chat gpt of last year showed that with instruction could write ft pretty efficiently though you kinda have to know ft to make ai make ft thats good so its not worth it
@JustAN3 well I'm not sure what I can do because on all 3 of my devices (which I run high and low physics) that doesn't happen by default, though the shaking after a part is destroyed is just something sp does to everything
@Tingly06822 ~730, it will vary between variations like the ones that have no winglets or eyebrow windows will be something more like 690, not counting liveries with those numbers
@LunarEclipseSP keep in mind the only (or most) active mod is flying at the airlines and does not have the time nor patience to deal with this wbesite (its also full of annoying toddlers that make forums and stir up drama like this one for example)
@jerome4895 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
i used to run a craptop that did the same thing, the solution is to turn terrain quality to low which i believe makes the windmills static in some way. theres nothing about the terrain data or size that makes it laggy, just the windmills
u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
goo
+1@Orepublic southwest corner of snowstone
+1SO SAYETH, THE ROOM INCREASES!!
+1@PlaneFlightX sweet, hope your system will be easy to implement new locations since there is still more to come with The Items
+1i got that much time to SKEDADDLE!!!!
+1ayane
+1chat gpt of last year showed that with instruction could write ft pretty efficiently though you kinda have to know ft to make ai make ft thats good so its not worth it
+1annoying little KID ARRGHGHFH
+1@JustAN3 well I'm not sure what I can do because on all 3 of my devices (which I run high and low physics) that doesn't happen by default, though the shaking after a part is destroyed is just something sp does to everything
+1if you arent impulsive like i am go quality only but a good balance between the two is the fun zone
+1@dekanii the livery alone is 400 parts l;mao
+1@Mal0ne completely rebuilt, less parts and more gooder
+1i think i remember one of the devs saying multicrew isnt something theyre thinking about because of latency between players would cause issues
+1@Tingly06822 ~730, it will vary between variations like the ones that have no winglets or eyebrow windows will be something more like 690, not counting liveries with those numbers
+1lmfao
+1@rexzion um.,. maybe
+1@PlaneFlightX ah cool and for the ease of making stuff like that every runway in the mod is angled with whole numbers there are no decimals in sight
+1oh no
+1"discrimination of mobile players" made me laufh
+1@LunarEclipseSP keep in mind the only (or most) active mod is flying at the airlines and does not have the time nor patience to deal with this wbesite (its also full of annoying toddlers that make forums and stir up drama like this one for example)
+1report and move on
+1f111 gear
+1the t tauri ones be like: "no hablo hydrogen"
+1nice i have 2 cats they are named pepper and beans they are both morons
+1@jerome4895 take off from wright airport and fly heading 060, you should come across it after ~20-30 miles (i will make a map in the future but not for now)
+1@Salah001XTripleVage nope wrong that is actually just wrong i dont know how you could be more incorrect LOOK at the winglets.
+1@Rjenteissussy just low terrain, that makes the biggest differentsce
+1</soze> oueoueoueoueoueoueoueoue
+1i used to run a craptop that did the same thing, the solution is to turn terrain quality to low which i believe makes the windmills static in some way. theres nothing about the terrain data or size that makes it laggy, just the windmills
+1@MrSilverWolf zweem!!! bababababababa
+1WE ARE SO BARACK ! ! ! ! ! !
+1last chance to look at me hector
+1i do not think therefore i do not am
+1HELL (please notate it properly so the multiplication symbols dont do italics)
+1you poop you!!! sclap you freep!
+1the underground vehicle of the blood god!
+170nm below 10000 is a pipe dream for any phoenix shot
+1u should make a mod settings menu that allows disabling of particles & skid marks that stuff does actually nothing and it is so annoying to disable every time i load in
+1annoying LITTLE KID AUGHHHH
+1wow thats a neaat
+1nose section i wonder who made
it
@AshdenpawTG22 yes, that is the last major step for the lite version (current roadmap for development is something like flight modeling -> systems modeling & integration -> cockpit building & scripting -> polish & qa testing -> release)
+1duuude tha'ts crazy ur gonna be famus
+1are u that weird guy from the kamcord era of sp
+1HELP HELP HELP ME HELP
+1get up[ and VOTE
+1no
+1camp dooky stayn will never be the same
+1BaconEggs
+1vine boom
+1@Graingy yeah i was always disappointed by how less of a challenge it was to trap because of how much larger the ship is, this mod has one thats around 330m (not sure how to measure it
+1