@DannyBoyToTheDoctor it's fine. It really was a funny joke. And you're not the only one who fell for it. It's been there for weeks before someone pointed it out to me.
@JayAr my way is to add highly buoyant planks to the waterline. Gyroscope could get the job done too. And make sure you don't have buoyancy under the waterline.
You can limit the speed by editing "maxAngularVelocity" on powered wheels. Then you can have a more powerful engine and realistic top speed. Also, Roll is much more convenient input for steering.
Put a whole gun assembly on a shock and point another gun with no damage to fire backwards into the shock. And next time take time to give your post some text, or I won't bother to respond. It's downright lazy.
@SledDriver they sure are. I think they would be better if they were set to an activation group that would also unlock missiles (input = "Activate3", missiles on AG3), and if they only moved in one direction (maxInput = "1", minInput = "0").
@Displayter it must be a bug. There should be a few of those antennas right where the plane is in that picture, along with a few hangars and dozens of trucks and AA tanks. I might release a fix next week if I'm not too busy.
Flat bottom wings are wings with flat bottom and rounded top side, creating lots of lift and drag. Semi symmetric have slightly rounded bottom, reducing both drag and lift. Symmetric have both sides slightly rounded, for minimal drag.
I suggest you try to talk some sense into him. Life goes on, and he needs a small push to finish school. We all have tragedies, misfortunes, bad runs... the trick is to get up again when something knocks you down.
This plane looks great, but acceleration and maneuverability are very unrealistic. It can turn within 200m, and under five seconds. I love the canopy though.
@Tank6376 lol. Can you point out parts of it that you don't like? I'm not being sarcastic here, I'd really like some feedback. There's another version of this chassis coming, and I want to make it more likeable.
@Mostly SAM tubes were a quick improvisation. I was having second thoughts about adding them, and then went for a simplest design possible. I have kept top-heaviness of BOV-3, since this is based on it. Zastava M55 guns don't have noticeable recoil, so I didn't bother with that either. Thanks for noticing cooldown. It is in accurate intervals, although it should be ten minutes, not seconds. I thought that would kill the fun, so I shortened it. Reticle, well, I was a bit lazy to scale it :)
The build is not of great quality, but design is quite lovable. Description is great. I think you should practice adding more details, like antennas, hatches (you only have one), some functional details (7.62mm gun in an RCWS would look great on this),...
This one looks weird. Good kind of weird.
@JayAr no problem.
@DannyBoyToTheDoctor it's fine. It really was a funny joke. And you're not the only one who fell for it. It's been there for weeks before someone pointed it out to me.
I have assumed that this is your entry for my challenge and added a link to the list. Looks nice.
I suggest leaving control surfaces (ailerons) exposed behind the fuselage cover. Nise cosmetic use of the engine.
@JayAr my way is to add highly buoyant planks to the waterline. Gyroscope could get the job done too. And make sure you don't have buoyancy under the waterline.
@Hawkeye156 it shows.
You can limit the speed by editing "maxAngularVelocity" on powered wheels. Then you can have a more powerful engine and realistic top speed. Also, Roll is much more convenient input for steering.
@CWPUDeathstar I suggest finding some hulls that are easier to work with. My hulls are a bit too complex.
@CWPUDeathstar what do you mean by "hull version"?
This XML features will be very useful. I've been waiting for them for a while now. Thanks dev team.
+3Oooh, fancy. Good shape, lots of well distributed details, and nice camo. I like it.
@Chancey21 I may not be too active in forums, but have plenty of eyes and ears that are :)
@158958550 there were tank challenges in the past. I like to keep my content unique.
@Leehopard great. Thanks for the entry.
Put a whole gun assembly on a shock and point another gun with no damage to fire backwards into the shock. And next time take time to give your post some text, or I won't bother to respond. It's downright lazy.
+6@SledDriver they sure are. I think they would be better if they were set to an activation group that would also unlock missiles (input = "Activate3", missiles on AG3), and if they only moved in one direction (maxInput = "1", minInput = "0").
Nice design. Looks sharp.
I copy the URL and press ctrl+L in the editor. I use Chrome as my primary browser.
Most users would just give up after receiving no attention on the first post. You went and made it better instead. Good job.
+3@Displayter it must be a bug. There should be a few of those antennas right where the plane is in that picture, along with a few hangars and dozens of trucks and AA tanks. I might release a fix next week if I'm not too busy.
@Displayter across the bridge, up the slope, to the left.
@Diver sure. Link me that version.
@typeZERO lol
+1@Diver ok, I added it to the list.
Flat bottom wings are wings with flat bottom and rounded top side, creating lots of lift and drag. Semi symmetric have slightly rounded bottom, reducing both drag and lift. Symmetric have both sides slightly rounded, for minimal drag.
I suggest you try to talk some sense into him. Life goes on, and he needs a small push to finish school. We all have tragedies, misfortunes, bad runs... the trick is to get up again when something knocks you down.
+2@WIZARD2017 no problem.
This plane looks great, but acceleration and maneuverability are very unrealistic. It can turn within 200m, and under five seconds. I love the canopy though.
old
@EliteArsenals24 thanks
@Aeroman77 if you manage to hit them. It's difficult to hit a plane from the ground. But it also has missiles.
+1@Tank6376 lol. Can you point out parts of it that you don't like? I'm not being sarcastic here, I'd really like some feedback. There's another version of this chassis coming, and I want to make it more likeable.
@Dllama4 no problem.
@M4A4Firefly thanks.
@Andrew1 then we can talk on unlisted posts. It is quicker. I don't mind handing out my mail, but I find conversing via mail annoying.
@Dllama4 thanks.
@SPCWorkshops it's not in my contest. It's in Dllama4's contest.
@Andrew1 join Builders chat on Discord (you can find a link in my bio), and find me there.
@Kaos Othawne made it on my request.
@Cajunking13 thank you.
@bjac0 woah, I missed that!
@Mostly SAM tubes were a quick improvisation. I was having second thoughts about adding them, and then went for a simplest design possible. I have kept top-heaviness of BOV-3, since this is based on it. Zastava M55 guns don't have noticeable recoil, so I didn't bother with that either. Thanks for noticing cooldown. It is in accurate intervals, although it should be ten minutes, not seconds. I thought that would kill the fun, so I shortened it. Reticle, well, I was a bit lazy to scale it :)
+1This is political content, which is against rules. It is also a zero effort code build, using WNP78s code.
+3@Mostly that was fast. Now give feedback :)
I am male. That thing in my bio was a joke made by one of moderators.
Is this for the challenge?
The build is not of great quality, but design is quite lovable. Description is great. I think you should practice adding more details, like antennas, hatches (you only have one), some functional details (7.62mm gun in an RCWS would look great on this),...
That part count though...
+4@Tank6376 I have updated the link. Try again.