Profile image

how to stop chain explosions?

100k winterro  11 days ago

You know, one part explodes upon hitting a small little dip in the terrain and you are forced to restart the entire thing.

SO, i need to build something thats extremely tough, and so limit chain explosions.

This is a little experiment to challenge myself.

Using partCollisionResponse="None"` is out of the question here.

What could i use to limit this explodey stuff?

I have heard in the past of a part that limits chain explosions, what part could it be?

  • Log in to leave a comment
  • Profile image
    38.9k V

    Don't attach parts to adjacent parts, attach everything to one or multiple central cores. This prevents the explosion and subsequent breakage of connection points from affecting adjacent parts.
    .
    (This is most easily done via raw XML editing as you can just set the part ID of all connections of a part to a single number instead of screwing around with the connection Editor for hours)
    .
    This also changes how stresses are applied to the build, so keep in mind that things further from the central core will be weaker and should be attached to a seperate core closer to the part
    .
    Lastly, partCollisionResponse = disconnectOnlyexists, disallowing parts to explode while still allowing them to disconnect

    +1 9 days ago
  • Profile image

    @dekanii at that point, the aircraft's material is made out of bedrock

    +1 9 days ago
  • Profile image
    41.0k dekanii

    @MonsNotTheMonster you can set to 3.4E+38 for the absolute highest health point you can

    +1 9 days ago
  • Profile image

    try 9.9E+30 on health and 0 on collision

    10 days ago
  • Profile image

    Set health to 8E+32 on everything. Like literally everything

    +1 10 days ago
  • Profile image

    set PartCollisionResponse to None

    10 days ago
  • Profile image
    47.4k CaptainNoble

    I've looked for ways to do this exact same thing for softbody physics. I hope this forum gets useful feedback

    +2 11 days ago
  • Profile image
    61.3k SILVERPANZER

    Try using partCollisionResponse = DisconnectOnly, it seems like glass can resist a chain explosion.

    +8 11 days ago