Those comments are gone now. The website recently has become slower at removing content (probably a measure to make it less hard on the servers or something), I have seen several cases of plane- and forum posts recently where they were still accessible but already had the "Removed" label on them (and these posts were certainly removed by human moderators because I even saw the comments that the moderator left on them). Then a few minutes later, they were inaccessible.
So no, this is not the automoderator's issue (Andrew and the devs even explicitly stated that the automoderator will not remove anything, it will only flag potentially problematic content, but it's still the actual human moderators who do the removing), it's simply the website working somewhat slower (Im assuming it's by design, because otherwise everything else would be slower as well)
Edit: looks like it wasn't by design but an actual issue, my bad there
@RamboJutter Thank you! I'm glad you like it. I put a lot of effort into this and since this was a very small ship, I could affort to put even more extra details (check the kitchen below the bridge hehe). Many of the features like the walker guy are actually the result of small improvements over multiple projects in the past (for example the walker itself was first introduced on my Titanic Museum and then I kept adding small improvements to it on later builds. The idea to make figures that actually move like they are doing something is also a thing I first did many years ago on my Willy's MB and my Bf-109 builds). The book was necessary becuase this ship doesn't have a traditional engine order telegraph like other ships do so I had to find a creative way to allow the player to use the engines without actually having to use the VTOL slider because I'm aiming to make all my recent ships to be completely usable without needing any of the game's UI. If you turn off the UI with F9, you are still able to use all the features of the ships. Thanks for the support mate:)
@RamboJutter Ah I see, thanks for the heads up. He is a pretty strange fellow then, looks like he is trying to speed run to get a perma ip ban lol. But Im glad that his strange "hobby" at least brought my build to your attention:)
@LunarEclipseSP Also thanks for the quick summary:) let's hope the mods will deal with him soon
@LunarEclipseSP yup, launched in 1872, she was the first monitor type ship in Europe (she was directly inspired by the USS Monitor)
and fun fact, she is still around to this day
It can be done using XML editing. I'm not sure if it's possible on mobile (it probably is) but on PC, if you open the XML file of the build, at the very end of the file there are the lines of the color slots, you can simply copy and paste as many as you want below, then save the XML and reload the build in your designer and voila, there are more color slots.
While I'm not interested in building the thing in SP, I feel the need to correct/explain some details regarding the real ife project:
Titanic II is most likely never gonna happen, or even if it will, it'll certainly not happen by 2027. Clive Palmer (the guy behind the project) first announced it all the way back in 2012, and back then, 2016 was the projected launch date and it kept being delayed ever since due to constant financial difficulties. So that 2027 sailing date is unlikely to happen either. The closest we every got to an actual 'Titanic II' was the Romandisea Titanic, a static replica (the emphasis is on "static", this thing would have sat stationary inland, in a man-made lake, far from the actual ocean) that was to be built in a planned theme park in China. They completed most of the hull but iirc that one is also pretty abandoned at this point.
@Dissent3R It's lowkey one of the best, most detailed maps for cars and such, I hope SP2 will have at least one city that is at least close to as detailed as that mod
@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
@YarisSedan A sytem like that would be possible by matching the ip addresses (which the mods can already do but they only use it as a last resort to confirm if an account is an alt) but unfortunately, VPN can circumvent even that (hence why mods dont use this too often)
I believe the only solution (and this might be an unpopular solution) would be to add a feature to the game itself where upon purchasing a copy, it generates a unique ID for that copy of the game and this ID would be required for registration (it would be matched against some kind of database so people can't just make one up). This way, mods or even an automated system like the one you described, could easily check if two registered accounts used the same ID for registration thus determine whose alt an account is.
This would probably also deny players with pirated copies from interacting on the website (or, it would turn into an "I'm Spartacus" situation where all the players who use pirated copies would share the same ID) but it would make the website a bit more secure (it would probably also deny all those virus link bots). There would probably be ways to circumvent even this because every system has flaws but it would still somewhat reduce the number of alt related issues. I dont think Jundroo would make something like this tho, because of multiple reasons
@TheOfficalMarylander the website already has a system in place that stops accounts below a specific point number (30 points iirc) from upvoting posts (to prevent upvote farming) so I guess they could tweak that system to get it the way that you described. Im definitely in favour of it.
Posting teasers as builds is mostly problematic because in this case, it's violating the "misleading thumbnail" rule as you are just uploading a cockpit part but have a full plane on your thumbnail.
As others have already suggested here, posting teasers as forums or videos would be better.
@126 I'm not planning to build too many of these as cars don't interest me that much, but this project was very refreshing after building so many ships (and it only took like a week to finish) so there will probably be a few more cars from time to time:)
The ship looks absolutely magnificent. The immaculate detail work immediately stands out. The ship handles well on the ocean mod an the weaponry is very easy to use
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is extremely well detailed, down to the inclusion of a fully built bow crest as well as full rigging. It even hase casemate doors that can open and close. The fuselage art naval flag on the stern was beautifully made as well.
The only thing I missed was the addition of railings.
- Features (18/20):
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The guns are auto-aimed and very accurate. I also liked that they get disabled when the target is out of their firing arc.
