If the problem is the amount of drag, you can use a reverse air brake. Set it to input "Activate8", set its max input to -x (x = how effective you want it to be), and tell people not to deactivate Ag8. I'm currently working on a build that uses that trick.
@Awsomur a backstory like that requires absolutely no effort, and no participants. If you invest effort into making it a reasonable story and have participants, it's an RP.
What I'd really love to see from you is investing more time per build. Working out various kinks, finding ways to do things better. For example, this plane should have a round nose. It also has a tiny step below trailing edge of the left wing root. You could have also made some insignia on wings, maybe some seam lines, little bulges to represent door hinges, registration number on the big flat side of the rear fuselage... It's details like that that make a difference between a decent builder and a great one. If you need help learning how to do that stuff, you can contact me anytime you want, or ask advice from many other good builders. It would be a shame if a user with as much potential as you have stops at higher end of the mediocre area. Keep improving.
Set one engine to pitch or VTOL to move forward and back, and another one to Roll or Yaw to turn. Set half of the wheels to turn engine, and make direction for wheels on both sides "Normal" (it's "reversed" for the ones on the left by default).
@Strikefighter04 my goal on this build was making a good looking light tank that many people can play with. There's not many modern light tanks here, so I wanted mine to be available to everyone.
@giod17 I guessed that you have some experience with the game. Nobody builds like this on the first attempt. I'm sure you'll find this community quite supportive and friendly. It's not quite what it used to be, but it's still one of the best on the internet. If you need any help, starter tips, friendly advices, or someone to talk to, feel free to tag me on an unlisted post. With over two years of experience here, there's a lot I can tell you. My speciality are modern ships, but I also do land vehicles, jet fighters, and many other things.
@TTHHSSSS I just talked with PhantomBladeCorp about them. They look nice but lag like hell and don't allow suspension to work. Every engine counts as a whole bunch of fuselage blocks in terms of inducing lag. Besides a mesh and a box collider, computer must also calculate input and output, even if you aren't using them.
@DarthAbhinav it's not in the same story
@Dllama4 good luck with that.
@Minecraftpoweer ok. I'd love to learn that trick. Sounds useful.
@Minecraftpoweer how do I do that?
@jamesPLANESii did you try another browser?
@Minecraftpoweer read below. You might find it useful too.
If the problem is the amount of drag, you can use a reverse air brake. Set it to input "Activate8", set its max input to -x (x = how effective you want it to be), and tell people not to deactivate Ag8. I'm currently working on a build that uses that trick.
@SpaceOne I know. I already did that. I also play on PC, and I find "mouse as joystick" the best way to drive.
Nice. But it would be better with Pitch + Roll driving input.
@SPCWorkshops COMINT is communication intelligence. To put it simply, listening to enemy radio communications.
Happy birthday, @FGW2014
@Botfinder I've noticed that Bot-core works in a similar way.
@Awsomur a backstory like that requires absolutely no effort, and no participants. If you invest effort into making it a reasonable story and have participants, it's an RP.
@RailfanEthan steal a fuselage from any of my builds (attach it and reattach it to see if mass changes). Then reshape it to suit your plane.
Add some fuselage over those wings to make them pretty. Other than that, nice WIPs
@Z3RO yeah. Much bigger gun.
@Z3RO I never knew about that German thingy. I see similarities. I'm glad you like this build :)
@BlazeInfinity moves the Jackal two meters left
@DeidaraEnterprises no problem
@DeidaraEnterprises link.jpg (link that leads directly to an image, not the page that has the image) goes in the brackets, like (link).
I can actually hit stuff with bombs now without using them as a cannon ammo :)
What I'd really love to see from you is investing more time per build. Working out various kinks, finding ways to do things better. For example, this plane should have a round nose. It also has a tiny step below trailing edge of the left wing root. You could have also made some insignia on wings, maybe some seam lines, little bulges to represent door hinges, registration number on the big flat side of the rear fuselage... It's details like that that make a difference between a decent builder and a great one. If you need help learning how to do that stuff, you can contact me anytime you want, or ask advice from many other good builders. It would be a shame if a user with as much potential as you have stops at higher end of the mediocre area. Keep improving.
@GermanWarMachine I won't be making that version. It would take too much time, and I already had all the fun I can have with this build.
@Pilotmario @SledDriver thanks
@BlazeInfinity replaces the rubber track quickly
It looks very nice. Very clean shape. Why don't you give it some description?
@Lightsaber70 Thank you
@Authros I'm glad you like it.
Set one engine to pitch or VTOL to move forward and back, and another one to Roll or Yaw to turn. Set half of the wheels to turn engine, and make direction for wheels on both sides "Normal" (it's "reversed" for the ones on the left by default).
@Strikefighter04 my goal on this build was making a good looking light tank that many people can play with. There's not many modern light tanks here, so I wanted mine to be available to everyone.
@Davisplanez thanks. Try it out, it performs as well as it looks.
@BogdanX thanks
@BreadOnButter no. There's no actual airflow for them to direct under wings. Maybe there are ways, but I don't know it.
@Awsomur how else am I supposed to criticise it? If I haven't read it and considered it before criticising, I'd look like an idiot.
How on earth do you get a "lack of content"? If you did more than five minutes of research, you would have found enough material for four pages.
You probably highlighted it. Open it, open the same manu where the report option is, and click "unhighlight"
@giod17 I guessed that you have some experience with the game. Nobody builds like this on the first attempt. I'm sure you'll find this community quite supportive and friendly. It's not quite what it used to be, but it's still one of the best on the internet. If you need any help, starter tips, friendly advices, or someone to talk to, feel free to tag me on an unlisted post. With over two years of experience here, there's a lot I can tell you. My speciality are modern ships, but I also do land vehicles, jet fighters, and many other things.
Welcome to the community. I wish you a long and productive stay. Also, nice build.
@SPCWorkshops thanks for suggestions, but I already have most of the stuff done.
@AndrewGarrison sorry to bother, but this is becoming quite a problem. Mind putting it on a list of things to be fixed in the next update?
@MrSilverWolf @JMicah4 @grizzlitn the bug where the terrain despawns for a few frames, and then your build either jumps or explodes?
Very nice, especially for your level. Maybe it could use more bodywork. Other than that, it's a good vehicle.
@QingyuZhou no way. That would boost part count from 400 to 900 and destroy a perfectly working suspension. Still, thanks for suggestion.
@Helicopterboy can you remind me tomorrow please? Today was a bit rough, and I'm really not in the mood.
@TTHHSSSS I just talked with PhantomBladeCorp about them. They look nice but lag like hell and don't allow suspension to work. Every engine counts as a whole bunch of fuselage blocks in terms of inducing lag. Besides a mesh and a box collider, computer must also calculate input and output, even if you aren't using them.
@GermanWarMachine I'll try to fit it somewhere. Thanks for suggestion.
@MaximusTheMinimus I'll take that into consideration. Thanks.
@GermanWarMachine not even 400 at this point, although I might pass into that area.
@PhantomBladeCorp yeah. Any suggestions on what else it needs?
@Tully2001 very close. Part count at the time pictures were made was 347 parts