@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
@YarisSedan A sytem like that would be possible by matching the ip addresses (which the mods can already do but they only use it as a last resort to confirm if an account is an alt) but unfortunately, VPN can circumvent even that (hence why mods dont use this too often)
I believe the only solution (and this might be an unpopular solution) would be to add a feature to the game itself where upon purchasing a copy, it generates a unique ID for that copy of the game and this ID would be required for registration (it would be matched against some kind of database so people can't just make one up). This way, mods or even an automated system like the one you described, could easily check if two registered accounts used the same ID for registration thus determine whose alt an account is.
This would probably also deny players with pirated copies from interacting on the website (or, it would turn into an "I'm Spartacus" situation where all the players who use pirated copies would share the same ID) but it would make the website a bit more secure (it would probably also deny all those virus link bots). There would probably be ways to circumvent even this because every system has flaws but it would still somewhat reduce the number of alt related issues. I dont think Jundroo would make something like this tho, because of multiple reasons
@TheOfficalMarylander the website already has a system in place that stops accounts below a specific point number (30 points iirc) from upvoting posts (to prevent upvote farming) so I guess they could tweak that system to get it the way that you described. Im definitely in favour of it.
Posting teasers as builds is mostly problematic because in this case, it's violating the "misleading thumbnail" rule as you are just uploading a cockpit part but have a full plane on your thumbnail.
As others have already suggested here, posting teasers as forums or videos would be better.
@126 I'm not planning to build too many of these as cars don't interest me that much, but this project was very refreshing after building so many ships (and it only took like a week to finish) so there will probably be a few more cars from time to time:)
The ship looks absolutely magnificent. The immaculate detail work immediately stands out. The ship handles well on the ocean mod an the weaponry is very easy to use
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is extremely well detailed, down to the inclusion of a fully built bow crest as well as full rigging. It even hase casemate doors that can open and close. The fuselage art naval flag on the stern was beautifully made as well.
The only thing I missed was the addition of railings.
- Features (18/20):
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The guns are auto-aimed and very accurate. I also liked that they get disabled when the target is out of their firing arc.
I really liked the added feature of some of the casemate guns being retractable, with the bow mounted ones even having doors that close on them
There is also a small bridge interior with the steering wheel as well as an open platform with the EOT. Unfortunately, neither are usable but they are nice details.
- Build Quality (10/10):
The build is clearly made with very high effort, the hull is perfectly smooth and well built. The builer used tons of creative, part saving solutions, I was amazed at how genius some of them were.
- Performance (20/20):
The ship handles very well, even on the ocean mod. The use of custom propellers and rudder based steering was very appreciated. The handling of the ship feels realistic (with an accurate maximum speed) but still fun to use.
The auto-aimed weaponry is very easy to use and does the job perfectly.
- Description and Information (15/15):
The description is just perfect. The length of it great, it features a lot of information but not too much to become boring. Thereare also a lot of images, including diagrams of the firing arcs, as well as a custom artwork of the ship being presented as a shipgirl
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
On first look, the build looks beautiful, it excellently captures the look of the real ship. The detail work is simply amazing. The accientally forgotten instructions however made it a bit hard to figure out the features.
However, it was compensated by some of those features such the the bridge interior, funnel smoke and the custom gun sound which were all awesome.
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is very well detailed, featuring railings, rigging, even anchor chains. I also appreciated the inlcusion of naval flags.
The only thing I think could have made it better is the addition of windows at least on the superstructure, but other than that, excellent job
- Features (17/20):
Unfortunately, the builder forgot to add the operational manual to the final upload and I was only able to obtain it after the end of the challenge.
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The main turrets even feature custom gun sounds using jet engines which was a very nice detail.
Unfortunately, the builder seems to have forgotten to double check every weapon system: Some of the torpedo tubes have random activation groups added to them, while some of the tertiary cannons have accidental attachments, making them unable to rotate
The use of custom built propellers and actual rudder based steering was very welcome and works quite well.
A full bridge interior is also built and while the equipment in there can't be used, it does a great job at immersion. Speaking of interiors, the ship also has a simple gun reticle for aiming the guns which was also very nice.
I also really appreciated the funnel smoke made using rockets, a very nice and creative detail.
