Would be great for fuel gauges, speedometers ect. Generally good for cockpits. Could also be useful for dynamic parts as well, such as low pressure (speed) slats, moving air intakes ect.
This is a very nice build, however with some time and effort you could definitely clean up the fusalage a bit, making it smoother and more flush, unless you were aiming for that look. Love the cockpit by the way, shows what us iOS users can now accomplish.
@BarrettTheFerret
Just hang on there, no need to get so hasty. The wings are gonna bend, have fowler flaps and a realistic airfoil. I haven't even finished the cockpit yet, let alone the wings.
@temporaryaccount
Oh, seems like there wasn't one after all, I just assumed that the hole on the nose cover was the cantreline cannon. Good pickup @GREDDYsky , shame it's too late to fix.
I noticed that during combat testing, yet forgot to fix it. Have you tried setting it to no collisions, I think it has something to do with the multiple pieces in the prop housing.
@Zerokiller3
As much as I'd love to, I generally don't do the same plane more than once or twice. I'm sure you can find a better version somewhere elsewhere. @AstonMartin145
I like it, as for cleavers, that depends on the real arsenal of the plane or your own taste.
Also, are you able to get the image links (ending in .png or .jpg/direct link) and put them in this format:
! [] (Image link)
@F4f879
No problem, I'd be more than happy to share my findings with other people. On the matter of structural panels, they can be great for learning the ropes, but what will really achieve a slick look is by using circular fuselages. It's much more advanced (and more finicky) and you'll need access to a nudge tool of sorts, but as ED said, done correctly it'll look seamless. I'm sure there's a formula out there somewhere that dicatates how this should be done, but I don't know it yet. @OtterOfToast
I think that once we all learn to master the art of hollow fuselages, we can start to develop builds further and really take off in terms of aircraft form. For now though, I'll keep experimenting with the way it works, maybe we can work together to figure it out?
@OtterOfToast
Would be great for fuel gauges, speedometers ect. Generally good for cockpits. Could also be useful for dynamic parts as well, such as low pressure (speed) slats, moving air intakes ect.
Well it seems like you care about the upvotes heh?
Well @pavthepilot, do you want advice?
Time... simply time
There's no cheap trick to it.
I think, you use rotators set to like 5° on floppy, and build each segment separately
It just makes the process longer, having it revert back to integers, think it's a bug
Oh, nice
@ACMECo1940
Why? Why what?
Well according to you then patience is a virtue.
@temporaryaccount
I'm surprised you and Epicpigster managed to find out, the sentence is literally the smallest and most hidden part of the Bio, @temporaryaccount
This is a very nice build, however with some time and effort you could definitely clean up the fusalage a bit, making it smoother and more flush, unless you were aiming for that look. Love the cockpit by the way, shows what us iOS users can now accomplish.
@BarrettTheFerret
It works now,
@hopotumon
Um, just says 400...
No problem, it looks good so far
@Dllama4
Good job getting featured, was about time they changed it around.
Just hang on there, no need to get so hasty. The wings are gonna bend, have fowler flaps and a realistic airfoil. I haven't even finished the cockpit yet, let alone the wings.
@temporaryaccount
Well, have you tired?
Update on the B-25?
@temporaryaccount
Hmm, well currently it's like 2:1 scale, it's pretty ambitious. @BUZALIC
Yeah but is this like 1:1 scale or 2:1 or something like that?
@BUZALIC
As much as I admire the fusalage shape, don't you think it's a bit big in general?
Thank you, these are some of my better builds
@FierceNights
Well, your first attempt was better than all my other attempts. Anyways, very nice!
Oof,
That's harsh
Good to see this is out, glad I could help by the way
Thank you,
@Skywalket
Thank you,
@ianzhou
Oh, seems like there wasn't one after all, I just assumed that the hole on the nose cover was the cantreline cannon. Good pickup @GREDDYsky , shame it's too late to fix.
You never fail to disappoint
It would be, it's wide open, you'd be able to see everything in front the of you. @Skywalket
Cheers
@Maxwell1
Nice, how was it?
@Skywalket
Thank you
@Kazin @AnOlympicWalnut
Nice to know, it's good you'll still be sorta here
@EpicPigster1
He's alive!!!
@Johndfg
I personally don't take a sketch, but I will occasionally draw an outline around a picture of my build to check the planes profile.
No problem, congrats once again
@Rodrigo110
Well deserved, good job!
Yeah, I know. Are you confused with the insignia on the tail?
That was on all British WW2 planes. Just look it up.
@Realibrahim
I'd love it, but I don't know how the implementation would work...
Ah, well I can't help you there, unless you remove the black covering completely, that would fix it. @Zerokiller3
Thanks for the spotlight
@QingyuZhou
I noticed that during combat testing, yet forgot to fix it. Have you tried setting it to no collisions, I think it has something to do with the multiple pieces in the prop housing.
@Zerokiller3
Thanks, there's a few things missing but that's was mainly due to keeping the part count reasonable.
@Datom
He said it wasn't, but it does look remarkably similar. I believe him though, he's built up a good credibility.
@ForeverPie
As much as I'd love to, I generally don't do the same plane more than once or twice. I'm sure you can find a better version somewhere elsewhere. @AstonMartin145
@Franticmatty
Cancelled unfortunately, check my bio for details.
@ProcessedPlAnEs
I like it, as for cleavers, that depends on the real arsenal of the plane or your own taste.
Also, are you able to get the image links (ending in .png or .jpg/direct link) and put them in this format:
! [] (Image link)
@F4f879
Huh, that's odd,
Very nice!
No problem, I'd be more than happy to share my findings with other people. On the matter of structural panels, they can be great for learning the ropes, but what will really achieve a slick look is by using circular fuselages. It's much more advanced (and more finicky) and you'll need access to a nudge tool of sorts, but as ED said, done correctly it'll look seamless. I'm sure there's a formula out there somewhere that dicatates how this should be done, but I don't know it yet. @OtterOfToast
I think that once we all learn to master the art of hollow fuselages, we can start to develop builds further and really take off in terms of aircraft form. For now though, I'll keep experimenting with the way it works, maybe we can work together to figure it out?
@OtterOfToast