During the Vietnam War, the USAF outfitted its fleet of of B-52 D's with something called the "Big Belly" mod. This change allowed them to carry 42,000 lbs of bombs each. Under Operation Arc Light groups of three B-52's would completely pulverize strike zones a half-mile wide and 2 miles long in what came to be known as "carpet bombing." This was the largest tactical use of high explosives in history.
@Aeromotive Yeah, past mach 2 most jet power comes from the inlet and the afterburner. The actual engine is just what you use to get there. The Mig-25 was the same way, except it didn't have a fancy bypass system. Fun-fact: the Mig could generate so much thrust with its massive afterburners that it could continue to accelerate past the point where the engines failed, melted and literally began to eat themselves.
Downloads are the most satisfying part (other then finally finishing something!) Of the game for me. The idea that so many people enjoy and want to learn about something I made and shared, it's a great feeling. Congratulations, you clearly put a lot of work in on this.
@asteroidbook345 I always thought of SP in polytheistic terms. SpiritusRaptor, SimpleFlow, REW. Zhou, Bogan and Bogdan all ruling and battling over the heavens as we, mere mortals, gaze up in awe. Sort of like the Norse gods.
@brians1209 Warthunder is a game about shooting things, Simpleplanes is a game about building things. What I'm trying to get at here is that SimplePlanes is a physics sandbox at its heart. Your control inputs are fed to parts that interact with the physics to do things, that's it. There's no hidden AI making things easier for you, no fly-by-wire system forcing the vehicle to do what you tell it. So if you want something to fly in a certain way, you have to design that something. And test it. And fix it. And ask for help. And look up the xml values. And get Snowflakeos to help you with the Funkytrees math. And test it some more... The building part is the game. Actually flying the darn thing is like a bonus. Take my last plane for example, I had to figure out how to get it to fly one speed when the wings were extended, another speed when they were pulled back, change the amount of lift as the wings moved, add even more lift when the flaps extend, make sure its a realistic speed at all altitudes. It took forever to make it handle right and that was AFTER I was done building the thing!
Ok. I messed around with it for an hour. VTOL nozzle colors are totally borked. White makes it pink, blue makes it turquoise, and red made it disappear completely! I am so sorry I could not help.
@Ryn176 There should be two separate color settings that fade into each other. I only have SP on PC and I can't verify. But I will mess around with it and if I can get white or grey I'll upload and link it to you.
Well my dude, it sounds like the way the planes are built not the way SP is made. If you want EZ PZ Warthunder controls then build planes that handle like Warthunder. SP has all the tools you need to do it. Hell, you can even download other people's creations and modify them to do it. Just mod the control surfaces with some Funkytrees magic and boom, you'll be mouse cursoring like a WT casual in no time!
It seems like there's a Flanker on the front page every week, and why not? It's probably the hottest fighter in production. But even in such a crowd, this build stands out. You can really tell that this guy put in the extra effort, that this thing meant something to him.
@ALRX You've certainly got the level of detail right. If Bogdan were here, he'd probably want to trim the part count under 700 but most importantly he'd fly test the hell out of it. Especially landings. I argued endlessly with him about landing speeds.
@TheSupremeCoco Yeah, that's the guide. But I want to use it to make a concave curve on an old fighter/racer type plane. It's weird, the pilot has no forward view, so they scooped a chunk out of the fuselage on either side so that you can kind of see forward to either side of the motor.
I like this design, the topside intake is very stealthy for ground attack and the missile bay is very cool. Consider adjusting your afterburner though, an exposed nozzle and large flame trail like that is basically an enormous "shoot me" sign to enemy guided missiles.
@Ryn176 Yeah, try grey. VTOL was the only engine I could use to make blue, everything else turned blue to green. Maybe set the color picker to blue and then wash-out (desaturate) it all the way to grey?
As others have mentioned, new builders will replace those we lose. Every week the front page is full of the best builds I've ever seen, and this week in particular there are so many good posts that there are quite a few underappreciated creations on the second page.
But we won't be lucky enough to get another Bogdan. I just can't imagine someone else with his talent, drive and generosity coming along ever again. Every single build was meticulously accurate, efficiently mobile friendly and completely functional. He strove to encourage others to build things that were more than just pretty, but functionally accurate. He never chased fads or gimmicks and he constantly pushed himself to improve. We've been fortunate to have many truly great builders to help us learn, but he was the certainly best and I miss him.
@Ryn176 VTOL nozzles are the gold-standard for special effects. They're the only engines in the game that allow you to use any color you want, all the others either have an unwanted orange color tint or other stuff that can't be changed.
As for the effect on this plane, I'd change the color to white or light grey. The RL effect is a turbulent vortex formed by the leading edge root extensions on the wing, basically it stirs up the air flowing over the wing to create more lift. You'll see a similar effect on F-18's and any other jet with root extensions or "dog tooth" leading edges (F-4, F-15, etc.)