- Build Quality (8/10):
The ship is excellently built, with the creator using quite a few part saving methods which I really appreciated. I could hardly find any places where there could be more parts saved.
Unfortunately, the builder didn't carefully test the ship before publishing, which led to mistakes being left in, such as the missing operation manual, the random AGs on the torpedoes or the stuck tertiary cannons.
- Performance (17/20):
The vessel handles very nicely overall, and while it has a bit of a rough launch on the ocean mod, after it settles, it sails well on it.
Steering is very smooth and thanks to the addition of a wave dampening system, the ship even slightly rolls during sharp turns which was nice to see
Unfortunately, the build seems to exceed the maximum speed of the real ship by a lot, which is not very accurate.
The weaponry is rather easy and fun to use as well, minus the stuck cannons that occasionally blow up the ship.
- Description and Information (10/15):
The description lacks any screenshots or photos but has an okay length overall, the screnshots would have made it better tho both in terms of look and length. The inclusion of the controls in the descirption would have also been useful, that way the entry wouldnt have lost points for that.
The ship has a rather unique design and appears to be based on the real life Brandenburg-class pre-dreadnoughts with some creative liberties taken and a fictional lore being built around it.
The turning was just unusably slow and I was saddened to see that the builder forgot to enable smoothing, which made an otherwise very well built tumblehome hull a bit less appealing. I also noticed some uncredited parts used.
- Design/Accuracy (13/15):
As mentioned, the ship is based on the Brandenburg-class with some changes and is overall very authentic.
The only problem is that the borrowed anchors are a bit too large.
- Details (12/15):
The build has okay detailing, nothing too fancy tho there are some great parts such as the finely built bow crest or the well detailed falgs. The decks have good detail work, the rigging is pretty minimal but it's there, the railings only on the upper decks and are completely absent from the main deck and there is an almost empty bridge interior.
The funnel smoke and the flags waving where also nice details as well as the crane hooks swinging on actual winches.
- Features (10/20):
The ship has all weapons usable, including the main and secondary cannons as well as the torpedo tubes.
The build features a system that allows the turrets to be trained to either side and then manually adjusted once they are there, which I think was a celver solution without having to use a complicated FT syncing system.
There is an almost empty bridge interior with a ship's wheel that isn't even correctly set up as the ship turns to the opposite direction than which the wheel was turned to.
- Build Quality (7/10):
The builder did try to use some good part saving solutions including slicing for the railings or labels used for the portholes and ladders.
The builder forgot to enable smoothing on the hull which was a real shame because the tumblehome looks great but seeing the individual segments ruins the illusion a bit. this also applies to the vertical fuselages at the bow and stern which would have looked much better with smoothing.
Upon checking the flags, I noticed that the creator was rather wasteful with parts on them, they could have been solved much more efficiently.
- Performance (12/20):
The ship needs a bit of time to speed up but it's really on the edge between too slow and acceptable so I'll put it to acceptable. The steering however is unusably slow, I'd have to sail around the entire vanilla map just to make a 360 turn.
The guns' traverse rate was okay, a good balance between realistic and usable, but the reload time was once again way too slow to be enjoyable, even if it was done for realism.
It handles okay on the ocean mod but only at low waves as higher waves disable the propellers so it's hard to gain any speed.
- Description and Information (12/15):
The description is very informative with a full lore and history written for the ship, however I feel like it's too long, it's almost a wikipedia page worth of information which I believe would have worked better if the creator put all the history part into a document and given a link for it while the description itself would have only included a brief summary of it.
The screenshots are great.
Additional Points (-3, +0):
-3 for not giving credit for the ship's wheel and the anchors
The ship has every element to look like a proper pre-dreadnought, but I feel like the builder went a bit overboard with the chubbyness. The build is soo wide and short that it feels more like a toy or an eggship than an actual vessel.
Other than that, the ship looks pretty okay, adequate detailing and the controls are clear and easy to use as well.
- Design/Accuracy (11/15):
As mentioned, the ship's thickness is a bit too much, however, other features such as the tumblehome hull, weapon placement, the look of the superstructure and so on seem to well representing the design of pre-dreadnoughts.
