You know, one part explodes upon hitting a small little dip in the terrain and you are forced to restart the entire thing.
SO, i need to build something thats extremely tough, and so limit chain explosions.
This is a little experiment to challenge myself.
Using partCollisionResponse=
"None
"` is out of the question here.
What could i use to limit this explodey stuff?
I have heard in the past of a part that limits chain explosions, what part could it be?
Don't attach parts to adjacent parts, attach everything to one or multiple central cores. This prevents the explosion and subsequent breakage of connection points from affecting adjacent parts.
.
(This is most easily done via raw XML editing as you can just set the part ID of all connections of a part to a single number instead of screwing around with the connection Editor for hours)
.
This also changes how stresses are applied to the build, so keep in mind that things further from the central core will be weaker and should be attached to a seperate core closer to the part
.
Lastly,
partCollisionResponse = disconnectOnly
exists, disallowing parts to explode while still allowing them to disconnect@dekanii at that point, the aircraft's material is made out of bedrock
@MonsNotTheMonster you can set to 3.4E+38 for the absolute highest health point you can
try 9.9E+30 on health and 0 on collision
Set health to
8E+32
on everything. Like literally everythingset PartCollisionResponse to None
I've looked for ways to do this exact same thing for softbody physics. I hope this forum gets useful feedback
Try using
partCollisionResponse
=DisconnectOnly
, it seems like glass can resist a chain explosion.