Well made, the hover function works well, all other controls are fly on rails unrealistic. its never a good sign for a VTOL control system when its overtly gyro controlled, even if it is. Yaw feels unconvincing.
I'd love to see this control system revamped in a more well implemented manor for the type of flying we see in TESB where it feels more aerodynamically influenced than arcade style predicted
Sorry to spoil all the previous comments singing the praises of the driving model, but the fact that it’s not even 1:1 scale takes me out of it. Would you want to collaborate or releasing an update? The model itself is nearly perfect
(Also, a handbrake and more suspension travel is needed for any off-road performance as a rally car)
Let me know when you have some test footage and send it to me. I am an experienced editor and colorist in Davinci Resolve and I can’t give you some feedback @ACE1o7
If I search deep within my memory, I seem to recall SP used t have a replay service that was cancelled
This is a very good idea, it would affect the game performance though I think
Hey WNP78, I had an idea. What about a mod or in game feature to add graphs to the debug expressions? I don't imagine it would be difficult and would help tremendously!
Thanks,
-Chancey21
I love the design but it doesn’t fly well
Try for a wing loading of closer to 4-5 for a realistic stall speed
Also try a propeller with 100 HP and a fixed pitch
This is a fine understanding of it. More correctly it involves giving the air pushed down by the wing something to compress against leading to higher pressure beneath the wing as well as lower drag @TheCrusader318
For auto balancing or cruise control, Proportional is rate of correction, integral is correction accuracy and derivative is over correction control basically @jamesPLANESii
It does fly quite well although AG1 doesn't full disable automatic AoA Correction
good job getting the suspension right as well, lot's of people have it in their heads somehow to make suspension rock hard
It doesn’t lift though… pretty sure the cybertruck has air suspension @realSavageMan
Also, offset your electric propulsion unit (I’m gonna assume you’re using electric propellers) with small springs to stop the jittering speed
Ah shoot, you wanted my help with this for something and I completely forgot what it was
I might make a Foxbat STOL
Deadline is too short
The challenge tag is not for challenge entries lol
Well made, the hover function works well, all other controls are fly on rails unrealistic. its never a good sign for a VTOL control system when its overtly gyro controlled, even if it is. Yaw feels unconvincing.
I'd love to see this control system revamped in a more well implemented manor for the type of flying we see in TESB where it feels more aerodynamically influenced than arcade style predicted
oars
Masterpiece
Disable wheel rims plz
Make a nuke
Always works for me
faster than my points as of late
Tag me on an unlisted post, I’ll see if I can fix it
Bring back tournaments
We approve
I based my first posted craft on this and it deserves a spotlight
the first of many
it almost brings me to tears
still want to do this four years later
Sorry to spoil all the previous comments singing the praises of the driving model, but the fact that it’s not even 1:1 scale takes me out of it. Would you want to collaborate or releasing an update? The model itself is nearly perfect
(Also, a handbrake and more suspension travel is needed for any off-road performance as a rally car)
I love aero effect
T
Please support on MacOS
The textures are missing
800 upvotes!
No actually I can barely see the crafts
January 7th is not enough time
Tanks are boring.
Build one of Burt Rutan’s designs
🎹
🗝 @jamesPLANESii
🔑
Looks nice, it could use more contrast with AN 8B or something, and some reflections with an eraser
"Challenges / Contests should use this tag"
We have a big deal with hulu @SheriffHackdogMCPE
Let me know when you have some test footage and send it to me. I am an experienced editor and colorist in Davinci Resolve and I can’t give you some feedback @ACE1o7
IAS
How did you get those graphs?
If I search deep within my memory, I seem to recall SP used t have a replay service that was cancelled
This is a very good idea, it would affect the game performance though I think
Ask the Funky Trees Discord Server about that I think
Hey WNP78, I had an idea. What about a mod or in game feature to add graphs to the debug expressions? I don't imagine it would be difficult and would help tremendously!
Thanks,
-Chancey21
Yes
Kale role
Different classes like they used to be:
Unlimited (unlimited)
Limited (all stock and no floating parts etc)
🫖☕️🇬🇧💂♀️🏴
Excuses excuses
Where’s my springy springy @jamesPLANESii
I love the design but it doesn’t fly well
Try for a wing loading of closer to 4-5 for a realistic stall speed
Also try a propeller with 100 HP and a fixed pitch
Rock solid Landing Gear 😅
Flight performance 👌
This is a fine understanding of it. More correctly it involves giving the air pushed down by the wing something to compress against leading to higher pressure beneath the wing as well as lower drag @TheCrusader318
For auto balancing or cruise control, Proportional is rate of correction, integral is correction accuracy and derivative is over correction control basically @jamesPLANESii
It’s even awesomur than before but pardon me if I don’t consider it STOL
It does fly quite well although
AG1
doesn't full disable automatic AoA Correctiongood job getting the suspension right as well, lot's of people have it in their heads somehow to make suspension rock hard
I never could figure out why it is that people always decide to paint raptors with gloss shiny paint...