdated this is with the new cannon parts
@TrislandianAlliance Short answer is a yes, I have been. Underneath is the big answer I have.
Yes, I've been working on that. I downloaded an old Flak 88 that someone made, it didn't have weapons, but it had full traverse, and I used that as a base for a Flak with multiple different fuse times. Right now it's got a non-fused shell, a 3km fuse shell, and a 6km fuse shell. I prefer using distances to measure the fuses rather than time because it's more precise for where you want to shoot it. I use my calculator to do it, by dividing the distance I want (in meters) by the speed of the shell in meters/second to get a number, which is how many seconds the shell needs to be in flight before exploding to get to the specified distance. It's simpler than I might be describing it as, but I think it works well. The timed fuses work just as I want them to, I just suck at killing planes with it since the shells don't have a big blast radius so it's hard to kill plaen.
For smaller caliber weapons like the 20 mils on the Panther and the 50 mils on the Jackhammer I don't have different shell types because there's more than one gun and they shoot quickly so there's just the one fuse. Reasoning for the one fuse and no more is because they'd be less useful past that range, and they shoot fast enough to where they'd probably be good from that range and closer in. And like I'd said, there's more than one gun. It's hard to have multiple shell types when there's more than one gun, because to get the multiple shell types I have to have more than one cannon in the same spot, all hooked up to an activation group to switch between them.
@TrislandianAlliance ohgodit'sworsethanithought
that makes me hurt
how have i never seen this before
@SledDriver tbh tho the alien ship plane thing is pretty cool, i like how the wings do the weird slide-into-existence thing
+2THE SABRE WAS AN ILLUSION ALL ALONG?!
+1simply lovely
@Zanedavid hisses in Catalina
Besides my hissing, I like this a lot! I always see a lot of PBY-5As on this site, it's nice to see a well-done PBY-5 model once in a while. For my sea-only voyages. But yeah I really like this, very nice and with very few parts, so my tablet loves you too. Like with most of your creations :D
+1I'm just wanting to know what the heck funky trees do really quick. Instead of answering you I'm asking my own question. I'm so productive in this society :'D
very nice! going through the predecessors, this went from something decent to something pretty good. very nice tank you got here.
if this thing flies in the wrong way compared to how it is oriented then i love it even more
@CrashFighter05 Thanks!
@asteroidbook345 Ah. Thanks!
@asteroidbook345 That's the input parameter for making things activate on activation groups? I really wish I knew this before. I'll try this soon, but I think it'd still stop at the limit of rotation. How would I change that?
outstanding move
I can't tell which way is forwards for this thing, I guess that helps it avoid flak.
@TMach5 I'd absolutely love a UH-1 Huey transport chopper squadron of 3 or 4 Hueys. Like how you always see them in the movies, flying over the treetops with Fortunate Son playing in the background. If the part count could be low enough for my brick of a tablet that would be epic too.
You used cannon parts for the .50s, now you are obliged to make the B-25H with gun parts >:D
jk jk, make that 75mm-gun-toting medium bomber pls
@TMach5 thanks! by the by, i've seen that people can request you to build things. where would i be able to ask for one myself, or can i do that right here?
you absolute madlad, take an upvote because my brick of a tablet can't handle this
+1even if i can't use it, it's still absolutely beautiful
@TMach5 Turning physics to low and reflections off, I can fly without a lot of lag. I say this gets a 15/10 in my buk, because 5 helicopters is better than one.
simply beautiful
time to hope my tablet will let me use this, it is beautiful
@Noname918181 will it work on cannons?
@Armyguy1534 Ye, that's the one i'm talking about. It's in seconds, since it's the same property as the one for the guns. Probably a large number since it's a cannon and so it can be long-range artillery, and there's no setting for it.
@Strikefighter04 if that's true then that is perfect. Gonna make some timed-fuse Flak 88 cannons using Flak 88s that other people have made >:D
now i just have to wait until proximity fuse