@KangaKangaTheRedNosedRoo Thanks for the tips. Actually I try not to add a gyro in almost all of my vehicles, I don't want my vehicle feels to stable . But again thank you so much. :-)
@AndrewGarrison
Can you make the AI have more control with they weapons? I give him a cannon and he only escorting me, even i already set the cannon to Multi-Role.
And also is there a mission called "Bomber Escort" in game?
@hpgbproductions Ah sorry my mistake. Apparently I didn't do the first step and immediately do the second, sorry about that and thank you it work wonderfully.
@hpgbproductions
So I've tried it again but unfortuately it doesn't work. But i find something when I tried other method.
When I change:
" partType="
to:
" calculateDrag="false" partType="
It works when i test it with the starting cockpit (a cockpit and two block), but it throws me the same error message as before with bigger build. Maybe it have to do with file size since its nearly 1.6 mb, and the game can't change something so much thing at the same time?
One thing that I think J:NO wins over SP is the slider for Fuselage corners instead of just four option that SP currently have. I hope that feature will be brought to SP2.
@YarisSedan I paused the Minolta build currently because I have another project in hand. But let me cook a bit and I'll tell when it's ready, it's going to be quite a work. Assuming it isn't delayed like the Minolta.
@126 nothing bad happen, but I'm affraid what Majakalona said was right. It may even take longer. But not affraid, as long as I have the file and it do have backup I will finish this eventualy.
@hpgbproductions for this map its seems to be. I use my engine in it unmodified and it clip through the track, but when I delete the switch inside the cab it spawn on top of it.
I also use your train too and the same thing happen.
@hpgbproductions Thank you for the answer. Although apparently after testing with some other craft and looking at each one of them I found the reason AI is clipping through the ground. Switch part, It's presence somehow make AI craft didn't spawn properly on the map.
I have a question. How do you make sure the build that you make is able to spawn at the top of the track? Some of mine spawn on top of the track and some just spawn in the track clipping through the ground. Is there a part that make this happen or part to prevent this?
@L3FT2R1GHT the car doesn't work with hard physics since its designed with floppyness of the wheel for the suspension, it also didn't work with the spawnable map, but its just a simple fix. If you interested I'll edit it for you.
@tsampoy Thank you, and I also gonna make all the engines (Model series only).
+1@KangaKangaTheRedNosedRoo Thanks for the tips. Actually I try not to add a gyro in almost all of my vehicles, I don't want my vehicle feels to stable . But again thank you so much. :-)
+1@Invalidar Thank you
+1CC300
+1@Lixcuudis Don't worry, every input will be accepted.
+1@Lightning_Hatsune Yes...
+1@chemmey Thank you :-)
+1@DonaldAs1515 Thanks for the information.
+1@AndrewGarrison
+1Can you make the AI have more control with they weapons? I give him a cannon and he only escorting me, even i already set the cannon to Multi-Role.
And also is there a mission called "Bomber Escort" in game?
@Hira629 Thanks, i do love trains, especially many of EMU trains on my place is from Japan. ;-)
+1@MoonCat80 if someday they make the story from WWII, maybe this will present.
+1@Abakan12 Ill wait for that :-)
+1@GriffonGriffonTheCrosswind just to clarify, this is Triforce.
+1@RedBaronBR I'll fix that
+1@LucasNicky yes, i Saw a meteor this night, just one
@UgandaKnuckles Always Has Been...
+1@SimpleFlow ,I hope no
+1@Shnippy You're welcome :-)
+1@hpgbproductions Ah sorry my mistake. Apparently I didn't do the first step and immediately do the second, sorry about that and thank you it work wonderfully.
@hpgbproductions
So I've tried it again but unfortuately it doesn't work. But i find something when I tried other method.
When I change:
" partType="
to:
" calculateDrag="false" partType="
It works when i test it with the starting cockpit (a cockpit and two block), but it throws me the same error message as before with bigger build. Maybe it have to do with file size since its nearly 1.6 mb, and the game can't change something so much thing at the same time?
Does this still works? When I did it the craft wont load and give me an error message.
The wings on my D-75 can snap if you dive and fully pull the pitch. Unfortunately it only works on mobile and with low physics
@BARREND Low, but I don't think it will cause any problem with all physics settings. Is the wheel clip into the circuit?
@PlaneFlightX Oh well, thanks for checking, I appreciate that.
One thing that I think J:NO wins over SP is the slider for Fuselage corners instead of just four option that SP currently have. I hope that feature will be brought to SP2.
@YarisSedan I paused the Minolta build currently because I have another project in hand. But let me cook a bit and I'll tell when it's ready, it's going to be quite a work. Assuming it isn't delayed like the Minolta.
@YarisSedan Ohoho...
@Inuyasha8215 thank you!
@YarisSedan Probably a one off thing though
@Willthagoat1111 Go ahead!
So cool!! :D
@126 I have less free time in college than I was in high school, thats all really.
@126 nothing bad happen, but I'm affraid what Majakalona said was right. It may even take longer. But not affraid, as long as I have the file and it do have backup I will finish this eventualy.
@126 you're welcome.
@LockheedAviation Here you go
@Kong23233333 Sure, go ahead!
@126 I hope He's doing alright
@DatFiat126Fan19 I see
@DatFiat126Fan19 I have a new laptop and it support 64 bit app unlike the old one, I already bought SP on steam so I just download it there
@hpgbproductions for this map its seems to be. I use my engine in it unmodified and it clip through the track, but when I delete the switch inside the cab it spawn on top of it.
I also use your train too and the same thing happen.
@hpgbproductions Thank you for the answer. Although apparently after testing with some other craft and looking at each one of them I found the reason AI is clipping through the ground. Switch part, It's presence somehow make AI craft didn't spawn properly on the map.
I have a question. How do you make sure the build that you make is able to spawn at the top of the track? Some of mine spawn on top of the track and some just spawn in the track clipping through the ground. Is there a part that make this happen or part to prevent this?
@TheMouse it works for me. I can see all the picture of your T-38.
@PlaneFlightX True, that will be nice
ANDROID LET'S GO!!!
@3639322358 the mod for the coaches is no longer work with current version of SP unfortunately
@Stealth117 I know but its annoying when the number is already there, plus you have to edit both of the fuselage instead of just one
@DatTrainAndCarGuy19 perkara sulit ini, mungkin coba lagi nanti
@L3FT2R1GHT Here you go
@L3FT2R1GHT the car doesn't work with hard physics since its designed with floppyness of the wheel for the suspension, it also didn't work with the spawnable map, but its just a simple fix. If you interested I'll edit it for you.
T RAIN