its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
#question does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)
@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
I noticed the trees have no lod distance at all, they should only render within ~1km to save on resources (I cannot drive in this at 30 fps lol)
also there are still some bumps in the road hitbox, particularly right after the first turn
its not the amount of drag points that cause lag, rather the amount of parts that have to make those calculations. i think somewhere in this topic i heard it has to do with the fact it constantly has to calculate each parts location with their drag (and some other variables probably) and if that calculation is reduced down to, say 10 parts out of 600 it will improve performance noticeably
+2if you want to make a drag model properly the best way ive figured out of doing it is to only enable drag calculations on wing parts, and use an airbrake part controlled with ft to do the rest
i've always thought the best way to do it is have user made forks of sp with tons of different versions kinda like linux, the game is end of life so it makes sense but the release of the source code is entirely up to the devs (and we shouldnt force them to)
+2make it 
+2THE ETERNAL WORM, THE INSECT OF THE TRIBE, THE LORD, THE WISDOM OF THE EARTH!
+2@SteveMoneyMan 11,661.5, its a pretty good game
+2@DatMaluchGuy19 trollshield is for blocking other users from you seeing them, server owners could always ban by ip
+2@Zaineman @nordoverman the vibration, or buffet is intentional (control base that only shakes the camera) as the real aircraft has a similar effect, caused by the way low pressure air travels over the top of the fuselage and interacts with the vertical tails. very few videos exist online of this but the vertical stabs flutter as a result of the vortices, something I will model in the full detail version later. I am considering toning the vibration down as it does make reading my silly little numbers pretty hard (and is jarring to say the least) when maneuvering like that
+2beware the pipeline
+2use the report function you gnarp gnap
+2@Mal0ne jes
+2@ColonelRelford oh yeah well one mans lamp is another mans frog howbout you Think about that one mister
+2@MrSilverWolf
+2
+2#question
does the switch part with the pivot style have an xml attribute to stop the animation/rotation of the part? the whole purpose of these types of switches is to select more than two options, and there is a way to make it do that with a little bit of ft (i could work around the rotation but i just want to know if this is a thing. thanks)@LoneSpaceGaming in a dogfight, with sufficient speed a delta (like the mirage) has only one good turn, the rest is either good luck or the one good turn is used correctly and you win, "anything could beat this in a dogfight" like skill issue lmao
+2I do have em charts available for this type and I looked at them earlier to see if you were right, but the sustained turn rate and energy loss seemed to match somewhat closely to the chart so like idk dude like if you say anything can beat the mirage 3 in a dogfight that mostly means anything could beat you in a mirage 3
from post
+2@LUPIN no
+2@realSavageMan they take a long time also if you see my other builds i have done cockpits
+230°00'40.6"N, 89°55'16.6"W
+2SimpleIncels
+2tcasn't
+2its bust 😭
+2mhicels obbma
+2radar warning receiver using rgb light strips
+2The
+2more like isn't real
+2@BashiriShippers amungy
+2@100 100 more like 99
+2molar mass per cubic centimeter
+2man im dead
+2i am pretty sure this is @TheCatBaron 's ultralight instead with just wheels, you should credit the original build
+2@Yoursempai i bet you dont like bread you bread hater 👾👽
+2it doesnt have a
+2red
tail
@Mrgoofy shut UP you PRIMARY COLORED FOOL they are NOT all the same.
+2oh dear its happening again
+2skill issue
+2indeed
+2did yoiu know
+2@U2 b gatefd ful 🎨
+2gribby wiserd I am not give you 1000 robox 🚛
+2whats the matter afraid of beans
+2@BaconEggs INES IVOD DONOD DUFIA LOCE. 🎇
+2@MrSilverWolf FOpoop VIBO FORETERD ISL YYOIF
+2@MrSilverWolf NE JIADER MY HREA NG NT WROFKI
+2I noticed the trees have no lod distance at all, they should only render within ~1km to save on resources (I cannot drive in this at 30 fps lol)
+2also there are still some bumps in the road hitbox, particularly right after the first turn
rc group 😄
+2GONE WONG
+2more than just a
+2inch worm yeah he be inchin oh yeah iwnch worm ob yeah wooo yeah incgin worm
+2@everyone
+2