Did you try using LandingGear input, everything else is working as intended but that input is a bit strange.
E.g.
1.) Input: LandingGear
2.) Input: LandingGear + 0
Results in different behaviour I believe
@WNP78
If you run the main version it’ll probably run worse cause of the number of rotators in the nozzles, try the mobile version or remove the engine nozzles
@Nerfenthusiast
I’m pretty sure they do? They’ve been designed to increase wing area and drag, reducing stall speed? Maybe the effect isn’t noticeable enough... @BogdanX
Yeah, but I have time now so I’m pretty certain it’ll come out soon. I’m currently touching up the cockpit details and paint, probably do some more testing, review the feedback and then it’ll be ready for release. If all goes well it should be out within a few days.
@TOMJeb117
I think, as someone who has experience with both games, that the main barrier between them is a.) the differences in the build interface and b.) the differences in realism. I think it has been addressed below that there are differences in the two build systems that make it challenging to transition, but you can get used to that after a while. What for me was the actual barrier was the physics, realising I couldn’t just hide wing pieces where I wanted, dealing with a much better and more realistic physics engine so on. These were the actual barriers for me ironically. You’d think it be amazing, and it is, but it’s a steep learning curve, which combined with a much smaller and less diverse community, doesn’t want to make you to move over.
Brilliant challenge ED, glad to take out third in a pool of very good creators. Congrats to Boggy in 2nd and Leehopard for a fabulous and worthy 1st place creation. Hope to participate in the future!
SR, cause he has 4yrs of experience under his belt compared to 4months (less probably). It takes experience, time and patience to build something good, which as a byproduct leads to points. There are many good builders out there that build much better than some platinums, and categorising creations based on the users rank would make challenges boring, exclusive and lame.
@ChiyomiAnzai
Did you try using LandingGear input, everything else is working as intended but that input is a bit strange.
E.g.
1.) Input: LandingGear
2.) Input: LandingGear + 0
Results in different behaviour I believe
@WNP78
Wow, I’m stoked! Absolutely gonna go to town with cockpits and accurate flight controls for my new F-16! Very excited!
Yeah it did, but then you realised and deleted it. I got a notification letting me know that.
@Fastwaffle233
Sure, ill take a look@Brields95
Yep, F-4E’s have longer noses than the other models. It’s a pretty decent blueprint match.
@Hedero
Check description, though it’s around 900 parts
@hRmm
Anything changed?
Ah so that’s why you waited all this time lol
@EternalDarkness
Well it isn’t designed to be freindly...
@Nerfenthusiast
Well that plane didn’t fly if I recall. Flying will make it lag more than if it were just stationary. @Nerfenthusiast
Check the profile pic, will be quite a project
@F4f879
I cannot thank you enough for the amount of help you gave with this build, but thanks to you it turned out really nice! @ChiChiWerx
Haha, glad you think so!
@AWESOMENESS360
If you run the main version it’ll probably run worse cause of the number of rotators in the nozzles, try the mobile version or remove the engine nozzles
@Nerfenthusiast
Hopefully my next project will be even more stunning ;)
@F4f879
Oh I don’t know about that, I’ll see but I cannot make any promises
@TOMJeb117
Check the mobile version, only 910 parts
@Tank6376
Yeah take what you need, completely fine with me
@CRJ900Pilot
I guess stacking a bunch of engines might produce the right sound lol
@RYAviation
Thanks @BoganBoganTheMan for the spotlight
I’m pretty sure they do? They’ve been designed to increase wing area and drag, reducing stall speed? Maybe the effect isn’t noticeable enough... @BogdanX
Try now
@ProcessedPlAnEs
Whoops, must have left that in by accident, lemme change it real quick
@ProcessedPlAnEs
Haha, long time coming
@Noname918181
Yeah, the mobiles versions up
@ProcessedPlAnEs
Link to plane: Here
https://www.simpleplanes.com/a/k4L9Rf/McDonnell-Douglas-F-4E-Phantom-II
I’ll link a mobile friendly soon
@ProcessedPlAnEs
I haven’t blocked you, I’ve just deleted my comments because I was spamming this forum, you should do the same too @randomusername
There are already many good ones out there, I’m planning on an su-57 actually.
@TOMJeb117
Yeah, but I have time now so I’m pretty certain it’ll come out soon. I’m currently touching up the cockpit details and paint, probably do some more testing, review the feedback and then it’ll be ready for release. If all goes well it should be out within a few days.
@TOMJeb117
Soon, like real soon
@TOMJeb117
.... They’ve literally admitted that it was from the linked plane. @TheMitsuboshiBoi
Nah it’s ok, I might start working on it again. @ChisP
Check bio, I’ve postponed it for now. Might come back later
@ChisP
I think, as someone who has experience with both games, that the main barrier between them is a.) the differences in the build interface and b.) the differences in realism. I think it has been addressed below that there are differences in the two build systems that make it challenging to transition, but you can get used to that after a while. What for me was the actual barrier was the physics, realising I couldn’t just hide wing pieces where I wanted, dealing with a much better and more realistic physics engine so on. These were the actual barriers for me ironically. You’d think it be amazing, and it is, but it’s a steep learning curve, which combined with a much smaller and less diverse community, doesn’t want to make you to move over.
Nah no need, but thank you. Look forward to the harrier!
@Destroyerz117
Hey btw @Destroyerz117, I really like the system you have for your ejection seats, is it alright if I use a similar system for my next project?
Great job on this one, look forward to future builds!
I was thinking of something like this too, very well implemented though!
Yes they do
@Jim1the1Squid
Just increase the deflection angle of the wing pieces in the back if you wish
@Pilothouston5
Use the trim then, it’ll keep the nose up
@Pilothouston5
Brilliant challenge ED, glad to take out third in a pool of very good creators. Congrats to Boggy in 2nd and Leehopard for a fabulous and worthy 1st place creation. Hope to participate in the future!
Wow, this takes SimplePlanes cinematics to a whole new level! Absolutely brilliant stuff!
Thanks, glad you liked it
@CRJ900Pilot
Oh yeah, I honestly have no clue where that is now. :/
@QingyuZhou
Thanks man, currently entering into exam period so after thats over it should be finalised and done by the end of June?@BlobfishMaster
SR, cause he has 4yrs of experience under his belt compared to 4months (less probably). It takes experience, time and patience to build something good, which as a byproduct leads to points. There are many good builders out there that build much better than some platinums, and categorising creations based on the users rank would make challenges boring, exclusive and lame.
@ChiyomiAnzai
Perhaps, but that’s part of the challenge, beating someone who’s a higher rank than you. It should only motivate you to build better. @ChiyomiAnzai
Some of those landscape shots look pretty nice, lots of potential