@SuperSix Did you not see the photo I linked? That's an elite photo reconnaissance plane given deadly missions to fly solo and unarmed behind enemy lines.
@ChiChiWerx Couldn't you just offset 6 fuselages by 30° [or 9 by 20°] to make a half-circle and add an extra-offset at either end (45°?) to ease into the flat splitter plate?
@randomusername Electric motors are about 10x the size as turbofan engines of comparable power output, and their power source is considerably heavier than jet fuel.
@BaconEggs Both. Dangerous was fun, but I got bored with it. SC just makes me mad to think about, now. Im sure it'll be out before too much longer, but I have doubts about how much fun it'll be.
The answer to all this is "xml editing" which only works for non-iphone users. If you are a non-iphone user, download Overload and Finetuner mods. Then download this guide.
PS I like how none of you jerks upvoted what Random said, but then upvoted a guy who just posted "what he said"
@AircraftoftheRedStar Nope. I was wrong. The Soviet Sidewinder was the K-13 Atoll and it was not much larger than the American one. It seems the Soviet medium and long range rockets were quite huge, but then again so were rhe American ones.
Yeah, commie missiles were always much larger than their western counterparts. That's why the Typhoon class subs were so huge compared to American boomers. Even when they reverse engineered the little sidewinder missile, the Soviet version was gigantic.
@atgxtg Be careful about modifying the mass of any moving part, especially rotators and engines. You run the risk of the parts becoming glitchy. With engines, the bug cause the plane to shudder and the propeller to move forward and sometimes explode. Doesn't always happen, but it does happen.
After "playing" DCS: Huey for 15 hours or so, all I can say about hovering (or helicopters in general) is ohmygod that stuff is so freaking dangerous you could die any minute you have no idea
My game crashes after two or 3 hundred thousand mph or so. Nowhere near a mill. But maybe at higher altitudes and on lower settings it allows more. Games don't handle large numbers well, things get hypothetical and then they just plain quit making sense at all. Certain data values have a hard limit, others just get blurry.
Long story short, the COM should be directly in front of the main wings and the main landing gear (main landing gear is usually even with the main wings). Try to put the COL two or three blocks behind it. The further apart you make the COM and COL, the more stable (and nose-heavy) the plane will be. The closer together, the more agile (easy to turn up or down) the plane will be.
(Just some extra info here, I'm not trying to be your boss) when airplanes take off and land, the do a wheelie. The nose lifts and they ride on the main wheels (the big ones usually under thevwings) that pulls extra air over the wings and gives them extra lift, allowing the plane to take off at a much slower speed than if it were nose-level. Heres a photo of what I mean
I say all that because most planes are designed around the center of mass. The wings go a little bit behind it and so do the main landing gear. It makes it easier to balance and a lot easier to control. Just make sure to keep the red ball 3 or 4 blocks ahead of the landing gear and the blue ball.
@The1Big1Finger1111 Just suggestions. You seem like you put in a lot of effort, judging by the wings, nose, bomb bay and part count, I'd say you spent quite a bit of time and the front half looks pretty good.
Consider looking at diagrams of real life aircraft, you can learn a lot about how they work. The tail fins and landing gear may seem like minor details compared to things like bombs and guns, but the fins let you steer and the landing gear keeps you from crashing. Most pilots would find that a lot more important than weapons.
@SuperSix Did you not see the photo I linked? That's an elite photo reconnaissance plane given deadly missions to fly solo and unarmed behind enemy lines.
@railfanethan
How is pink crazy?
Clickable links [work like this](when you put the URL in here)
I wonder if there's a mod for that...
@InternationalAircraftCompany
MOO TANG
@The1Big1Finger1111 I, uh... ask Strikefighter to be your friend. He's not very picky.
@ChiChiWerx Yeah, that would take a bit of time to work out.
@ChiChiWerx Couldn't you just offset 6 fuselages by 30° [or 9 by 20°] to make a half-circle and add an extra-offset at either end (45°?) to ease into the flat splitter plate?
Very efficient
@Spitfirelad05 It's tricky. It works like this.
[Words you want them to see](website goes here)
@Spitfirelad05 Thanks!
@randomusername Electric motors are about 10x the size as turbofan engines of comparable power output, and their power source is considerably heavier than jet fuel.
We're gonna need you to fix that link a bit.
You can do that without a mod, but I guess this streamlines the process.
