@JeffersonAirraid @JeffersonAirraid sorry mate i have forgoten how to use FT codes 😢, as for my auto aim system there's two types machine gun auto aim and cannon auto aim
for cannon auto aim it can be found in the (HOS) BB - X03 main turrets
The horizontal auto aim does not have target lead
The vertical auto aim does not have target lead
note : the 950 number you see again and again in the vertical auto aim that is the muzzle velocity of the cannon which calculates for the gun arc it needs for the shells to reach the target
The machine gun part auto aim is found in (HOS) BB - X03 in the CIWS turrets
horizontal FT also has target lead
vertical FT has target lead (somewhat inaccurate)
note : the horizontal auto aim found in this build is out dated. the number you see being repeated TargetDistance/2000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/2000the number "2000" is the bullet speed
the vertical auto aim is i inaccurate because the cockpit is far from the rotators so you might see the CIWS aiming is leading the target or just shooting behind the target
note :
the cannon and machine gun auto aim cant work together, because cannon auto aim accounts for gun arc and the machine gun auto aim does not need any
The horizontal FT in both build have limited angle of left to right
(clamp(deltaangle(TargetHeading,Heading) ,-120,120) / 180):0
the -120, 120 is the left and right limit for horizontal (cannon)
-
The vertical FT has - 90, 2,35) in the end of it (cannon)
dont touch the - 90 only 2,35 which is gun elevation and gun depression
2 gun depression , 35 max elevation but these can be interchangable depending on how the rotator is invert ON or OFF
-
the rotator must be set to :
range of motion to 10*
Input controller to min and max to -0.1 and 0.1 (interchangable)
@JeffersonAirraid @JeffersonAirraid sorry mate i have forgoten how to use FT codes 😢, as for my auto aim system there's two types machine gun auto aim and cannon auto aim
for cannon auto aim it can be found in the (HOS) BB - X03 main turrets
The horizontal auto aim does not have target lead
The vertical auto aim does not have target lead
note : the 950 number you see again and again in the vertical auto aim that is the muzzle velocity of the cannon which calculates for the gun arc it needs for the shells to reach the target
The machine gun part auto aim is found in (HOS) BB - X03 in the CIWS turrets
horizontal FT also has target lead
vertical FT has target lead (somewhat inaccurate)
note : the horizontal auto aim found in this build is out dated. the number you see being repeated TargetDistance/2000))) + cos(-PitchAngle) * (-sin((RollAngle + 0))) * ((TargetDistance + rate(TargetDistance) * TargetDistance/2000the number "2000" is the bullet speed
the vertical auto aim is i inaccurate because the cockpit is far from the rotators so you might see the CIWS aiming is leading the target or just shooting behind the target
note :
the cannon and machine gun auto aim cant work together, because cannon auto aim accounts for gun arc and the machine gun auto aim does not need any
The horizontal FT in both build have limited angle of left to right
(clamp(deltaangle(TargetHeading,Heading) ,-120,120) / 180):0
the -120, 120 is the left and right limit for horizontal (cannon)
-
The vertical FT has - 90, 2,35) in the end of it (cannon)
dont touch the - 90 only 2,35 which is gun elevation and gun depression
2 gun depression , 35 max elevation but these can be interchangable depending on how the rotator is invert ON or OFF
-
the rotator must be set to :
range of motion to 10*
Input controller to min and max to -0.1 and 0.1 (interchangable)
i hope you understand my broken explaination
T
idk if there's a turtorial in making a server, with part limit and player limit
T
T
what is the server IP ?
@StinkyRice can i test it on my low-end PC ?
how many parts does the build have right now?
i think if the cockpit is too far the elevator wont work.
i guess
Anti Tank SPAA
Boom stick
Who needs an engine anyway
Build more than just airplanes
-Jundroo
i was waiting for an eyeball locking at the Multiverse
this is way better than the Yukikaze I made, I'm in a slow progress of making it better
love that smooth fuselage of the aircraft
Death Wedge!
T
my PC is probably gonna die
HELL YEAH !
college life and then summer class 💀
100th upvoter
and yeah spawn as a 1.1 scale Executor
i miss these moments
where's bro right now
you can take a look at my auto aim in my ships, but it's not perfect accuracy because the cockpit and rotators are so far away from each other.
BB-X03 for canon part auto aim (main turrets)
BBY-07 for machine gun part auto aim (main turret)
very nice tracks compared to i have built
T
TAg me next tank post
i'll put your account in my bio so that some people reading my bio will see it
bruh
Its a Tank
this deserve some spotlight and upvote
69.9k points
Happy Birthday fellow builder! 🎉
T
ah, Sky Crawlers
This tank is a pain in the ass if your fighting against it
The tracks system is way better than what I have made so far.
This deserves more upvotes
Max rank auto heal
Dont forget to tag me in next build
Yes it could work on mechs but the problem is the rotators/hinges will break it due to speed or gyroscope correction
that worm likes to bite anything that moves (multiplayer)
The Best is often the simplest
Thankyou guys ❤
@SuperSuperTheSylph
@winterro
@Zaineman
Sir we have incoming!
"Log" moving at mach jesus
probably the answer to "hans we need bigger cannon" meme
@SuperSuperTheSylph i was off for about 2 months
Ahhhh Satisfaction
smol
R.I.P fps