My only other criticims would be the slanted funnel tops as that was not really a thing in this era of warships
I also couldn't find any real life examples of 4 screw pre-dreadnoughts but I found some with 3 screws so I'm willing to accept this as reasonable.
- Details (9/15):
The ship has pretty minimal details overall, tho there are a few nice things such as the individually modeled chain pieces (albeit the chains themselves make no sense as they don't lead to any hawse hole or anchor, they seem to bge just connecting a few capstans)
The builder also included some portholes too, as well as windows on the superstructure and even flags on the masts.
- Features (7/20):
There are usable main, secondary and tertiary guns on the vessel and nothing else.
Propulsion is solved with jet engines and steering with a gyro, not very great.
- Build Quality (4/10):
The build is not very efficient with parts. I was very suprised to see vtol nozzles still being used for port holes, it being a very old and outdated techniqe. The hull's parts dont flow into each other smoothly either.
There is not much else to say about it.
- Performance (13/20):
The vessel is easy to handle, I found no problem with any of controls, they are easy to understand and use. Speed and turning are good as well, they are not too fast or too slow.
Unfortunately, the ship couldn't handle the ocean mod well, it was rather bouncy
- Description and Information (15/15):
The description was pretty great. It features a lot of informaton such as a history section, controls and a ton of screenshots, inlcuding ones that are edited to look like old photographs. The length of it was pretty good as well and some formatting was done too to make it more easily readable.
Additional Points (-0, +3):
+3 for the effort of building the ironclad ship after which this one was named
@DatFiat126Fan19 It's a very unkown ship (I mean, the only reason I know about it is because of wows too) and it seems my teaser post wasn't enough to get people interested before the post
@theNoobCountry2withM1911 this has been said a million times before, nobody got hacked. One user deleted their account, and a few others got theirs banned around the same time, then a bunch of clueless users started spreading this misinformation about hacking, but it's not what happened.
If it's supposed to be Hungarian, why did you make it with Bulgarian markings? (the flag on the tail and the roundels on the fuselage and wings are Bulgarian)
I'd like to ask for the same permission as Ayanon. I'm not certain if I'd make any public builds with it, but I'd definitely like to build a few ships using these codes for personal use or maybe for teaser videos, is that okay? I'd give credit to you on any public post of course
@BrieCheese Did you use the cockpit from this post? If not, no problem, I'll just ask a moderator to make it a successor to this post. Also no need to tag me there, just drop a comment here when you are finished uploading and I'll check out your profile to find it
@BrieCheese It's bit complex Funky Tree system. It would be a bit long to explain it here
Do you have discord account perhaps? in the Port SP server I have a detailed guide to it. (invite link)
@Mousewithamachinegun122 Yup, a lot has happened since then, but I'm quite proud of my first year (as I am of most of the years of my SP work), I reached a lot of achievements
@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
+1@YarisSedan Welp, I couldnt find anything about it, sorry:(
+1@YarisSedan One last thing, do you happen to remember what the title of the post was?
+1@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
+1@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
+1@TemporaryReplacement Yes, I'd like to stay on the tag list
+1@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
+1@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
+1Looks very nice! Great job!:D
+1@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
+1Requested tags:
+1@Pnut
@ShiroNeko
@spectre118
@YarisSedan A sytem like that would be possible by matching the ip addresses (which the mods can already do but they only use it as a last resort to confirm if an account is an alt) but unfortunately, VPN can circumvent even that (hence why mods dont use this too often)
+1I believe the only solution (and this might be an unpopular solution) would be to add a feature to the game itself where upon purchasing a copy, it generates a unique ID for that copy of the game and this ID would be required for registration (it would be matched against some kind of database so people can't just make one up). This way, mods or even an automated system like the one you described, could easily check if two registered accounts used the same ID for registration thus determine whose alt an account is.
This would probably also deny players with pirated copies from interacting on the website (or, it would turn into an "I'm Spartacus" situation where all the players who use pirated copies would share the same ID) but it would make the website a bit more secure (it would probably also deny all those virus link bots). There would probably be ways to circumvent even this because every system has flaws but it would still somewhat reduce the number of alt related issues. I dont think Jundroo would make something like this tho, because of multiple reasons
@YarisSedan Oh, well I missed that particular one but it just further proves how common of a problem this is
+1@YarisSedan Not sure which incident you mean because I've seen multiple in the past few months lol
+1Well, this was a surprise but a welcome one!
