Looks pretty good, however I think something that many people including you fail to notice when making a Starfighter is that the entire horizontal surface moves to pitch :)
I'm not on the computer so I can't test fly it, but going from the orthographic views and the weight, it looks like the camera views are going to be all messed up. Next time, instead of using negative mass fuel tanks to bring down the weight. Set the mass of the fuselage blocks to less than 1 when you start, so anywhere between 0.25 to 0.75. When you "add section" that new part will also have the decreased mass, this way you'll have a lighter body and not have an orbit camera that orbits behind the aircraft.
@ThePilotDude WNP78 suggested that it's because of how SP models wheel physics. So you can't really fix it but you can mitigate it's effects. I minimized it by adjusting the wheel friction and increasing the size of the vertical stabilizer.
@Nerfenthusiast the thing is though, sometimes it's tricky. if you over correct, you'll have to abort the takeoff. I've since mostly fixed the problem.
I think the U.S Navy should be more concerned with acquiring frigates first, the Ticonderoga seems adequate. compared to countries it's likely to face, any shortcomings seem to be supplemented by the Arleigh Burke's.
Good work on this, the shape is quite nice, and I like the work you put in around the bomb bay, but I think there is a number of things you could improve on, some are easy fixes for future builds but some might require some time.
Firstly, you can disable the base mesh on the rotators to make them over all cleaner. Another thing would be to set flaps to VTOL instead of trim and to work on the general shape of the wings, I think they could be cleaner so work on not having gaps between the control surfaces and wings.
Also there is a problem when rolling/ pitching where the plane suddenly jerks towards the direction of roll and it's quite irritating, try disabling collisions in the control surfaces and such. Flaps in itself don't seem to do anything at all, maybe try just having control surfaces without wings in them, and hide scaled down wings inside the body or wing roots that can act as flaps when placed on rotators?
Lastly, having your plane accelerating at 30+ G's would probably liquidize your organs, you don't need engines that powerful. the problem is that you have 14,000 drag points. try decreasing that to about 2000-3000, that way you can decrease the engine's power multiplier and increase it's max power to increase acceleration time and generally be much more realistic. Overall really good work, keep it up!
@ThePilotDude To be honest, not really. I've never had this problem before 1.89 and so it's a new problem for me as well. It might be the CoM is too far away from the main landing gear but if I change that, I mess up the entire flight characteristics of the plane.
"I am heavy weapons guy, and this is my weapon"
+4What kind of NOS setup are you running to get green exhaust?
Hang on, where do I fit in here as the OG Duck, been around for 3.8 years.
@iDrakeZz Trust me you don't want that. Coming from a Canadian, the Canada Gooses namesake.
What If I'm only Duck by name lol.
@Armyguy1534 This really isn't the time to be making jokes like that.
I approve of this message
+1@WalrusAircraft thank you!
Looks pretty good, however I think something that many people including you fail to notice when making a Starfighter is that the entire horizontal surface moves to pitch :)
+5@Gameboi14 Just please note, if you're gonna right an essay, please paragraph them so I don't lose my eyes, thank you :)
+3@C41M @moonbat thanks guys
Hang on I'm a bit confused here, you've built the wings with a fuselage leading edge, but you kept the bottom leading edge as a hard corner?
+5@NightFury29 I was thinking of a J7W1 but probably a P-38J or P-38L.
@darkhawk138 it's pretty spot on with the real one because of WNP78's designer suite mod, it lets you overlay blueprints and planforms.
@NightFury29 the D variants quite overmade, and I wanted to make other stuff after this.
I'm not on the computer so I can't test fly it, but going from the orthographic views and the weight, it looks like the camera views are going to be all messed up. Next time, instead of using negative mass fuel tanks to bring down the weight. Set the mass of the fuselage blocks to less than 1 when you start, so anywhere between 0.25 to 0.75. When you "add section" that new part will also have the decreased mass, this way you'll have a lighter body and not have an orbit camera that orbits behind the aircraft.
@Zippy6 WEP life or not life.
@temporaryaccount small jet engine, max power is about 0.25 so you get more instant response and it uses less fuel.
