14.0k ChrisPy Comments

  • "Add a part and pass it around" 4.8 years ago

    Thank God ya'll said something abt this

  • . 4.8 years ago

    @DOX you could talk to EternalDarkness abt it

  • . 4.8 years ago

    @DOX it should violate the post pic editing rule. Normally its only supposed to be text or a pic of the aircraft itself

  • F-16XL It Glow's now [Teaser] 4.8 years ago

    Did you say F-16?

  • . 4.8 years ago

    Facts no point.
    @Spectres u kinda right tho

    +1
  • Da Doo Ron Ron 4.8 years ago

    AHAHAHAHA lol nice work

  • J-10 4.8 years ago

    Noice

  • BRRRRRT! The Arma III A-164 Wipeout 4.8 years ago

    @BagelPlane most of the time it is due to too much drag and too much engine power most builds need only a max of 2-3k drag points unless its a cargo plane in which that can go to 5-10k. Then I adjust engine power accordingly. If its a replica, I always calculate proper engine power by dividing RL engine power by the stock engine power to get the power multiplier. After that, I adjust drag points to get the most realistic acceleration and top speed

  • BRRRRRT! The Arma III A-164 Wipeout 4.8 years ago

    btw i like your plane construction a lot! The engine power is kind of high though I understand its basically an upgraded A-10 but it shouldn't be accelerating like a fighter jet.

  • FRANCE & ITALY ATR-42-500 4.8 years ago

    Wow! Well Done! You can try out the new smooth fuselage thing for the paneling on the cockpit btw. It would look much better.

  • BRRRRRT! The Arma III A-164 Wipeout 4.8 years ago

    @BagelPlane Doesn't matter. Has a built-in sniper pod which is twice as accurate as the LITENING pod, plus its faster, lighter, more maneuverable, hard to get locked on by SAMs in the area, and its easier to deploy weapons. The F-35 actually has the A-10 beat. BTW using the gun is extremely dangerous in combat scenarios with adequate defenses, since you have to get within 3 miles to fire it, which is plenty of range for a Shilka, ZU-23, MANPAD, or other SAM to smack you out of the sky while you're trying for a strafe. And actually the F-35 was made with Air to Ground Employment in mind. Another point is even though it has 1/2 the weapon capacity, the F-35 can go three times as fast (no this is not an exaggeration) as the A-10 which means it can resupply at a base and even end up dumping more weapons on target depending on the base distance. I would do some research if I were you on the F-35, it's easy for everyone to trash it because it has bugs, but its the most capable airframe of all time, period.

  • BRRRRRT! The Arma III A-164 Wipeout 4.8 years ago

    uh the F-35 DOES NOT suck in the ground attack role.

  • RS-874 Taiko Government Aircraft Foldable wings [1918] 4.8 years ago

    AGHHHHH your wings are always too small you need to make their depth/width larger! Other than that you always do a great job on these!

  • General Dynamics F-16C 4.8 years ago

    Yeah let me know anytime u want someone to look over some stuff on replicas and stuff@Anastvats

  • General Dynamics F-16C 4.8 years ago

    Good job on this! There are some general shape issues that could be worked out, the amraams seem a but large, and it’s turn and acceleration specs are too high but you really took your time on this and it looks really nice and flies okay.Tip: use the “name” function in XML to name your weapons

  • MH-60R Seahawk 4.8 years ago

    @CanadianSpitfireY2K yeah its my senior year of high school so i have a ton going on the next time I will have a lot of time to build is fall break

    +1
  • MH-60R Seahawk 4.8 years ago

    @CanadianSpitfireY2K idk maybe ill do an apache eventually that is if I stick around for long enough

  • Mk. 82 Bomb Crate 4.8 years ago

    @KnightOfRen IDK if I'll release it bc I don't want upvotes from it but I'll prob make an unlisted and link it in one of my upcoming builds.

  • Has anyone ever thought of this? 4.8 years ago

    been done but it normally floats on top of the water

  • Has anyone ever thought of this? 4.8 years ago

    been done but it normally floats on top of the water

  • IRL missile max heading angle adjustment rate & max velocity adjustment & max targeting angle & proximity fuse. 4.8 years ago

    also, make the explosion scalar smaller for more realistic damage. You have to basically eyeball the maneuverability of the missile and proximity detonation can be anywhere from 0-7m

    +1
  • =TopGun= MiG-28 (Or maybe a F-5) 4.8 years ago

    did you know: The MiG 28s in Top gun consisted of 5 F-5s and one T-38A or C?