I really liked the added feature of some of the casemate guns being retractable, with the bow mounted ones even having doors that close on them
There is also a small bridge interior with the steering wheel as well as an open platform with the EOT. Unfortunately, neither are usable but they are nice details.
- Build Quality (10/10):
The build is clearly made with very high effort, the hull is perfectly smooth and well built. The builer used tons of creative, part saving solutions, I was amazed at how genius some of them were.
- Performance (20/20):
The ship handles very well, even on the ocean mod. The use of custom propellers and rudder based steering was very appreciated. The handling of the ship feels realistic (with an accurate maximum speed) but still fun to use.
The auto-aimed weaponry is very easy to use and does the job perfectly.
- Description and Information (15/15):
The description is just perfect. The length of it great, it features a lot of information but not too much to become boring. Thereare also a lot of images, including diagrams of the firing arcs, as well as a custom artwork of the ship being presented as a shipgirl
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
On first look, the build looks beautiful, it excellently captures the look of the real ship. The detail work is simply amazing. The accientally forgotten instructions however made it a bit hard to figure out the features.
However, it was compensated by some of those features such the the bridge interior, funnel smoke and the custom gun sound which were all awesome.
- Design/Accuracy (15/15):
I didn't find any notable inaccuracies compared to the real ship.
- Details (14/15):
The ship is very well detailed, featuring railings, rigging, even anchor chains. I also appreciated the inlcusion of naval flags.
The only thing I think could have made it better is the addition of windows at least on the superstructure, but other than that, excellent job
- Features (17/20):
Unfortunately, the builder forgot to add the operational manual to the final upload and I was only able to obtain it after the end of the challenge.
The build has all weaponry of the vessel being usable, including all calibers of guns as well as the torpedo tubes. The main turrets even feature custom gun sounds using jet engines which was a very nice detail.
Unfortunately, the builder seems to have forgotten to double check every weapon system: Some of the torpedo tubes have random activation groups added to them, while some of the tertiary cannons have accidental attachments, making them unable to rotate
The use of custom built propellers and actual rudder based steering was very welcome and works quite well.
A full bridge interior is also built and while the equipment in there can't be used, it does a great job at immersion. Speaking of interiors, the ship also has a simple gun reticle for aiming the guns which was also very nice.
I also really appreciated the funnel smoke made using rockets, a very nice and creative detail.
- Build Quality (8/10):
The ship is excellently built, with the creator using quite a few part saving methods which I really appreciated. I could hardly find any places where there could be more parts saved.
Unfortunately, the builder didn't carefully test the ship before publishing, which led to mistakes being left in, such as the missing operation manual, the random AGs on the torpedoes or the stuck tertiary cannons.
- Performance (17/20):
The vessel handles very nicely overall, and while it has a bit of a rough launch on the ocean mod, after it settles, it sails well on it.
Steering is very smooth and thanks to the addition of a wave dampening system, the ship even slightly rolls during sharp turns which was nice to see
Unfortunately, the build seems to exceed the maximum speed of the real ship by a lot, which is not very accurate.
The weaponry is rather easy and fun to use as well, minus the stuck cannons that occasionally blow up the ship.
- Description and Information (10/15):
The description lacks any screenshots or photos but has an okay length overall, the screnshots would have made it better tho both in terms of look and length. The inclusion of the controls in the descirption would have also been useful, that way the entry wouldnt have lost points for that.
Amazing work!
+1@ShirakamiShimada Should I find the time for it, I'll try to do my best mate o7
+1@WNP78 Oh I see, understandable.
+1@YarisHatchback Yes his and TheLatentImage's moderator badge was removed around the time when crazyplaness was promoted to moderator.
+1Those comments are gone now. The website recently has become slower at removing content (probably a measure to make it less hard on the servers or something), I have seen several cases of plane- and forum posts recently where they were still accessible but already had the "Removed" label on them (and these posts were certainly removed by human moderators because I even saw the comments that the moderator left on them). Then a few minutes later, they were inaccessible.
So no, this is not the automoderator's issue (Andrew and the devs even explicitly stated that the automoderator will not remove anything, it will only flag potentially problematic content, but it's still the actual human moderators who do the removing), it's simply the website working somewhat slower (Im assuming it's by design, because otherwise everything else would be slower as well)
Edit: looks like it wasn't by design but an actual issue, my bad there
+1Amazing work as always!
+1@Fiat133 I specialize in ships, you mostly build cars and trains, I don't think I can provide valuable feedback for those.
+1@50CalChicken Andrew's pinned top comment here says the mobile release will come in 2026
+1I have been using flickr for years now, I had no problem with it so far so maybe give that one a try
+1@PapaKernels I can tell by the screenshots that it was certainly worth it.