@jamesPLANESii I hope so. Some of those builds have over a thousand parts. I'm all for supporting low-part count builds for efficiency and mobile friendliness. But nothing kicks you in the marbles like spending a month on something that gets 20 votes.
I think the reason is that VTOL aircraft are slower, heavier and more expensive than traditional fixed wing aircraft. Also helicopters are more suited to low-speed vtol applications.
An afterburner allows a given engine to almost double its thrust at the cost of 3x the fuel consumption. It is outrageously wasteful, and usually requires mid-air refueling. On the other hand, for a given engine to have the same "dry" thrust as another engines afterburning thrust, the dry engine would have to be much larger and heavier. This heavier engine would take up more space, requiring a larger plane, consuming more fuel. At maximum speed the dry engine plane would be more fuel efficient, but at lower speeds with the afterburner off the plane with the burner would be lighter, more fuel efficient, a smaller target, less expensive, etc.
@ArcturusAerospace I doubt it, but they look to be pretty similar in size. The MT-LB platform looks to be pretty different, lower to the ground and is tracked instead of wheeled.
@jamesPLANESii Exactly. You want something fuel efficient, reliable, widely available and with a lot of capacity. I used to think the BTR-80 would be the go-to survival rig, but with the abysmal fuel consumption and the hopelessness of repair without specialized heavy equipment... not so much.
@jamesPLANESii IMO the ideal would be a small-engined pickup truck (like an 80's Hilux), and a dirtbike, both either heavily muffled or with the exhaust pipes removed.
During the Vietnam War, the USAF outfitted its fleet of of B-52 D's with something called the "Big Belly" mod. This change allowed them to carry 42,000 lbs of bombs each. Under Operation Arc Light groups of three B-52's would completely pulverize strike zones a half-mile wide and 2 miles long in what came to be known as "carpet bombing." This was the largest tactical use of high explosives in history.
+1@Aeromotive Yeah, past mach 2 most jet power comes from the inlet and the afterburner. The actual engine is just what you use to get there. The Mig-25 was the same way, except it didn't have a fancy bypass system. Fun-fact: the Mig could generate so much thrust with its massive afterburners that it could continue to accelerate past the point where the engines failed, melted and literally began to eat themselves.
I am so relieved you ran this computer simulation with the elephant moving forward and not free falling.
+1@Aeromotive I wish. Turbo-ramjet confirmed.
+1Downloads are the most satisfying part (other then finally finishing something!) Of the game for me. The idea that so many people enjoy and want to learn about something I made and shared, it's a great feeling. Congratulations, you clearly put a lot of work in on this.
+2@asteroidbook345 I always thought of SP in polytheistic terms. SpiritusRaptor, SimpleFlow, REW. Zhou, Bogan and Bogdan all ruling and battling over the heavens as we, mere mortals, gaze up in awe. Sort of like the Norse gods.
+1Who's this llama person?
Thanks for posting this, it is exactly what I was looking for!
+1@brians1209 Warthunder is a game about shooting things, Simpleplanes is a game about building things. What I'm trying to get at here is that SimplePlanes is a physics sandbox at its heart. Your control inputs are fed to parts that interact with the physics to do things, that's it. There's no hidden AI making things easier for you, no fly-by-wire system forcing the vehicle to do what you tell it. So if you want something to fly in a certain way, you have to design that something. And test it. And fix it. And ask for help. And look up the xml values. And get Snowflakeos to help you with the Funkytrees math. And test it some more... The building part is the game. Actually flying the darn thing is like a bonus. Take my last plane for example, I had to figure out how to get it to fly one speed when the wings were extended, another speed when they were pulled back, change the amount of lift as the wings moved, add even more lift when the flaps extend, make sure its a realistic speed at all altitudes. It took forever to make it handle right and that was AFTER I was done building the thing!
+1Ok. I messed around with it for an hour. VTOL nozzle colors are totally borked. White makes it pink, blue makes it turquoise, and red made it disappear completely! I am so sorry I could not help.
+1Congratulations on going platinum! I like this plane a lot. The fuselage is a work of art.
The Scimitar and the Buccaneer were both gorgeous planes. Good on you
https://www.simpleplanes.com/a/A2cqU7/Airbus-A330-300-Air-Canada
You could ask Jellybacca very politely if you can borrow his.
@Ryn176 There should be two separate color settings that fade into each other. I only have SP on PC and I can't verify. But I will mess around with it and if I can get white or grey I'll upload and link it to you.
+1Well my dude, it sounds like the way the planes are built not the way SP is made. If you want EZ PZ Warthunder controls then build planes that handle like Warthunder. SP has all the tools you need to do it. Hell, you can even download other people's creations and modify them to do it. Just mod the control surfaces with some Funkytrees magic and boom, you'll be mouse cursoring like a WT casual in no time!
@Ryn176 That's weird. I guess you should give one of the regular jets a try, though avoid the turbofans of course.
It seems like there's a Flanker on the front page every week, and why not? It's probably the hottest fighter in production. But even in such a crowd, this build stands out. You can really tell that this guy put in the extra effort, that this thing meant something to him.
