@CptJacobson Trust me, if you mess this one up it'll be an improvement. It's a turbojet powered biplane that was so ugly they named it after a ghoul. It is the worlds slowest jet airplane.
@Tkdmlg In real life, when they first built supersonic planes the answer was delta wings. Thin, symmetric, triangular wings. The triangular shape keeps the wing out of the shockwave cone above the sound barrier and reduces drag. The synmetric airfoil produces no lift at all unless the angle of attack is changed (usually via trim or pitch controls). Delta wing planes cruise around nose-high (3°-5°) with the wing providing lift, but if they need to go supersonic (or just plain fast) they can kill the angle of attack to zero in order to reduce drag.
The main drawback to delta wings is they lose a lot of speed in turns. That huge wing catches a lot of wind when the air isn't coming straight on.
@Tkdmlg Sure. The stuff I wrote is just basic. I assume you already know some of it, but I can answer any questions you've got.
@randomusername I've never really looked into the effects of moving around the COL vertically. I'd imagine it makes the plane less laterally stable, improving roll response but that's just a guess.
@SuperSix Did you not see the photo I linked? That's an elite photo reconnaissance plane given deadly missions to fly solo and unarmed behind enemy lines.
@ChiChiWerx Couldn't you just offset 6 fuselages by 30° [or 9 by 20°] to make a half-circle and add an extra-offset at either end (45°?) to ease into the flat splitter plate?
@randomusername Electric motors are about 10x the size as turbofan engines of comparable power output, and their power source is considerably heavier than jet fuel.
@BaconEggs Both. Dangerous was fun, but I got bored with it. SC just makes me mad to think about, now. Im sure it'll be out before too much longer, but I have doubts about how much fun it'll be.
The answer to all this is "xml editing" which only works for non-iphone users. If you are a non-iphone user, download Overload and Finetuner mods. Then download this guide.
PS I like how none of you jerks upvoted what Random said, but then upvoted a guy who just posted "what he said"
@AircraftoftheRedStar Nope. I was wrong. The Soviet Sidewinder was the K-13 Atoll and it was not much larger than the American one. It seems the Soviet medium and long range rockets were quite huge, but then again so were rhe American ones.
Yeah, commie missiles were always much larger than their western counterparts. That's why the Typhoon class subs were so huge compared to American boomers. Even when they reverse engineered the little sidewinder missile, the Soviet version was gigantic.
@atgxtg Be careful about modifying the mass of any moving part, especially rotators and engines. You run the risk of the parts becoming glitchy. With engines, the bug cause the plane to shudder and the propeller to move forward and sometimes explode. Doesn't always happen, but it does happen.
After "playing" DCS: Huey for 15 hours or so, all I can say about hovering (or helicopters in general) is ohmygod that stuff is so freaking dangerous you could die any minute you have no idea
My game crashes after two or 3 hundred thousand mph or so. Nowhere near a mill. But maybe at higher altitudes and on lower settings it allows more. Games don't handle large numbers well, things get hypothetical and then they just plain quit making sense at all. Certain data values have a hard limit, others just get blurry.
Long story short, the COM should be directly in front of the main wings and the main landing gear (main landing gear is usually even with the main wings). Try to put the COL two or three blocks behind it. The further apart you make the COM and COL, the more stable (and nose-heavy) the plane will be. The closer together, the more agile (easy to turn up or down) the plane will be.
@CptJacobson Trust me, if you mess this one up it'll be an improvement. It's a turbojet powered biplane that was so ugly they named it after a ghoul. It is the worlds slowest jet airplane.
[Post a link](by putting the url in here)
PZL M-15 Jet powered crop duster
@Tkdmlg In real life, when they first built supersonic planes the answer was delta wings. Thin, symmetric, triangular wings. The triangular shape keeps the wing out of the shockwave cone above the sound barrier and reduces drag. The synmetric airfoil produces no lift at all unless the angle of attack is changed (usually via trim or pitch controls). Delta wing planes cruise around nose-high (3°-5°) with the wing providing lift, but if they need to go supersonic (or just plain fast) they can kill the angle of attack to zero in order to reduce drag.
The main drawback to delta wings is they lose a lot of speed in turns. That huge wing catches a lot of wind when the air isn't coming straight on.
@Tkdmlg Sure. The stuff I wrote is just basic. I assume you already know some of it, but I can answer any questions you've got.