    +1
  • MH-60R Seahawk 4.8 years ago

    @CanadianSpitfireY2K prob a while from now. IDK what I would even do though. Suggestions?

  • M163A1 Vulcan(AI Ground Target) 4.8 years ago

    Coolio

  • Some Airplanes I drew #1 4.8 years ago

    Nice Focke-Wulf-180

    +1
  • Wrong chat, but stop by if you want 4.8 years ago

    Messed up comment section? Reddit? No way!

  • Tupolev Tu-22M 4.8 years ago

    👍🏻@Apickle

  • MA-HR 215 ”Kestrel” (MK.III) 4.8 years ago

    @MSGamezYXZ360 yeah sounds cool dude. Oh btw to stop the copter from strafing right the whole time turn off all torque multipliers in the main rotor

    +2
  • MA-HR 215 ”Kestrel” (MK.III) 4.8 years ago

    @MSGamezYXZ360 It also flies pretty well and still looks good with a low part count!

  • On recent issues 4.8 years ago

    I don't appreciate the recent lack of screening on the site especially when it comes to language and other stuff that has been posted here. @EternalDarkness

  • On recent issues 4.8 years ago

    I'm cool with meme builds, but not when there are blatantly inappropriate. If you want to keep it a site where everyone is welcome and is comfortable keep it clean. @EternalDarkness

  • MA-HR 215 ”Kestrel” (MK.III) 4.8 years ago

    @MSGamezYXZ360 np it looks great!

  • Tupolev Tu-22M 4.8 years ago

    The actual power multiplier should be about 1.7

  • Tupolev Tu-22M 4.8 years ago

    Very well done! One thing is acceleration. make sure your engines have the same amount of thrust as the real-life ones and then adjust drag points to make it speed up realistically high drag and high power don't work well. For this build, I would suggest drag points around 5-8k. BTW you can find the correct power for your engines by taking the rl engine power and dividing it by the power of the stock engine you are using.

  • Fortune Class Frigate 4.8 years ago

    K just letting you know if you didn’t @DeathStalker627

  • Fortune Class Frigate 4.8 years ago

    Very nice but this isn’t a mk41 you only have 6 cell units instead of the eight. Other than that it’s quite superb

  • Y E A H T H A T S E E M S A B O U T R I G H T 4.8 years ago

    BTW I would get rid of the pics bc this might get taken down too.

    +1
  • Y E A H T H A T S E E M S A B O U T R I G H T 4.8 years ago

    Thank god it got removed. Really innapropriate

  • My First Fuselage Art 4.8 years ago

    SMH idk why you would even spend your time doing this

    +7
  • Piper PA-18 Super Cub 4.8 years ago

    @Dad oop I forgot to upvote earlier sorry. And you came back in a PA-18 Piper Super Cub? You're the best dad! lmao

  • Piper PA-18 Super Cub 4.8 years ago

    Lmao

    +1
  • Piper PA-18 Super Cub 4.8 years ago

    Dad? You finally came back with milk!

    +1
  • Counter Terrorist Challenge 4.8 years ago

    @mikoyanster i didnt know those could go supersonic

  • Counter Terrorist Challenge 4.8 years ago

    @mikoyanster oh ok

  • Counter Terrorist Challenge 4.8 years ago

    Question: are precision guide munitions allowed? Will all targets be able to be locked on to?

  • Counter Terrorist Challenge 4.8 years ago

    Question: are precision guide munitions allowed? Will all targets be able to be locked on to?

  • Counter Terrorist Challenge 4.8 years ago

    BTW its a cool challenge

  • Counter Terrorist Challenge 4.8 years ago

    so most planes that would be in category 1 like the F-18 or F-16 can go supersonic at low altitude so you might want to fix that

  • DNS Dalian - First ship with automatic CIWS in SP 4.8 years ago

    @NumbersNumbersTheMan well how do I make sure it wont lag behind targets? should I change the gun velocity numbers?