@AviatorCleebo oh, it's wings? Haven't noticed. I build them from fuselage blocks, but I have two different techniques. Hulls like this one are made by using the old technique. New is like on some of my newer ships. Even newer than that is using fuselage inlets to angle the bow. I'm currently experimenting with overlapping second and third techniques, to make a sharp but smooth hull.
@AviatorCleebo I downloaded it. It's from the time when guns were a new thing, and everyone was making extremely xml edited guns that can blow away ships
@LatteCoffee55 well, it can still be a missile boat. Just tilt missile tubes enough to shoot over the cabin, on either side of the electronics mast. Or you can add a RIB to the stern and a machine gun to the bow, and make it a patrol boat. Bonus points if the RIB is deployable.
@arcues those are hydrofoils, underwater wings. They are meant to raise the ship above water, thus reducing drag. Such design is uncommon, with USA operating a class of six hydrofoil vessels for a period of time, and Russia operating a number of river ferries featuring this technology. They can also be seen in Hong Kong Harbor. On SP, just like in real life, hydrofoils are somewhat difficult to adjust so that they do their job properly. They are not featured on ordinary boats and ships.
@RailfanEthan "it's possible to derail a train with coins"...
Yes, if you stack a couple of tons of coins. A friend of mine has tested this. He has put a rock, a coin, and a bolt on the rail. Cargo train went over it without noticing. Bolt flew away, rock was crashed into dust, and a coin was flattened.
@Razr remove the cockpit from inside the gun sight (above the barrel, attach somewhere else, and take the turret by the base. Give credit if you use it.
@DisferGoatz if you have a problem with steering, there's a solution. Put VTOL nozzle horizontally and set its input to roll or yaw. Further forward or backward you position it, the better turning. To keep direction after turning, use structural wing as a vertical stabilizer.
@GoldenEagle the plane is great. Just a few notes on the description. It was Kraljevsko Ratno Vazduhoplovstvo Kraljevine Srbije (royal air force of the kingdom of Serbia), not Srpska Aviatika. Name Sinojovji Viroluki is definitely not a serbian name. More typical name would be Siniša Vrlokić or something similar. In serbian nomenclature, fighter plane is referred to as "lovac", literally "hunter", not "borac"
@Pilotmario I hardly ever xml since the FineTuner came out (partially on my request). Nudging, scaling, and rotating parts can really do miracles. Things I would suggest for the next Pummeler (Pummeler 2) would be moving wings back (by the third of the width of their root), and moving the cockpit back for the same distance. Also, to make it more to the modern standards, reduce the gun armament and focus on bombs and missiles. Wingtip fuel tanks are always a nice touch. Also, try experimenting with cockpit canopy made entirely out of fuselage blocks and fuselage cones. You can find most of these things on my M.Corp Puma for example.
@Shipwright check if CoM and CoL are in the middle of it. If they are, check if airfoils are the same on both sides. Also, check if the drag is symmetric
Really nice. I love it. It looks great. Unfortunately, I can't test it due to my phones limitations, but it's ok. Keep up the good work.
Yay, it's out =)
Nice. Good job
@SteadfastContracting thanks
@Icarus OK. Just make it a successor
@Icarus you can take this one, or just xml edit the width of propeller blades to really big.
@AviatorCleebo oh, it's wings? Haven't noticed. I build them from fuselage blocks, but I have two different techniques. Hulls like this one are made by using the old technique. New is like on some of my newer ships. Even newer than that is using fuselage inlets to angle the bow. I'm currently experimenting with overlapping second and third techniques, to make a sharp but smooth hull.
@AviatorCleebo I still make them that way sometimes. I'm currently experimenting with a combination of old way and new way, by overlapping them.
@AviatorCleebo I downloaded it. It's from the time when guns were a new thing, and everyone was making extremely xml edited guns that can blow away ships
Just remove the first two windows from both levels on the hull. It'll look more realistic.
Yes. I'm a well known shipbuilder, so it counts as 5 =)
@AviatorCleebo nice. I'm glad someone noticed this old boat. Thanks
@LatteCoffee55 well, it can still be a missile boat. Just tilt missile tubes enough to shoot over the cabin, on either side of the electronics mast. Or you can add a RIB to the stern and a machine gun to the bow, and make it a patrol boat. Bonus points if the RIB is deployable.
