@TheUltimatePlaneLover niiiiice. You surely stepped up your game. If there is enough time to finish my curent project..............;-) We will meet again competing for great victory ;-) I am working on something like the loyal wingman-concept. Tricky but cool if i can pull it off. See ya
@TheMouse thanks for the good rating. I am working on a doomsday-missile-launch-system. Maybe i will upload a version equiped with it. I will have to reduce some parts inorder to do so. The Beaconlights will have to go
@TheGliderGuy its kind of a glider ;-) the controls are a little to thrustbased to be a real glider. This design could fly and behave pleasent, if i did my math right
@MrCOPTY Thats true, but i avoided complicated trigonometric functions by using 5. The improved version includes bulletspeed and ratio of TargetHeading and TargetElevation. Much more acurate. Maybe i will figure out how to do it with two on my next build.
@Chancey21 no i am not SledDriver :-) we had a similar discusion on my last built. We both build fancy shiny stuff but we are not the same and i agree its a nice built
@mrxml this will put out false/true 4 times per second If you need 1 and 0 add clamp01() the full term would be clamp01(round(0.5cos(Time1440)+0.5)=1).
I hope this was helpful. there should be stars for multiply betwen cos/0.5 an Time/1440
@mrxml i checked it again. It does now aswell, but it didnt during my development. Maybe i messed with the wrong parameters and made it a little bit more complicated then necessary
@mrxml reason 1 there are several cannons with different angles for my adaptive spread configuration
reason 2 the cannons shoot when the button FireWeapons is pushed, but only one. for another round you have to release fire weapons and push it again. I interrupt the pushed button by activating and deactivating the aviation group.
the input changes from true to false multiple times per second and releases a shot every time.
Was that helpful?
I was experimenting with a missile launch system that would multiply on the way to its target. Launch one and watch 10 missiles impact.
Things like this are possible with custom-AGs.
The input would be something like:
sum(Activate3&TargetSelected)>TargetDistance/Missilespeed*0.9or0.8
this input specified for the AG of a detacher would have make it detach after the missile traveled 90% of the way.
If AG3 initiated the launch.
complicated but cool.
@mrxml i checked your profile. you should be familiar with xml editing. i created a custam aviationgroup that is controlled by a cosinusfunction and time. It turns your AG on and off multiple times per minute. The cannon shoots like you were hammering the fireweapon button very fast. I used a cannon and made a heavy machinegun with it. I m glad you like it
@mrxml with funky trees input. Snowflake posted a guide on Github. Very useful. it takes a while to get into building with funky trees but its worth the effort. The Autogun is located below the cockpit. Hide the parts and take alook at it. If you give me some credit for it you can copy the Autogun to your subassys and use it on your plane. Enjoy
@TheFantasticTyphoon yes i checked it a couple of minutes ago and couldnt avoid to smile because both of the first two entrys dont fullfill the rules ;-)
@TheUltimatePlaneLover niiiiice. You surely stepped up your game. If there is enough time to finish my curent project..............;-) We will meet again competing for great victory ;-) I am working on something like the loyal wingman-concept. Tricky but cool if i can pull it off. See ya
+1@TheMouse thanks for the good rating. I am working on a doomsday-missile-launch-system. Maybe i will upload a version equiped with it. I will have to reduce some parts inorder to do so. The Beaconlights will have to go
+1@Noname918181818181818181 that was what i intended. thanks
+1@Graingy thanks, but why can you not test it?
+1@Mousewithamachinegun122 i will check on it.my new project seems funky and challenging so maybe this will be my post for your challenge
+1@Mousewithamachinegun122 i am glad you like it
+1@TheGliderGuy its kind of a glider ;-) the controls are a little to thrustbased to be a real glider. This design could fly and behave pleasent, if i did my math right
+1@MrCOPTY Thats true, but i avoided complicated trigonometric functions by using 5. The improved version includes bulletspeed and ratio of TargetHeading and TargetElevation. Much more acurate. Maybe i will figure out how to do it with two on my next build.