+1Üdv újra itt, jó látni hogy visszatértél:D
@Zanedavid I'm glad you like it:)
+1@TheOfficalMarylander the website already has a system in place that stops accounts below a specific point number (30 points iirc) from upvoting posts (to prevent upvote farming) so I guess they could tweak that system to get it the way that you described. Im definitely in favour of it.
+1Posting teasers as builds is mostly problematic because in this case, it's violating the "misleading thumbnail" rule as you are just uploading a cockpit part but have a full plane on your thumbnail.
+1As others have already suggested here, posting teasers as forums or videos would be better.
@PlaneFlightX Thank you!
+1Requested tags:
+1@Marulk
@126
@TheNewSPplayer
@TTL Thanks, Im glad you liked my builds:)
+1@126 I'm not planning to build too many of these as cars don't interest me that much, but this project was very refreshing after building so many ships (and it only took like a week to finish) so there will probably be a few more cars from time to time:)
+1E
+1Official evaluation
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
Total: 100
+1Official evaluation
Additional Points (-0, +2):
+2 for the funnel smoke
Total: 87
+1Official evaluation
Additional Points (-3, +0):
-3 for not giving credit for the ship's wheel and the anchors
Total: 66
+1Official evaluation
Additional Points (-0, +3):
+3 for the effort of building the ironclad ship after which this one was named
Total: 65
+1@tirpitz0309 I mean, if you want to keep a list of the planes you liked, just add them to your favourites list, so you can access them later
+1@DatFiat126Fan19 It's a very unkown ship (I mean, the only reason I know about it is because of wows too) and it seems my teaser post wasn't enough to get people interested before the post
+1@Zhixunlin23 I might, I have some plans but Im also horrible at executing my plans xd
+1but I'll try, I have few things in cooking
@LunarEclipseSP yup, that was intentional:)
+1Requested tag:
+1@DatFiat126Fan19
@theNoobCountry2withM1911 this has been said a million times before, nobody got hacked. One user deleted their account, and a few others got theirs banned around the same time, then a bunch of clueless users started spreading this misinformation about hacking, but it's not what happened.
+1fyi I talked to SGB on discord, he is temp banned
+1If it's supposed to be Hungarian, why did you make it with Bulgarian markings? (the flag on the tail and the roundels on the fuselage and wings are Bulgarian)
+1*cries in freedom* so democratic
+1Give this man a job at Jundroo as the map maker for SP2, right now!
+1@Seeras Could you please make this a successor of this post?
+1I'd like to ask for the same permission as Ayanon. I'm not certain if I'd make any public builds with it, but I'd definitely like to build a few ships using these codes for personal use or maybe for teaser videos, is that okay? I'd give credit to you on any public post of course
+1T for these AI-auto-aim ships
+1@BrieCheese Did you use the cockpit from this post? If not, no problem, I'll just ask a moderator to make it a successor to this post. Also no need to tag me there, just drop a comment here when you are finished uploading and I'll check out your profile to find it
+1@BrieCheese It's bit complex Funky Tree system. It would be a bit long to explain it here
+1Do you have discord account perhaps? in the Port SP server I have a detailed guide to it. (invite link)
@BrieCheese Good luck! there is not much time left so you gotta hurry, but Im looking forward to your entry:)
+1@Speedhunter Ooooh that sounds very cool, and a very difficult hull too. I'm looking forward to it!
+1@Speedhunter Of course! Only one and a half months left tho, so you gotta hurry. Good luck!
+1@DatTrainAndCarGuy19 Thanks mate, you cool!:)
+1@Mousewithamachinegun122 Yup, a lot has happened since then, but I'm quite proud of my first year (as I am of most of the years of my SP work), I reached a lot of achievements
+1@Mousewithamachinegun122 I quickly counted all that I could find: together with you, 6 people commented it so far
+1@Mousewithamachinegun122 I've added that thing to my bio in like 2018 iirc but only a handful of people commented it so far, like 4 or 5 at most
+1@Mousewithamachinegun122 Thanks mate, you are cool:)
+1