@dsr1aviation Thanks! It took forever.
Why would anyone not want this problem?
Reevaluate your definition of "important."
Teasers have pictures and videos and stuff.
I don't think you can get rotators to move in two directions with one touch.
@BaconEggs Both. Dangerous was fun, but I got bored with it. SC just makes me mad to think about, now. Im sure it'll be out before too much longer, but I have doubts about how much fun it'll be.
The answer to all this is "xml editing" which only works for non-iphone users. If you are a non-iphone user, download Overload and Finetuner mods. Then download this guide.
PS I like how none of you jerks upvoted what Random said, but then upvoted a guy who just posted "what he said"
@BaconEggs Hmm. I used to play Eve with two monitors, but that game is nothing but chat windows and spreadsheets.
@QingyuZhou It looks great. You are the king of big jets. And police cars. Also, probably other stuff.
@AdlerSteiner That's how I approach most modern heavy metal. Does this remind me of Slayer?
So the rumors about physically large builds are true? They do effect performance as much as part counts?
Everything you posted is busted.
@AircraftoftheRedStar Nope. I was wrong. The Soviet Sidewinder was the K-13 Atoll and it was not much larger than the American one. It seems the Soviet medium and long range rockets were quite huge, but then again so were rhe American ones.
K-9 seems to be extra high speed medium range.
Groovie
Yeah, commie missiles were always much larger than their western counterparts. That's why the Typhoon class subs were so huge compared to American boomers. Even when they reverse engineered the little sidewinder missile, the Soviet version was gigantic.
@atgxtg You should be able to mqke the engine as powerful as you like. Is this a propeller or a jet?
Very stylish
Gorgeous
@atgxtg Be careful about modifying the mass of any moving part, especially rotators and engines. You run the risk of the parts becoming glitchy. With engines, the bug cause the plane to shudder and the propeller to move forward and sometimes explode. Doesn't always happen, but it does happen.
@AdlerSteiner Your input is appreciated. Thank you, sir.
@ThatoneMArtist I don't understand your questiins. Can you rephrase them?
After "playing" DCS: Huey for 15 hours or so, all I can say about hovering (or helicopters in general) is ohmygod that stuff is so freaking dangerous you could die any minute you have no idea
@AdlerSteiner
E is for
OH MY GOD GUYS PLEASE PAY ATTENTION TO ME.
Hovering is a simple maneuver since when?
My game crashes after two or 3 hundred thousand mph or so. Nowhere near a mill. But maybe at higher altitudes and on lower settings it allows more. Games don't handle large numbers well, things get hypothetical and then they just plain quit making sense at all. Certain data values have a hard limit, others just get blurry.
Leave it white and write
(NO SPACES)
on the side in big letters
Long story short, the COM should be directly in front of the main wings and the main landing gear (main landing gear is usually even with the main wings). Try to put the COL two or three blocks behind it. The further apart you make the COM and COL, the more stable (and nose-heavy) the plane will be. The closer together, the more agile (easy to turn up or down) the plane will be.
Good luck.
@BaconEggs Whoa, he said EA, not Star Citizen!
@The1Big1Finger1111 Oh yeah, I'm not that good at flying either. Long story short, put the main gear under the main wings, not the tail.
Good luck w the contest
Shes got my vote, the wings and tail look great!
(Just some extra info here, I'm not trying to be your boss) when airplanes take off and land, the do a wheelie. The nose lifts and they ride on the main wheels (the big ones usually under thevwings) that pulls extra air over the wings and gives them extra lift, allowing the plane to take off at a much slower speed than if it were nose-level. Heres a photo of what I mean
I say all that because most planes are designed around the center of mass. The wings go a little bit behind it and so do the main landing gear. It makes it easier to balance and a lot easier to control. Just make sure to keep the red ball 3 or 4 blocks ahead of the landing gear and the blue ball.
@The1Big1Finger1111 Just suggestions. You seem like you put in a lot of effort, judging by the wings, nose, bomb bay and part count, I'd say you spent quite a bit of time and the front half looks pretty good.
Consider looking at diagrams of real life aircraft, you can learn a lot about how they work. The tail fins and landing gear may seem like minor details compared to things like bombs and guns, but the fins let you steer and the landing gear keeps you from crashing. Most pilots would find that a lot more important than weapons.
@sandyshores Thats impressive