I don't appreciate the recent lack of screening on the site especially when it comes to language and other stuff that has been posted here. @EternalDarkness
I'm cool with meme builds, but not when there are blatantly inappropriate. If you want to keep it a site where everyone is welcome and is comfortable keep it clean. @EternalDarkness
Very well done! One thing is acceleration. make sure your engines have the same amount of thrust as the real-life ones and then adjust drag points to make it speed up realistically high drag and high power don't work well. For this build, I would suggest drag points around 5-8k. BTW you can find the correct power for your engines by taking the rl engine power and dividing it by the power of the stock engine you are using.
K I’m having trouble with my own CWIS system on a ship I’m making and it wobbles a ton even tough I took off most of the weight. I tried using damper but it makes it track way too slow. Any ideas?
Yeah I understand. You’re problem is most likely drag points then. Yeah,5k drag points is way too much for this plane you maybe want 1500-2000. 5000 to 10000 is normally cargo aircraft, I can make a acceleration model on an unlisted for you if you want so you can better understand what I m talking about.@ollielebananiaCFSP
She does seem very fast for a 3rd gen fighter bomber or at least accelerates a bit fast you can use an air brake to limit the rate of change of your speed starting at a certain speed. I would use that or I would reduce engine power a bit
The best flap model but I think the flaps extend out from the wing too much I’m a specialist on airlines at all but I think you should reduce the piston output
Coolio
Nice Focke-Wulf-180
+1Lmao
Messed up comment section? Reddit? No way!
👍🏻@Apickle
@MSGamezYXZ360 yeah sounds cool dude. Oh btw to stop the copter from strafing right the whole time turn off all torque multipliers in the main rotor
+2@MSGamezYXZ360 It also flies pretty well and still looks good with a low part count!
I don't appreciate the recent lack of screening on the site especially when it comes to language and other stuff that has been posted here. @EternalDarkness
I'm cool with meme builds, but not when there are blatantly inappropriate. If you want to keep it a site where everyone is welcome and is comfortable keep it clean. @EternalDarkness
@MSGamezYXZ360 np it looks great!
The actual power multiplier should be about 1.7
Very well done! One thing is acceleration. make sure your engines have the same amount of thrust as the real-life ones and then adjust drag points to make it speed up realistically high drag and high power don't work well. For this build, I would suggest drag points around 5-8k. BTW you can find the correct power for your engines by taking the rl engine power and dividing it by the power of the stock engine you are using.
K just letting you know if you didn’t @DeathStalker627
Very nice but this isn’t a mk41 you only have 6 cell units instead of the eight. Other than that it’s quite superb
BTW I would get rid of the pics bc this might get taken down too.
+1Thank god it got removed. Really innapropriate
SMH idk why you would even spend your time doing this
+7@Dad oop I forgot to upvote earlier sorry. And you came back in a PA-18 Piper Super Cub? You're the best dad! lmao
Lmao
+1Dad? You finally came back with milk!
+1@mikoyanster i didnt know those could go supersonic
@mikoyanster oh ok
Question: are precision guide munitions allowed? Will all targets be able to be locked on to?
Question: are precision guide munitions allowed? Will all targets be able to be locked on to?
BTW its a cool challenge
so most planes that would be in category 1 like the F-18 or F-16 can go supersonic at low altitude so you might want to fix that
@NumbersNumbersTheMan well how do I make sure it wont lag behind targets? should I change the gun velocity numbers?
But then the turrets lag behind the target and move very slow @NumbersNumbersTheMan
I already took off almost all mass for the turret so idk. If I bring down the damper it will start wobbling @NumbersNumbersTheMan
BTW this is awesome
K I’m having trouble with my own CWIS system on a ship I’m making and it wobbles a ton even tough I took off most of the weight. I tried using damper but it makes it track way too slow. Any ideas?
+1@BoganBoganTheWoman k
Hmm.. It keeps flipping over whenever i spawn it
Yeah I just checked the top speed, very impressive actually...@ollielebananiaCFSP
Yeah I understand. You’re problem is most likely drag points then. Yeah,5k drag points is way too much for this plane you maybe want 1500-2000. 5000 to 10000 is normally cargo aircraft, I can make a acceleration model on an unlisted for you if you want so you can better understand what I m talking about.@ollielebananiaCFSP
+1She does seem very fast for a 3rd gen fighter bomber or at least accelerates a bit fast you can use an air brake to limit the rate of change of your speed starting at a certain speed. I would use that or I would reduce engine power a bit
Very cool and realistic!
+1Cool👍🏻@DEC12
Thicc
Wow lots of good stuff today!
+1The best flap model but I think the flaps extend out from the wing too much I’m a specialist on airlines at all but I think you should reduce the piston output
Oh my goodness that’s 5000 parts
+4What.
mister
TNoice
Huh@Noobybits123567
I wonder if anyone tried to make a see-through plane for combat in rl...
👍🏻@Typhoon_
any tips on how to make hulls?
how did you geth the mushroom cloud for some reason it isnt working for me
+3