Here's how cameras work: you place the camera like a normal block, and when you change views you can look from the point of view of the camera. But here's the sneaky bit, the point of view is actually slightly above where the camera is, so if you nudge the camera just below the surface of a fuselage or something the camera is invisible but you can still use it like normal.
As for making the cockpit block disappear, you cant do that. What good designers usually do is they use finetuner to shrink the cockpit block so small that nobody notices it. DO NOT DO THAT UNTIL EVERYTHING ELSE IS DONE because it's hard to work with when its tiny.
You've got two options: 1) You use a camera on a rotator that you can switch to when you want to look outside. Mount the camera slightly beneath a black fuselage inlet, so its point of view seems like you're looking through a persicope.
2) You build a tiny cockpit with a hole where the "periscope viewer" is supposed be. The entire cockpit will have to be small enough to hide, and it has to sit on a rotator so you can pretend to look around outside. This plan will be more impressive but it will also be 1000x more complicated.
There's a variety of means to quickly accelerate. Your maximum speed is capped by the limitations of the game, and above a certain point you run into precision issues that can crash the program.
@JKudasai There could be gyro settings that will help, I dont have much experience with them. I know for certain that if you build a set of large horizontal and vertical fins, scale them down using XML, and hide them in the tail as far back as possible, your ship will be totally stable at high speed. Remember to use structural wings for the fins if you intend to break the speed of sound.
@JKudasai I understand, but center of mass affects everything. Cars, boats, planes, if the center of mass isn't far enough forward you're gonna have instability. The main problem here is you need the VTOL thrusters centered around the mass but you need the mass forward, so you have to be careful. Hiding some fins in the back will also help with high speed stability, but they're not necessary if you're very careful. Are you using a gyro?
@creca Absolutely. Making walkers is really hard, so don't get discouraged. There's a lot of people trying to solve the same problems you are so hang in there.
EDIT: Your message could not be delivered because you don't share a server with the recipient or you disabled direct messages on your shared server, recipient is only accepting direct messages from friends, or you were blocked by the recipient.
We no longer share a server. Anyway, sorry your bud is having a bad day. He only credit James after I called him out on it and it's not right to post thumbnails of stuff you didnt make. I have said my piece on this issue and don't really feel like continuing the subject.
F104Deathtrap so being the staple of the community automatically makes Asteroid better?
At this point, you are just picking on less experienced challenge hosts.
To be perfectly honest with you, I had him confused with somebody else that I respect very much for some community work he did. Kind of funny, in my opinion. Anyway, I'm not trying to pick on you and if you don't like what I've got to say then I will certainly leave you to whatever it is you're trying to do here. Good luck
@APilotOfPlanes Things are different now that people are allowed to modify thumbnails, the rule I am certain of is that the thumbnail must be a picture of the downloadable creation.
As for your upvotes, I dont know what to tell you. Sometimes they love you, sometimes they dont. Building something that looks great and taking good pictures of it will always get upvotes but you are going to discover that quality doesnt really equal upvotes. High rated, pretty planes that fly like crap. Awesome builds that somehow slip by without getting any attention. It's not fair, but that's how it is.
@APilotOfPlanes I really don't care what you did in the past or how many upvotes you get from one thing to the next. You can shake your head till your neck gets tired but it won't change the facts.
I'm not saying all this because I've got something against you. I don't have anything against you. I'm letting you know so that you've got a chance to improve. This game is full of people that cheesed their way into platinum and gold but never made anything worth downloading. You can be more than that, but it's up to you and at the end of the day it's just a game after all.
@XRwarrior69 Totally understandable, I could tell by how good the tank looks that you know what you're doing, but I figured it was worth a shot just in case. Good luck with school
@Astro12 My Backfire was about 750 parts. The main problem was getting the plane to fly realistically at both supersonic swept wing and low speed fully spread conditions.
There were other problems caused by having so many parts, but that's not gonna be a problem here.
@Astro12 The jet looks very cool. My last plane had swing wings like this one, and they can be tricky. Please let me know when it's done so I can check it out.
@Astro12 Suit yourself, dude. But if you take a peak at every other jet designed this way, they have T tails or cruciform tails because the jet exhaust will ruin anything it touches.
I think it's cute, Bogan's cool and it's good to see people celebrate him. It's creepy that kids will jump into a fad before they actually understand it, but I think this one is pretty wholesome.
@Daylight Now go look up what they said SB2C stood for.
Here's how cameras work: you place the camera like a normal block, and when you change views you can look from the point of view of the camera. But here's the sneaky bit, the point of view is actually slightly above where the camera is, so if you nudge the camera just below the surface of a fuselage or something the camera is invisible but you can still use it like normal.
As for making the cockpit block disappear, you cant do that. What good designers usually do is they use finetuner to shrink the cockpit block so small that nobody notices it. DO NOT DO THAT UNTIL EVERYTHING ELSE IS DONE because it's hard to work with when its tiny.
You've got two options:
1) You use a camera on a rotator that you can switch to when you want to look outside. Mount the camera slightly beneath a black fuselage inlet, so its point of view seems like you're looking through a persicope.
2) You build a tiny cockpit with a hole where the "periscope viewer" is supposed be. The entire cockpit will have to be small enough to hide, and it has to sit on a rotator so you can pretend to look around outside. This plan will be more impressive but it will also be 1000x more complicated.
Suit: a set of outer clothes
Suite: a set of rooms
It's no big deal, but it is a bit funny if you try to imagine it. :)
Absolutely cool. Thank you for posting this
Bro
@F4Mustang Oof. Nice catch.
There's a variety of means to quickly accelerate. Your maximum speed is capped by the limitations of the game, and above a certain point you run into precision issues that can crash the program.