+1@TheFantasticTyphoon thanks and I`m fine with it
+1@meysam تشکر i hope itranslated it rigth and it means thanks
+1@Chancey21 no i am not SledDriver :-) we had a similar discusion on my last built. We both build fancy shiny stuff but we are not the same and i agree its a nice built
+1@mrxml this will put out false/true 4 times per second If you need 1 and 0 add clamp01() the full term would be clamp01(round(0.5cos(Time1440)+0.5)=1).
I hope this was helpful. there should be stars for multiply betwen cos/0.5 an Time/1440
@mrxml round(0.5cos(Time1440)+0.5)=1 should work
@mrxml i checked it again. It does now aswell, but it didnt during my development. Maybe i messed with the wrong parameters and made it a little bit more complicated then necessary
@mrxml okay it was not working on my computer. I had to hit the button again
@mrxml reason 1 there are several cannons with different angles for my adaptive spread configuration
reason 2 the cannons shoot when the button FireWeapons is pushed, but only one. for another round you have to release fire weapons and push it again. I interrupt the pushed button by activating and deactivating the aviation group.
the input changes from true to false multiple times per second and releases a shot every time.
Was that helpful?
I was experimenting with a missile launch system that would multiply on the way to its target. Launch one and watch 10 missiles impact.
Things like this are possible with custom-AGs.
The input would be something like:
sum(Activate3&TargetSelected)>TargetDistance/Missilespeed*0.9or0.8
this input specified for the AG of a detacher would have make it detach after the missile traveled 90% of the way.
If AG3 initiated the launch.
complicated but cool.
@mrxml do you need help with one of your projects?
@mrxml do you need help with one of your projects?
@mrxml i checked your profile. you should be familiar with xml editing. i created a custam aviationgroup that is controlled by a cosinusfunction and time. It turns your AG on and off multiple times per minute. The cannon shoots like you were hammering the fireweapon button very fast. I used a cannon and made a heavy machinegun with it. I m glad you like it
@mrxml with funky trees input. Snowflake posted a guide on Github. Very useful. it takes a while to get into building with funky trees but its worth the effort. The Autogun is located below the cockpit. Hide the parts and take alook at it. If you give me some credit for it you can copy the Autogun to your subassys and use it on your plane. Enjoy
@CrestelAeronautics thanks. looks cool and i am glad you like it
@Graingy it flies well on linux with outdated hardware ;-)
@Graingy the engine configuration is not build for efficiency. its build for performance. Thats what causes the high performance cost
@TheMouse thanks
@TheMouse thanks
@florky thanks
@SyntheticL thanks
@Xx24reminder we had that discussion on previous builds ;-)
@Dpdfuzz thanks. it took a little while to figure it out
@Xx24reminder Nope
@MobileBuilder21 thanks
thanks for the upvotes. I fixed the autogun, i wil reupload with improved autogun,
If requested i will upload a version of this plane with weapons attached
thanks for all the upvotes. Its the desired appreciation of the afford i put in the build, what was more than initialy expected.
@MAHADI yes i did. If you change the scale their halo becomes bigger too ;-)
finaly fixed the pictures
why do the screenshots in the discription not work?
did they change the command?
![](link of picture) was the command. is it blocked or changed?
@Shaini thanks
@TheFantasticTyphoon thanks :-)
@Plane66373637ALTERNATE dododod black baby shark dodod....
@Planebuilder09 beautiful and a little insane isn`t it?
@TrislandianAlliance i will check the epic anime fail before i consider watching the full series ;-)
@TrislandianAlliance big Mangafan i see. I did not watch Gintama yet. but i wil
@USSR thanks for the spotlight
@Thecatbaron thanks for the spotlight
Hy you want me to change the description? No Problem and I`m not surtain what generation it is myself ;-)
@Baldeagle086 thanks for the spotlight
@TheFantasticTyphoon yes i checked it a couple of minutes ago and couldnt avoid to smile because both of the first two entrys dont fullfill the rules ;-)
@TheFantasticTyphoon oh sorry, so there is no way for this aircraft to compete?
Can i build another one?
@TheFantasticTyphoon what rule does not fit?