@Ploper185 Good man, definitely link me when you post it. This thing is very cool.
@ALRX You've certainly got the level of detail right. If Bogdan were here, he'd probably want to trim the part count under 700 but most importantly he'd fly test the hell out of it. Especially landings. I argued endlessly with him about landing speeds.
@TheSupremeCoco Yeah, that's the guide. But I want to use it to make a concave curve on an old fighter/racer type plane. It's weird, the pilot has no forward view, so they scooped a chunk out of the fuselage on either side so that you can kind of see forward to either side of the motor.
@TheSupremeCoco Like the link Crush just posted, I'll copy the link to the top.
@Yourcrush
YAAAAAAAAAAS
thank you thank you thank you
Also, thank you @thesavagemanZ for the sweet tutorial
+2You should certainly respond to @SnoWFLakE0s because if anyone has the answer, it's him.
I like this design, the topside intake is very stealthy for ground attack and the missile bay is very cool. Consider adjusting your afterburner though, an exposed nozzle and large flame trail like that is basically an enormous "shoot me" sign to enemy guided missiles.
Definitely test the crap out of it, especially the transition from VTOL to fixed wing flight, and landings.
@Ryn176 Yeah, try grey. VTOL was the only engine I could use to make blue, everything else turned blue to green. Maybe set the color picker to blue and then wash-out (desaturate) it all the way to grey?
+1@exosuit That's generally the case for jet exhaust, usually best to scale evenly as best you can.
+1As others have mentioned, new builders will replace those we lose. Every week the front page is full of the best builds I've ever seen, and this week in particular there are so many good posts that there are quite a few underappreciated creations on the second page.
But we won't be lucky enough to get another Bogdan. I just can't imagine someone else with his talent, drive and generosity coming along ever again. Every single build was meticulously accurate, efficiently mobile friendly and completely functional. He strove to encourage others to build things that were more than just pretty, but functionally accurate. He never chased fads or gimmicks and he constantly pushed himself to improve. We've been fortunate to have many truly great builders to help us learn, but he was the certainly best and I miss him.
+1@Ryn176 VTOL nozzles are the gold-standard for special effects. They're the only engines in the game that allow you to use any color you want, all the others either have an unwanted orange color tint or other stuff that can't be changed.
As for the effect on this plane, I'd change the color to white or light grey. The RL effect is a turbulent vortex formed by the leading edge root extensions on the wing, basically it stirs up the air flowing over the wing to create more lift. You'll see a similar effect on F-18's and any other jet with root extensions or "dog tooth" leading edges (F-4, F-15, etc.)
+1Boulton-Paul Defiant <---click me
@WarHawk95 lol, I think a lot of those guys are actually higher ranked than me. I only have like 10 things.
@jamesPLANESii I hope so. Some of those builds have over a thousand parts. I'm all for supporting low-part count builds for efficiency and mobile friendliness. But nothing kicks you in the marbles like spending a month on something that gets 20 votes.
+2ERMAGERRRD SPRFYJRBRRRRF HRRRLICRRRPTRRR!
She's a real beauty
+1Bro! How do you keep your count so low? This is wild!
Brewster Buffalo
I think the reason is that VTOL aircraft are slower, heavier and more expensive than traditional fixed wing aircraft. Also helicopters are more suited to low-speed vtol applications.
An afterburner allows a given engine to almost double its thrust at the cost of 3x the fuel consumption. It is outrageously wasteful, and usually requires mid-air refueling. On the other hand, for a given engine to have the same "dry" thrust as another engines afterburning thrust, the dry engine would have to be much larger and heavier. This heavier engine would take up more space, requiring a larger plane, consuming more fuel. At maximum speed the dry engine plane would be more fuel efficient, but at lower speeds with the afterburner off the plane with the burner would be lighter, more fuel efficient, a smaller target, less expensive, etc.
+1@2Papi2Chulo Heheh Nah, she's perfect just the way you made her
Apocalypse Now
I am beginning to understand why a certain person deleted his account recently.
+5That Foxbat looks mighty sweet
Under a thousand parts!
@ArcturusAerospace Yeah, it does look like a squashed-down version of the BTR.
@ArcturusAerospace I doubt it, but they look to be pretty similar in size. The MT-LB platform looks to be pretty different, lower to the ground and is tracked instead of wheeled.
@jamesPLANESii Exactly. You want something fuel efficient, reliable, widely available and with a lot of capacity. I used to think the BTR-80 would be the go-to survival rig, but with the abysmal fuel consumption and the hopelessness of repair without specialized heavy equipment... not so much.
@jamesPLANESii IMO the ideal would be a small-engined pickup truck (like an 80's Hilux), and a dirtbike, both either heavily muffled or with the exhaust pipes removed.
+1And on that day, He truly earned the title BOGAN
She's the last of the V8's, sucks nitro, twin overhead cams. Six hundred horsepower through the wheels!
@PlanariaLab Groovie, thanks. Also, no need to apologize for being helpful.
+1You've got some serious talent