@randomusername I've never really looked into the effects of moving around the COL vertically. I'd imagine it makes the plane less laterally stable, improving roll response but that's just a guess.
@SuperSix Did you not see the photo I linked? That's an elite photo reconnaissance plane given deadly missions to fly solo and unarmed behind enemy lines.
@railfanethan
How is pink crazy?
Clickable links [work like this](when you put the URL in here)
I wonder if there's a mod for that...
@InternationalAircraftCompany
MOO TANG
@The1Big1Finger1111 I, uh... ask Strikefighter to be your friend. He's not very picky.
@ChiChiWerx Yeah, that would take a bit of time to work out.
@ChiChiWerx Couldn't you just offset 6 fuselages by 30° [or 9 by 20°] to make a half-circle and add an extra-offset at either end (45°?) to ease into the flat splitter plate?
Very efficient
@Spitfirelad05 It's tricky. It works like this.
[Words you want them to see](website goes here)
@Spitfirelad05 Thanks!
@randomusername Electric motors are about 10x the size as turbofan engines of comparable power output, and their power source is considerably heavier than jet fuel.
We're gonna need you to fix that link a bit.
You can do that without a mod, but I guess this streamlines the process.
@dsr1aviation Thanks! It took forever.
Why would anyone not want this problem?
Reevaluate your definition of "important."
Teasers have pictures and videos and stuff.
I don't think you can get rotators to move in two directions with one touch.
@BaconEggs Both. Dangerous was fun, but I got bored with it. SC just makes me mad to think about, now. Im sure it'll be out before too much longer, but I have doubts about how much fun it'll be.
The answer to all this is "xml editing" which only works for non-iphone users. If you are a non-iphone user, download Overload and Finetuner mods. Then download this guide.
PS I like how none of you jerks upvoted what Random said, but then upvoted a guy who just posted "what he said"
@BaconEggs Hmm. I used to play Eve with two monitors, but that game is nothing but chat windows and spreadsheets.
@QingyuZhou It looks great. You are the king of big jets. And police cars. Also, probably other stuff.
@AdlerSteiner That's how I approach most modern heavy metal. Does this remind me of Slayer?
So the rumors about physically large builds are true? They do effect performance as much as part counts?
Everything you posted is busted.
@AircraftoftheRedStar Nope. I was wrong. The Soviet Sidewinder was the K-13 Atoll and it was not much larger than the American one. It seems the Soviet medium and long range rockets were quite huge, but then again so were rhe American ones.
K-9 seems to be extra high speed medium range.
Groovie
Yeah, commie missiles were always much larger than their western counterparts. That's why the Typhoon class subs were so huge compared to American boomers. Even when they reverse engineered the little sidewinder missile, the Soviet version was gigantic.
@atgxtg You should be able to mqke the engine as powerful as you like. Is this a propeller or a jet?
Very stylish
Gorgeous
@atgxtg Be careful about modifying the mass of any moving part, especially rotators and engines. You run the risk of the parts becoming glitchy. With engines, the bug cause the plane to shudder and the propeller to move forward and sometimes explode. Doesn't always happen, but it does happen.
@AdlerSteiner Your input is appreciated. Thank you, sir.
@ThatoneMArtist I don't understand your questiins. Can you rephrase them?
After "playing" DCS: Huey for 15 hours or so, all I can say about hovering (or helicopters in general) is ohmygod that stuff is so freaking dangerous you could die any minute you have no idea
@AdlerSteiner
E is for
OH MY GOD GUYS PLEASE PAY ATTENTION TO ME.
Hovering is a simple maneuver since when?
My game crashes after two or 3 hundred thousand mph or so. Nowhere near a mill. But maybe at higher altitudes and on lower settings it allows more. Games don't handle large numbers well, things get hypothetical and then they just plain quit making sense at all. Certain data values have a hard limit, others just get blurry.
Leave it white and write
(NO SPACES)
on the side in big letters
Long story short, the COM should be directly in front of the main wings and the main landing gear (main landing gear is usually even with the main wings). Try to put the COL two or three blocks behind it. The further apart you make the COM and COL, the more stable (and nose-heavy) the plane will be. The closer together, the more agile (easy to turn up or down) the plane will be.
Good luck.
@BaconEggs Whoa, he said EA, not Star Citizen!
@The1Big1Finger1111 Oh yeah, I'm not that good at flying either. Long story short, put the main gear under the main wings, not the tail.