@JKudasai XD
@JKudasai I know it's not a perfect fix but it should work, good luck and gimme a link if you post it, ok?
Oh, you mean Steve? Poor old guy.
Sure, no problem.
@JKudasai There could be gyro settings that will help, I dont have much experience with them. I know for certain that if you build a set of large horizontal and vertical fins, scale them down using XML, and hide them in the tail as far back as possible, your ship will be totally stable at high speed. Remember to use structural wings for the fins if you intend to break the speed of sound.
@JKudasai I understand, but center of mass affects everything. Cars, boats, planes, if the center of mass isn't far enough forward you're gonna have instability. The main problem here is you need the VTOL thrusters centered around the mass but you need the mass forward, so you have to be careful. Hiding some fins in the back will also help with high speed stability, but they're not necessary if you're very careful. Are you using a gyro?
@creca Absolutely. Making walkers is really hard, so don't get discouraged. There's a lot of people trying to solve the same problems you are so hang in there.
@JKudasai The red ball
@SyntheticL Yeah, that looks rough. This one is all straight lines, which will save a lot of time and it doesnt have to be exact.
JSDF have some pretty funky F-15 paintjobs, so do the "Aggressor" squadrons here in America if you're looking for ideas.
Pre-war? Renault FT
WW2? Sturmgeschutz III
Postwar? T-72 or M-48
Sure bud, here you go.
Make sure Finetuner is enabled under the Mods section of the main menu, then use finetuner (blue button, towards the bottom of the build screen).
You usually enter the Funky code into the "input" section of a rotator or other moving part.
Here's a guide to Funky Trees
Here's a guide to using XML
I reccomend you read about XML first and experiment with it before getting into Funky Trees. This stuff isn't easy, but its amazingly powerful.
You're welcome
Your center of gravity isn't forward enough.
@KnightOfRen Thanks, lol. I feel bad about how things went, hopefully everything will turn around for him. Anyway, take care.
I'm so pleased to see this thing finally get released, I've been looking forward to it since your first pictures. Amazing work.
@KnightOfRen see below
@KnightOfRen I didnt block you? Wait. Lemme see.
EDIT: Your message could not be delivered because you don't share a server with the recipient or you disabled direct messages on your shared server, recipient is only accepting direct messages from friends, or you were blocked by the recipient.
We no longer share a server. Anyway, sorry your bud is having a bad day. He only credit James after I called him out on it and it's not right to post thumbnails of stuff you didnt make. I have said my piece on this issue and don't really feel like continuing the subject.
Always good to see one of your creations
@Blue0Bull BOOOOO! XD
@Blue0Bull BOOOOO! XD
F104Deathtrap so being the staple of the community automatically makes Asteroid better?
At this point, you are just picking on less experienced challenge hosts.
To be perfectly honest with you, I had him confused with somebody else that I respect very much for some community work he did. Kind of funny, in my opinion. Anyway, I'm not trying to pick on you and if you don't like what I've got to say then I will certainly leave you to whatever it is you're trying to do here. Good luck
@APilotOfPlanes Things are different now that people are allowed to modify thumbnails, the rule I am certain of is that the thumbnail must be a picture of the downloadable creation.
As for your upvotes, I dont know what to tell you. Sometimes they love you, sometimes they dont. Building something that looks great and taking good pictures of it will always get upvotes but you are going to discover that quality doesnt really equal upvotes. High rated, pretty planes that fly like crap. Awesome builds that somehow slip by without getting any attention. It's not fair, but that's how it is.
@APilotOfPlanes I really don't care what you did in the past or how many upvotes you get from one thing to the next. You can shake your head till your neck gets tired but it won't change the facts.
I'm not saying all this because I've got something against you. I don't have anything against you. I'm letting you know so that you've got a chance to improve. This game is full of people that cheesed their way into platinum and gold but never made anything worth downloading. You can be more than that, but it's up to you and at the end of the day it's just a game after all.
@AsteroidAsteroidTheBook You've been a staple of this little community for a long time and I have nothing bad to say about you.
@XRwarrior69 Totally understandable, I could tell by how good the tank looks that you know what you're doing, but I figured it was worth a shot just in case. Good luck with school
@Astro12 My Backfire was about 750 parts. The main problem was getting the plane to fly realistically at both supersonic swept wing and low speed fully spread conditions.
There were other problems caused by having so many parts, but that's not gonna be a problem here.
@Astro12 The jet looks very cool. My last plane had swing wings like this one, and they can be tricky. Please let me know when it's done so I can check it out.
@Astro12 Suit yourself, dude. But if you take a peak at every other jet designed this way, they have T tails or cruciform tails because the jet exhaust will ruin anything it touches.
I can't not upvote this. Good pick, good job.
Make tracks by smooshing wheels y-axis and pasting a whole string of them next to each other. Use the scale line in Finetuner.
You might want to raise that horizontal tail out of the jet exhaust.
This wasn't Grumman's proudest moment, but I think you're doing a great job with it.
Teasers have images and videos, not blocks of text that put people to sleep.
@DefinitelyNotAnFBI Consider yourself upvoted as soon as you do
Correct, mods only work on the PC version of the game.
There are no functional mods for mobile users anymore other than the ones that come with the game
I am so sorry I let this one get by me, fantastic work here. Certainly a build to be proud of.
Should we have new part shapes to help builders reduce part counts and build new things? Nah.
How about we introduce tank treads? Ha, just kidding.
Well, why don't we make the missiles fly all stupid like in a movie some kid saw? NOW YOU'RE TALKING!
I think it's cute, Bogan's cool and it's good to see people celebrate him. It's creepy that kids will jump into a fad before they actually understand it, but I think this one is pretty wholesome.
Basically what Gluck said.