Alright, man. Listen. I’m not the kind to get super stingy with reposts. But you only added 11 parts. So, how changing are the 11 parts, may I ask? Otherwise, I’m gonna need you to take this down before the mods find out. Wouldn’t want you getting in more trouble.
Damn, I mean. It isn't exactly something you learn overnight, tbh. It took me 6 years just to get to where I'm at and I don't even consider myself pro yet lol. I'll tell you this, though: experimentation is key. Play around with different parts and build methods. Look at reference pics and practice trying to replicate the shapes and curves. One thing I keep trying to teach myself, though I never learn, is that your builds don't have to be perfect. The builds you see here on the site, the ones that look ridiculously smooth, no imperfections whatsoever, take years of practice to pull off. You can start of simpler, like me. Not trying to promote myself here, but have a look at some of my examples.
Osiris A little less than 2 years ago, I was still building my fuselages out of whole parts. No paneling, no slicing, none of that. You can still make nice shapes without getting fancy, but it can only get better.
Osiris II Paneling was my next "level up." If you don't want to get too fancy with part slicing, you can use panels to sculpt out the shapes that you want. I used a little bit of left/right slicing to get my panels lined up properly, but they're really just rectangles and squares.
Taranis Rex Now, part slicing, is where it can get a little funky. I've only used it once with this build. You use big fuselage parts, sometimes with lengths and widths exceeding 4-5, and then slice them into the shapes that you want. It can be tedious and tiring, but 9 times out of 10, the results are worth it.
So, my honest advice? Start off like me. Start with making fuselages using simple shapes. No paneling, no slicing, nothing. Once you think you've got a hang of simple fuselages, move on to paneling for more complex shapes. Experiment with curves and stealth shaping. Finally, once you've learned paneling, you can experiment with part slicing. If you want, you can take some of my builds (90% of them are mobile friendly, just watch the performance cost) and study them. Or, you can hit me up for help. I already taught my friend @EmpressAndressia, I wouldn't mind becoming a mentor once again. Just keep experimenting and don't quit.
@CloverAerospaceDivision Fair nuff
@CloverAerospaceDivision Hmmmm... 8.3/10. I feel like it could be just a pinch better
@CloverAerospaceDivision Hmmm… 7/10. Could be better. More unique
🐤
@RestlessGalaxies yuh
@RestlessGalaxies You should rejoin the Discord, vro. It would make this 10x easier lol
@RestlessGalaxies Uhhhhhh… sure why not. How many?
@RestlessGalaxies Wuhguh
Damn. You’re right
@BoredDeffy pleb :thraggmad:
Tag List 2:
@CloverAerospaceDivision
Tag List 1:
@ComradeBazookaBall
@Kav
@TheLoadingGorilla
@HansaIndustries I meant literally lol. I work with UPS IRL
Not to brag, but I work with UPS now lmao
+1@ivansheppard853gmail Must be something on your end... The HUD should still be working fine
Shoulda tagged me on this. I’d upvote and spotlight anything Novara related “in memory of”
+1@VulpesDynamics Still short of the F-15, unfortunately 🥀
+1@Rb2h Lmao
+1@CloverAerospaceDivision Shiiieet I got nothing
@MIGFOXHOUND31BSM26 :frek:
@MIGFOXHOUND31BSM26 you have rejected the f-16, therefore I have claimed it
Alright, man. Listen. I’m not the kind to get super stingy with reposts. But you only added 11 parts. So, how changing are the 11 parts, may I ask? Otherwise, I’m gonna need you to take this down before the mods find out. Wouldn’t want you getting in more trouble.
@BoredDeffy A certain someone is here >:(
🗿
@CloverAerospaceDivision I'm the same, but in reverse. I spoil my Air Force while my Navy gets nothing lol
@LunarEclipseSP So I'm not crazy. It does look like a MiG-29 kek
+1I forgot to hand out credits for some of the HUDs and screens. If you recognize a piece, let me know and I’ll credit you on the original build.
Download Here
@ShinyGemsBro Thank you. You also see the MiG and the Hornet and not the cough cough Flanker
@SomeSPGuyWhoLikesLore hell yeah
+1@ZealousKestrel That’s what happens when you take a 2-year hiatus lol. Appreciate it though
@OverlordPrime :thraggmad:
Tag List 2:
@TheUltimatePlaneLover
@YarisSedan
@SuperSuperTheSylph
Tag List 1:
@Kav
@CloverAerospaceDivision
@KPLBall
@Titanik No, actually. The entire flight model's kinda messed up, especially if you're playing on low physics. Download the fix instead
Damn, I mean. It isn't exactly something you learn overnight, tbh. It took me 6 years just to get to where I'm at and I don't even consider myself pro yet lol. I'll tell you this, though: experimentation is key. Play around with different parts and build methods. Look at reference pics and practice trying to replicate the shapes and curves. One thing I keep trying to teach myself, though I never learn, is that your builds don't have to be perfect. The builds you see here on the site, the ones that look ridiculously smooth, no imperfections whatsoever, take years of practice to pull off. You can start of simpler, like me. Not trying to promote myself here, but have a look at some of my examples.
Osiris A little less than 2 years ago, I was still building my fuselages out of whole parts. No paneling, no slicing, none of that. You can still make nice shapes without getting fancy, but it can only get better.
Osiris II Paneling was my next "level up." If you don't want to get too fancy with part slicing, you can use panels to sculpt out the shapes that you want. I used a little bit of left/right slicing to get my panels lined up properly, but they're really just rectangles and squares.
Taranis Rex Now, part slicing, is where it can get a little funky. I've only used it once with this build. You use big fuselage parts, sometimes with lengths and widths exceeding 4-5, and then slice them into the shapes that you want. It can be tedious and tiring, but 9 times out of 10, the results are worth it.
So, my honest advice? Start off like me. Start with making fuselages using simple shapes. No paneling, no slicing, nothing. Once you think you've got a hang of simple fuselages, move on to paneling for more complex shapes. Experiment with curves and stealth shaping. Finally, once you've learned paneling, you can experiment with part slicing. If you want, you can take some of my builds (90% of them are mobile friendly, just watch the performance cost) and study them. Or, you can hit me up for help. I already taught my friend @EmpressAndressia, I wouldn't mind becoming a mentor once again. Just keep experimenting and don't quit.
@OverlordPrime Western is superior :rizz:
@CloverAerospaceDivision Wrong
I grew up with this game lmao. World 6 was my least favorite world, though
@CloverAerospaceDivision :huh:
+1YESSSS. Tag me, pls
+1@CloverAerospaceDivision Wasn't too bad, tbh. A little slippery, but I feel like every car from SP1 felt like that in SP2, so maybe not a build issue.
+1@Rb2h I guess so lmao
+1schlawg is alive :sobbing:
@CloverAerospaceDivision gib link
+1@CloverAerospaceDivision perchance
+1I posted my Varcolac the day the playtest dropped lol
@SuperSuperTheSylph Apollo cheese
+1@OverlordPrime :wheeze:
+2@OverlordPrime Cope and seethe, mobile user
+3