1, 4 & 7 are a maybe. Simpleplanes is pretty complicated, especially in comparison to SR2. I don't know about the Terrain, but Mirrors seem like that would be a bit difficult to make work like an actual mirror and as for Tracks, even though I'm no expert, the mechanics of that mod might be quite hard or too difficult to implement into SP.
Number 5 would mean a complete rework/overhaul of the game from scratch or just a new game outright.
I guess 6 and 8 might be possible, they would be nice however. My idea for 2 would be to have an option in the Cannon settings that, when active, all cannons set to 'Channel 1', if you will, will fire at the same time, then cannons on channel 2 and so on.
Have people considered that Tracks might potentially be quite hard to add or just too difficult to add?
Simpleplanes is apparently a complicated game which is why it doesn't get updated that often as it's difficult to update. So the Tracks mod is either pretty hard or just too difficult to implement into the game.
@MaliciousMuffin
Ok, yes, it did fly up to 60,000 feet, but that was the late 20th and early 21st century. So who knows, maybe redoing Concorde in this day and age, or the future, could allow it to fly higher.
@WarHawk95
I'm more talking about its fuel consumption problem. The amount of fuel it burned just taxing to the runway is so ridiculous. And we also have far better technology now than we did when the Concorde was designed. So I'm more talking about improving the design.
Nice trailer, but just a couple of criticisms (constructive).
First, I think you should try doing other shots, like ones of it on the ground for example, as that can add a bit of variety as this trailer got a bit repetitive.
Second, it isn't really recommended for a trailer to go on longer than about 2 minutes at most, otherwise it starts to drag. Essentially, the video length should just be a bit shorter
.
I'm not a film expert or anything and you don't have to listen to me, I'm just recommending these two tips to you.
Basically, you can use a Discord Server, or a working Image hosting site (I use Discord). You post your image on the Discord server or image hosting website, copy the link, then put the link into this which goes in the description: 
@SupremeDorian
Your 'C' point. Is SP actually too difficult to update right now? Like, is it just the way the game is made that makes it difficult to update, or some other reason?
@WIZARD2017
This should work: Click me
Kennneth is the creator and apparently had to remove it for a bit due to some bugs. Reposted it here though, Space should turn on/off the rain I believe.
I have a similar problem with my game that, without warning, just shows up an error message with a loading bar, that when said bar fills, the game closes.
This mostly happens in the Designer, however. I don't have any memory of it happening outside the designer.
@Mostly
I'm assuming that goes in the Prop engine input?
(I already have an FT code in there for it to activate with an AG and spool up to certain amount.)
I would say that something you should try and improve on is your aerofoils. Your wings are made out of fuselage blocks, but they are typically only made out of one block. Looking at your builds, I believe you are capable of doing these more proper looking aerofoils, the ones made up of multiple fuselage blocks and with a proper aerofoil shape, which also have better custom control surfaces.
Of course, this is up to you and you don't have to listen to me, I'm just making a suggestion.
So I'm not judging this challenge, which to be honest you should really be doing yourself, before you say it's closed which is how every challenge is judged.
@Kipo
Oh for the love of God, the deadline is March 1st. Currently, as of writing this comment, it's February 28th, so I'm not judging your challenge yet.
@RandomUser09
Hi?
1, 4 & 7 are a maybe. Simpleplanes is pretty complicated, especially in comparison to SR2. I don't know about the Terrain, but Mirrors seem like that would be a bit difficult to make work like an actual mirror and as for Tracks, even though I'm no expert, the mechanics of that mod might be quite hard or too difficult to implement into SP.
Number 5 would mean a complete rework/overhaul of the game from scratch or just a new game outright.
I guess 6 and 8 might be possible, they would be nice however. My idea for 2 would be to have an option in the Cannon settings that, when active, all cannons set to 'Channel 1', if you will, will fire at the same time, then cannons on channel 2 and so on.
Have people considered that Tracks might potentially be quite hard to add or just too difficult to add?
Simpleplanes is apparently a complicated game which is why it doesn't get updated that often as it's difficult to update. So the Tracks mod is either pretty hard or just too difficult to implement into the game.
@RandomUser09
🤔
@RandomUser09
Yes...why?
Very Kewl
@MaliciousMuffin
I wouldn't say that.
Aircraft like the Bae Lightning and the U2 could fly far higher than 60,000 feet.
XD
Why does this exist, lol.
Ok, this is like, making you one of the mod makers who are basically God-like mod makers in the SP community (My own opinion FYI).