It looks nice. Replica? Tag me on the finished version when it's out. I don't wanna miss it. (I never upvote WIPs in progress)
@arcues those are hydrofoils, underwater wings. They are meant to raise the ship above water, thus reducing drag. Such design is uncommon, with USA operating a class of six hydrofoil vessels for a period of time, and Russia operating a number of river ferries featuring this technology. They can also be seen in Hong Kong Harbor. On SP, just like in real life, hydrofoils are somewhat difficult to adjust so that they do their job properly. They are not featured on ordinary boats and ships.
It looks incredible, John. Keep up the good work.
@Stingray @hellcatz thanks guys. I'm glad you like it
@UmbyTheZombeonYT thanks
@RailfanEthan "it's possible to derail a train with coins"...
Yes, if you stack a couple of tons of coins. A friend of mine has tested this. He has put a rock, a coin, and a bolt on the rail. Cargo train went over it without noticing. Bolt flew away, rock was crashed into dust, and a coin was flattened.
@Razr no problem
@Razr remove the cockpit from inside the gun sight (above the barrel, attach somewhere else, and take the turret by the base. Give credit if you use it.
@Benkelmans it turns with yaw. Turret traverses with VTOL.
@Benkelmans great. Could this be a new trend? I love hydrofoils.
@DisferGoatz if you have a problem with steering, there's a solution. Put VTOL nozzle horizontally and set its input to roll or yaw. Further forward or backward you position it, the better turning. To keep direction after turning, use structural wing as a vertical stabilizer.
Just put a bunch of small circular windows on the hull, and it's good to go (if it sails properly)
@Cedy117 thanks. I wasn't sure if it will work on other devices and with different physics settings. Thanks for the feedback.
@Sauce 0,_,<
@RedstoneAeroAviation - .... .- -. -.- ...
@cobalT thanks m8
@Sauce indeed, that's how I built it. I made engines first, and made a fuselage between them. Thanks for noticing.
@SteadfastContracting thanks
@GoldenEagle no problem. As I have a lot of experience in being Serbian, it's my duty to give you advice =)
Also, may I suggest renaming it to "Soko", serbian for falcon?
@GoldenEagle the plane is great. Just a few notes on the description. It was Kraljevsko Ratno Vazduhoplovstvo Kraljevine Srbije (royal air force of the kingdom of Serbia), not Srpska Aviatika. Name Sinojovji Viroluki is definitely not a serbian name. More typical name would be Siniša Vrlokić or something similar. In serbian nomenclature, fighter plane is referred to as "lovac", literally "hunter", not "borac"
@drdoom222 yes . we usually use this to translate it
Hey, it's something Serbian! Great job, m8
@Pilotmario I hardly ever xml since the FineTuner came out (partially on my request). Nudging, scaling, and rotating parts can really do miracles. Things I would suggest for the next Pummeler (Pummeler 2) would be moving wings back (by the third of the width of their root), and moving the cockpit back for the same distance. Also, to make it more to the modern standards, reduce the gun armament and focus on bombs and missiles. Wingtip fuel tanks are always a nice touch. Also, try experimenting with cockpit canopy made entirely out of fuselage blocks and fuselage cones. You can find most of these things on my M.Corp Puma for example.
@Pilotmario now that you mention it, it's a cool feature. Keep up the good work
@Pilotmario it already has details. It looks great
@NativeChief1492 maybe you have same problem as my device. In that case, select the mod file and move it manually to the Mods folder.
@Shipwright check if CoM and CoL are in the middle of it. If they are, check if airfoils are the same on both sides. Also, check if the drag is symmetric
@drdoom222 -.-- . ... .-.-.- / .-- . / ..- ... ..- .- .-.. .-.. -.-- / ..- ... . / - .... .. ... / - --- / - .-. .- -. ... .-.. .- - . / .. -
@drdoom222 it's Morse code, used in telegraphs long time ago. Here's the Wikipedia article about it.
@Shipwright maybe. What is the problem with it?
@saturn28 I'm glad to hear that
@ElysiumDarkness I don't use base my builds on NATO aircraft. I had bad experience with them. This one accidentally turned out this way.
@ElysiumDarkness well, the EA-6B Prowler was an inspiration
@ElysiumDarkness yup, it has similarities. Thanks
@FlyingHonda27 thank you
Agreed. I'm missing out so many planes made by people I follow, because my jetstream is full of spotlighted planes, most of which I don't like.