@PlaneFlightX Thanks, didn't know that.
I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this: Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example FuelPump*(Battery=1?1:0), the third one has to check if the second one is true, etc.
I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like AngleOfAttack/180+Pitch/6, the rotation angle is 180 degrees and rotation speed is 100%. AngleOfAttack/180 creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high. Pitch/6 is just to control the Pitch axis.
To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
Please add an option to change on-screen controls.
Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
This is too sick, I love it
+1Simply amazing plane, apart from a small mistake. The D version of the Fw 190 was powered by the Jumo 213 inline engine instrad of the BMW 801 radial.
@PlaneFlightX Thanks, didn't know that.
+1I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this:
Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example
FuelPump*(Battery=1?1:0)
, the third one has to check if the second one is true, etc.I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
Yes I'm too late, but
t u t e l
@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
+3What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@NARGII It's already released, here is a link
@32 Increase propeller pitch when it overspeeds
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
@AnomalyYeet Thanks, didn't know that
+1@FlyingPatriot
@IceCraftGaming
@100
Tags
+1@Grob0s0VBRa
@ToeTips
@Bryan5
@FlyingPatriot
@IceCraftGaming
@100
I'd like to see a P-47 or a Douglass AD (not from WW2, but still a cool plane)
Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
+2This masterpiece is a national treasure and must be preserved at all costs
@LeonardorHD1 Yeah, I just wanted to go crazy on this one with those stupidly overpowered guns. There are a lot more unrealistic things on this plane, I built it in only like 5 hours, so..
Masterpiece
@U2 Thx
@U2 Looks great!
+1Do you mind if I upload an improved version?
@GUEVANAERONAUTICS
Thanks!
You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.
To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
The code is something like
AngleOfAttack/180+Pitch/6
, the rotation angle is 180 degrees and rotation speed is 100%.AngleOfAttack/180
creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high.Pitch/6
is just to control the Pitch axis.To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
+1Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
+1@ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props
+1Definitely Goatifi. This guy and Schumacher have a total 7 WDC's. He also cost Hamilton an 8th WDC. Do I need to say more?
@SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
+2Anyway thanks for the quick response!
New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
+5Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
@NaeNaeKing The collisions on most parts are disabled, but disableAircraftCollisions only disables collisions between the part and other parts of the same creation.
Ability to set an mp3 file or an mp4 file's audio as an engine's or cannon's sound
+7As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
+4Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
Please add an option to change on-screen controls.
+3Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
+2Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Multiple selection for Overload
+4Please add a strength slider to the part connections.
+14Magnets that actually create magnetic fields, would be very useful for making railguns, etc
+2I've had this issue too, but in my case it gets fixed if I tap on the screen.
@VolcanicAsh I've tried that, but it doesn't work
@BaconEggs And the drone is quite strong, it doesn't fall apart when I pull tens of G's on it.
@BaconEggs The game still shows the drone. After the lock breaks, the missile locks again but the lock again breaks and so on.
@BaconEggs Didn't understand. Can you please make it clearer?
T
You can actually go so fast that it will show Infinity on the airspeed indicator
+1omg this is creepy
Reminds me of BeamNG
+1Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
If these methods don't work then I don't know.
+1Set the health of parts to enormous numbers using Overload
Bottom
No problem @TMach5
aegisssss go brrrrrrrrr
Cool Story
YESSSSSSSSSS
(and pls tag me if you build and upload it)