@Mustang51
I'm doing fine.
@MaliciousMuffin
Ok, yes, it did fly up to 60,000 feet, but that was the late 20th and early 21st century. So who knows, maybe redoing Concorde in this day and age, or the future, could allow it to fly higher.
@ChrisPy
1st: Which Military?
2nd: Militaries are always working on something.
@ChrisPy
You can't really change the volume level of a Sonic boom...
Maybe it's a problem that could be solved by being able to fly higher.
@WarHawk95
I'm more talking about its fuel consumption problem. The amount of fuel it burned just taxing to the runway is so ridiculous. And we also have far better technology now than we did when the Concorde was designed. So I'm more talking about improving the design.
@Dazare
That's what I said...
@ledownloader123
I mean...debatable...but whatever you say.
Your post doesn't make a lot of sense, can you try and rephrase it?
@AWESOMENESS360
Yes, maybe, but the point still stands.
Nice trailer, but just a couple of criticisms (constructive).
First, I think you should try doing other shots, like ones of it on the ground for example, as that can add a bit of variety as this trailer got a bit repetitive.
Second, it isn't really recommended for a trailer to go on longer than about 2 minutes at most, otherwise it starts to drag. Essentially, the video length should just be a bit shorter
.
I'm not a film expert or anything and you don't have to listen to me, I'm just recommending these two tips to you.
@ledownloader123
I don't see why...
Also, why are you asking the Devs?
Wow, I have no idea what you did for the thumbnail, but it really makes it look real.
Basically, you can use a Discord Server, or a working Image hosting site (I use Discord). You post your image on the Discord server or image hosting website, copy the link, then put the link into this which goes in the description:

@MIAW26PERSIAN
It's not like you have to use a Blueprint for the landing gear...
Not to be a naysayer or anything, but I have to point out that the landing gear is proportionally too small in comparison to the airframe.
@SupremeDorian
Well that makes sense.
@asteroidbook345
Ok, I solved the issue.
@SupremeDorian
Your 'C' point. Is SP actually too difficult to update right now? Like, is it just the way the game is made that makes it difficult to update, or some other reason?
What's the position of the rotator/hinge rotator?
@LoafOfBread
Heh, cool. When good old blighty gets Swedish aircraft.
@AmaeroLLC
Yeah....
Probably best you don't finish that sentence :\
@AmaeroLLC
Also, can't be a cheap "cash grab" if there is no 'cash' to be 'grabbed'.
This makes
Zero
sense.@WIZARD2017
This should work: Click me
Kennneth is the creator and apparently had to remove it for a bit due to some bugs. Reposted it here though, Space should turn on/off the rain I believe.
You know a Mod section on this website exists...right...?
@SCP1471
I don't see how it's impossible as we already have a working Rain mod.
@EternalDarkness
Yeah, that doesn't really work either.
I have a similar problem with my game that, without warning, just shows up an error message with a loading bar, that when said bar fills, the game closes.
This mostly happens in the Designer, however. I don't have any memory of it happening outside the designer.
@Mostly
Ok, well I'll give it a try.
@Mostly
I'm assuming that goes in the Prop engine input?
(I already have an FT code in there for it to activate with an AG and spool up to certain amount.)
@Uchanka
Wing parts or fuselage wings?
@Boelin
Uh, no.
I decreased the drag, and that didn't do much.
I can't just remove it outright either or that wouldn't be realistic.
@MassiveSimurgh
Lol, your comment just made me realise we can make our own ground targets :p
@PapaKernels
It really hasn't, I'm talking about the wings if you don't know what I'm talking about.
I would say that something you should try and improve on is your aerofoils. Your wings are made out of fuselage blocks, but they are typically only made out of one block. Looking at your builds, I believe you are capable of doing these more proper looking aerofoils, the ones made up of multiple fuselage blocks and with a proper aerofoil shape, which also have better custom control surfaces.
Of course, this is up to you and you don't have to listen to me, I'm just making a suggestion.
@Mustang51
Hey, you doing ok?
@Kipo
Well if you want me to "compile a list for you", I need all the entries to be judged that have not been disqualified, if any.
@SyntheticL
Bruh, why did you have to copy my comment letter to letter?
So I'm not judging this challenge, which to be honest you should really be doing yourself, before you say it's closed which is how every challenge is judged.
@Kipo
Oh for the love of God, the deadline is March 1st. Currently, as of writing this comment, it's February 28th, so I'm not judging your challenge yet.