+1@Skyhawk11 except something went wrong at the paint shop and the plane turned out yellow.
@RamboJutter it was that or VIR ;)
@MrSilverWolf thanks! @ThePilotDude good to hear, are you turnfighting with it or more BnZ? I've never really tested the plane fighting enemies.
@Trainzo @ProcessedPlAnEs @Bendabomb thanks guys :)
@BogdanX I wanted to do the realistic trim tabs but the surface was too small to do it.
@JoddyFubuki788 Go for it dude
@Mmdben Epic™?
@Kimcotupan15 Thanks xD
+1@ChiChiWerx Thanks! Means a lot :)
@Hedero yeah np
@CRJ900Pilot Thanks! And looking at it now, they are a tad bit on the small side oops lol.
@Hedero As far as I know, B's were made in Inglewood CA and C's in Dallas TX.
@JoddyFubuki788 thank you :) I've actually been active a lot on a daily basis but I haven't gotten around to finishing a build.
@ChiyomiAnzai discord group and title I guess. Mostly the group.
@ChiyomiAnzai Just a group of skilled players that you get voted into, I've been in it since it was created almost.
I have no idea how his is based on my Mirage but good job, keep it up
That style of using almost exclusively triangles to build the hull looks great on this, makes it looks kinda worn and dented which is great :)
+4I see you're also a 21:9 master race :)
+1The blue and white seems like a classic to me, you could also try white and blue or light blue white orange stripes.
+1@Nerfenthusiast well your designs aren't as complex and you appear to be using a stock tail wheel.
@Nerfenthusiast yeah I know that, it's a problem with the games physics on wheels. It doesn't like taildraggers.
@ThePilotDude WNP78 suggested that it's because of how SP models wheel physics. So you can't really fix it but you can mitigate it's effects. I minimized it by adjusting the wheel friction and increasing the size of the vertical stabilizer.
@Nerfenthusiast the thing is though, sometimes it's tricky. if you over correct, you'll have to abort the takeoff. I've since mostly fixed the problem.
@Trainzo keep up the good work! :)
I think the U.S Navy should be more concerned with acquiring frigates first, the Ticonderoga seems adequate. compared to countries it's likely to face, any shortcomings seem to be supplemented by the Arleigh Burke's.
@jamesPLANESii I think you're wrong there, the 2017 Canada 150 CF-18 is by far my favorite aircraft livery. It's really good looking.
+1Never had this problem, worst was two guys who brought in two Wright Flyers that made me chunk out at like 8 fps.
+1@Nerfenthusiast C model, and there really isn't a WEP setting in SP so.
@ChiyomiAnzai Virgin Bf-109 vs Chad P-51
+1@Reuben201103 Ah rip that sucks, but if you do get the PC version or something, but for iOS this is good work.
Good work on this, the shape is quite nice, and I like the work you put in around the bomb bay, but I think there is a number of things you could improve on, some are easy fixes for future builds but some might require some time.
Firstly, you can disable the base mesh on the rotators to make them over all cleaner. Another thing would be to set flaps to VTOL instead of trim and to work on the general shape of the wings, I think they could be cleaner so work on not having gaps between the control surfaces and wings.
Also there is a problem when rolling/ pitching where the plane suddenly jerks towards the direction of roll and it's quite irritating, try disabling collisions in the control surfaces and such. Flaps in itself don't seem to do anything at all, maybe try just having control surfaces without wings in them, and hide scaled down wings inside the body or wing roots that can act as flaps when placed on rotators?
Lastly, having your plane accelerating at 30+ G's would probably liquidize your organs, you don't need engines that powerful. the problem is that you have 14,000 drag points. try decreasing that to about 2000-3000, that way you can decrease the engine's power multiplier and increase it's max power to increase acceleration time and generally be much more realistic. Overall really good work, keep it up!
@ThePilotDude To be honest, not really. I've never had this problem before 1.89 and so it's a new problem for me as well. It might be the CoM is too far away from the main landing gear but if I change that, I mess up the entire flight characteristics of the plane.