@InternationalAircraftCompany unlisted versions are all different from this one. For those who need just slightly lower part count, there's a version without antennas and other extra equipment. For those who need low part count, there's a potato version. For others purposes, SAM and ATGM versions.
Nice. Those ships didn't stand a chance. Unfortunately, mountain had other ideas. It also looks cool when it blows up and flies at great speed and leaves a trail of "stardust" :)
@CRJ900Pilot oh, number of entries per builder? One per category. So yeah, you can post a modern prop trainer, vintage trainer, and a jet trainer, one of each.
@Tang0five they are actually inlets. I have been using the same trick for bows of my ships since the fuselage inlets came to SP. Make the width of the open part 0, and tilt it sideways (so that when you angle it, you get swept trailing edge for the wing). Thank you for feedback.
@Tang0five no problem. The build is very nice, and you have invested some time to write a nice description. But you have one mistake that hurts eyes (in description). You wrote "destructions" instead of "instructions".
@Tang0five I'm glad you like it. Did you fly it? Did you like realistic behaviour? I need as much feedback on that as possible, so I know if I should keep pushing that, or go with arcade like handling.
@Aeroman77 you make sure that the wing is equally thick at the root and tip, and has flat trailing edge. On that edge, you put a hinge, you put a stick on the hinge, an inlet on the stick, and a wing inside the inlet. Then you nudge it all together.
@MrDoolittle
@Mostly
@ACMECo1940
@Quagga
@CALVIN232
@DarthAbhinav
@Awsomur
@Blue0Bull
@phanps
@InternationalAircraftCompany unlisted versions are all different from this one. For those who need just slightly lower part count, there's a version without antennas and other extra equipment. For those who need low part count, there's a potato version. For others purposes, SAM and ATGM versions.
@Dllama4 there'll be a total of 9 builds holding positions. You might get one if you invest effort.
@Helicopterboy ;)
I got to platinum in 3 months and 2 days. Still building.
@DarthAbhinav ok
@CRJ900Pilot I think rocket pod would give the build more functionality on SP.
@DarthAbhinav sure, just as long as I don't have to do anything
@SledDriver id does missile shielding quite well. I was hovering behind the destroyers, and not one missile managed to hit.
Nice. Those ships didn't stand a chance. Unfortunately, mountain had other ideas. It also looks cool when it blows up and flies at great speed and leaves a trail of "stardust" :)
@KillerDread it's a wing gun, slightly modded. As for what gun it represents, read description.
@KillerDread no problem
@phanps thanks
@KillerDread dun is slightly modded. You can find links to different versions with different part counts in description.
@Awsomur it will have to be a new plane. I'll allow planes that are not successors if they look good, and if the builder has a good excuse.
@CRJ900Pilot no problem
@TTHHSSSS thank you. I spent a lot of time on performance.
@CRJ900Pilot oh, number of entries per builder? One per category. So yeah, you can post a modern prop trainer, vintage trainer, and a jet trainer, one of each.
@CRJ900Pilot as many as I get. I'm looking forward to yours :)
@Minecrafteum yes, I'm pretty proud of this plane. It's quite durable and combat-effective.
@Oski install it again
@Dllama4 no problem
@Minecraftpoweer if I notice a build for which I can't decide if it's a copy or inspired by mine, I can just check pistons.
@TTHHSSSS thanks
@Minecraftpoweer :)
@Mostly nope. I used wing gun. It's more fitting for small calibers like 12.7mm. I tend to use CF for larger weapons.
Good news, it survived. having fell from 12000000km into the water at 4500000km/h, sinking to 180km, and floating back up, it's as good as new
It fell in the water. Now it's floating back up. It's gonna take a while.
+1@SledDriver around 20 minutes. I just left it glide and went to do other things. It was falling at around 4500000km/h, but not vertically
@SledDriver and back. I restarted up there and "glided" back down XD
@SledDriver yes, it's very easy to score hits.
I just crashed it, and sent cockpit flying to 12 000 000km at 4 500 000km/h :)
Lol I upvoted it before it showed on my jet stream :)
@Tang0five they are actually inlets. I have been using the same trick for bows of my ships since the fuselage inlets came to SP. Make the width of the open part 0, and tilt it sideways (so that when you angle it, you get swept trailing edge for the wing). Thank you for feedback.
@CoolPeach I'm glad you like it
@Kimcotupan15 thank you
@PhantomBladeCorp @Sgtk thanks :)
@Tang0five no problem. The build is very nice, and you have invested some time to write a nice description. But you have one mistake that hurts eyes (in description). You wrote "destructions" instead of "instructions".
+1@Tang0five I'm glad you like it. Did you fly it? Did you like realistic behaviour? I need as much feedback on that as possible, so I know if I should keep pushing that, or go with arcade like handling.
+1Yeah, those landing gears near the tail. It's supposed to be just a foot or two behind the CoM of the empty plane.
The APC is my favorite, but it could use a few more details.
+1@SperioTech Bogdan's post inspired me to make my own trainer. But we took different approaches and different planes for inspiration.
+1@Kimcotupan15 @Pilotmario @Tully2001 thanks
@SpiritusRaptor I'm glad you like it
@Sauce hello there :)
@Aeroman77 you make sure that the wing is equally thick at the root and tip, and has flat trailing edge. On that edge, you put a hinge, you put a stick on the hinge, an inlet on the stick, and a wing inside the inlet. Then you nudge it all together.
Just do it
@KidKromosone no problem
@phanps thanks :)