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Virgin Bf-109's quake at the sight of it [Teaser]

Mod DeezDucks  4.9 years ago

1:1, realistic weight, flight performance and that whole spiel.

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    0 nooo

    @DeezDucks oh

    3.4 years ago
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    Mod DeezDucks

    @nooo Virgin/Chad meme, also that was just a mistake you made right there

    3.4 years ago
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    Mod DeezDucks

    @nooo wow no way really?

    3.4 years ago
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    0 nooo

    that's an p51

    3.4 years ago
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    3,298 Subnerdica

    Cool, but not a thunderbolt. Bc-109s run like hell from those 8 .50 cals. Get thunderstruck!

    4.2 years ago
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    even with others planes I dont have problems @DeezDucks

    4.9 years ago
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    Mod DeezDucks

    @Nerfenthusiast well your designs aren't as complex and you appear to be using a stock tail wheel.

    4.9 years ago
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    I dont have problems with them @DeezDucks

    4.9 years ago
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    Mod DeezDucks

    @Nerfenthusiast yeah I know that, it's a problem with the games physics on wheels. It doesn't like taildraggers.

    4.9 years ago
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    micro adjustments are key @DeezDucks

    4.9 years ago
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    Mod DeezDucks

    @ThePilotDude WNP78 suggested that it's because of how SP models wheel physics. So you can't really fix it but you can mitigate it's effects. I minimized it by adjusting the wheel friction and increasing the size of the vertical stabilizer.

    4.9 years ago
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    Mod DeezDucks

    @Nerfenthusiast the thing is though, sometimes it's tricky. if you over correct, you'll have to abort the takeoff. I've since mostly fixed the problem.

    4.9 years ago
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    my trick is to counter it while I still can steer with the wheel @ThePilotDude

    4.9 years ago
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    add a jet hidden into the fusalage that provides to power and set it it an ag @DeezDucks

    4.9 years ago
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    Mod DeezDucks

    @Nerfenthusiast C model, and there really isn't a WEP setting in SP so.

    4.9 years ago
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    does it have wep @DeezDucks

    4.9 years ago
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    XP-51, a, b or c model?

    4.9 years ago
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    Mod DeezDucks

    @ChiyomiAnzai Virgin Bf-109 vs Chad P-51

    +1 4.9 years ago
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    Mod DeezDucks

    @ThePilotDude To be honest, not really. I've never had this problem before 1.89 and so it's a new problem for me as well. It might be the CoM is too far away from the main landing gear but if I change that, I mess up the entire flight characteristics of the plane.

    4.9 years ago
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    Mod DeezDucks

    @IStoleYourMeme I tried to get it balanced out with drag.

    4.9 years ago
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    35.7k ThePilotDude

    @DeezDucks any idea how to stop that annoying takeoff veering? I've been having the same problem with my Spit

    4.9 years ago
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    How do you have both realistic HP and weight? I can do 1:1 size and weight but usually I need to cut the engine’s power in half or less to be anywhere near realistic, does it have something to do with pitch?

    4.9 years ago
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    Mod DeezDucks

    @ProcessedPlAnEs you won't have to wait lo g hopefully, I just have to work out this one annoying issue with the plane veering slightly on takeoff, without correction you'll soon Lutz too much correction and you'll also spin out

    4.9 years ago
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    Mod DeezDucks

    @ProcessedPlAnEs yeah I'll test the BnZ capabilities, if they're not up to par I might reduce the drag, right now I have the engine at a realistic HP rating.

    4.9 years ago
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    Mod DeezDucks

    @ProcessedPlAnEs Yeah but I only have the P-51A and A-36 unlocked in WT, but I don't think I'm going to mess with the drag points anymore, it's at about 1900 with the drop tanks on atm, climbs well at 20 degrees but loses speed past that, has a top speed of 360mph on the deck and about 450 at 24500ft.

    4.9 years ago
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