+1@RamboJutter Thank you! I'm glad you like it. I put a lot of effort into this and since this was a very small ship, I could affort to put even more extra details (check the kitchen below the bridge hehe). Many of the features like the walker guy are actually the result of small improvements over multiple projects in the past (for example the walker itself was first introduced on my Titanic Museum and then I kept adding small improvements to it on later builds. The idea to make figures that actually move like they are doing something is also a thing I first did many years ago on my Willy's MB and my Bf-109 builds). The book was necessary becuase this ship doesn't have a traditional engine order telegraph like other ships do so I had to find a creative way to allow the player to use the engines without actually having to use the VTOL slider because I'm aiming to make all my recent ships to be completely usable without needing any of the game's UI. If you turn off the UI with F9, you are still able to use all the features of the ships. Thanks for the support mate:)
+1looks great! T
+1@RamboJutter Ah I see, thanks for the heads up. He is a pretty strange fellow then, looks like he is trying to speed run to get a perma ip ban lol. But Im glad that his strange "hobby" at least brought my build to your attention:)
+1@LunarEclipseSP Also thanks for the quick summary:) let's hope the mods will deal with him soon
@LunarEclipseSP yup, launched in 1872, she was the first monitor type ship in Europe (she was directly inspired by the USS Monitor)
+1and fun fact, she is still around to this day
It can be done using XML editing. I'm not sure if it's possible on mobile (it probably is) but on PC, if you open the XML file of the build, at the very end of the file there are the lines of the color slots, you can simply copy and paste as many as you want below, then save the XML and reload the build in your designer and voila, there are more color slots.
+1@MosquitowithaMachineGun Blue Star Line (the new one that was founded in 2012, not the original one, founded in 1911) is Clive Palmer's company
+1While I'm not interested in building the thing in SP, I feel the need to correct/explain some details regarding the real ife project:
+1Titanic II is most likely never gonna happen, or even if it will, it'll certainly not happen by 2027. Clive Palmer (the guy behind the project) first announced it all the way back in 2012, and back then, 2016 was the projected launch date and it kept being delayed ever since due to constant financial difficulties. So that 2027 sailing date is unlikely to happen either. The closest we every got to an actual 'Titanic II' was the Romandisea Titanic, a static replica (the emphasis is on "static", this thing would have sat stationary inland, in a man-made lake, far from the actual ocean) that was to be built in a planned theme park in China. They completed most of the hull but iirc that one is also pretty abandoned at this point.
cute lil boat! T
+1woah this is super useful! great job!
+1Beautiful work mate! T!
+1T! This is crazy impressive, brilliant job
+1man, I dread the Atlanta in WT, it just keeps shooting and starting new fires on my ships until I burn down. great work!
+1Beautiful ship mate! I especially like that you put in the extra effort for that last screenshot, nice job!
+1Looks great! nice job:D
+1@Dissent3R It's lowkey one of the best, most detailed maps for cars and such, I hope SP2 will have at least one city that is at least close to as detailed as that mod
+1@LunarEclipseSP I initially had the idea to make this to be a sheriff car speicfically because of Cars but in the end I liked the highway patrol idea more. As for the Mercury 8 Coupe, for now I'm only doing ficitonal cars (with the exception of one planned car) albeit strongly inspired by real cars (for example, this one was mostly inspired by the Ford Crestline). Unfortunately, I dont find the look of the Mercury 8 Coupe too appealing to build something based on it, sorry:(
+1@YarisSedan Welp, I couldnt find anything about it, sorry:(
+1@YarisSedan One last thing, do you happen to remember what the title of the post was?
+1@YarisSedan Alright, I think we can start off with the lead, but keep in mind, the chance of anyone having that saved is very close to zero, but we might be able to locate at least an archive fo the post, hopefully. I'll comment again when I find anything
+1@Lwillswith2sentryguns The police version currently stands at 546 parts and the final part count will most likely be around that as well because there is not much left to add
+1@TemporaryReplacement Yes, I'd like to stay on the tag list
+1@PapaKernels The disabled hinges serve as a wave dampening system, to make sailing on the ocean mod smoother, I explained the idea of it in detail in this comment. ShiroNeko came up with this system and I have been using it since my Borodino
+1@ThomasRoderick Yes, but my depth charges dont go that deep iirc. Or is it not working for you? (for the record, I only tested it on the ocean mod and it worked fine there, I'll test it on the vanilla water when I get home)
+1Looks very nice! Great job!:D
+1@ThomasRoderick Thanks:) the depth charges are just cannon parts with very low muzzle velocity and custom projectile lifetime to make them explode exactly at the right time and depth
+1Requested tags:
+1@Pnut
@ShiroNeko
@spectre118
@YarisSedan A sytem like that would be possible by matching the ip addresses (which the mods can already do but they only use it as a last resort to confirm if an account is an alt) but unfortunately, VPN can circumvent even that (hence why mods dont use this too often)
+1I believe the only solution (and this might be an unpopular solution) would be to add a feature to the game itself where upon purchasing a copy, it generates a unique ID for that copy of the game and this ID would be required for registration (it would be matched against some kind of database so people can't just make one up). This way, mods or even an automated system like the one you described, could easily check if two registered accounts used the same ID for registration thus determine whose alt an account is.
This would probably also deny players with pirated copies from interacting on the website (or, it would turn into an "I'm Spartacus" situation where all the players who use pirated copies would share the same ID) but it would make the website a bit more secure (it would probably also deny all those virus link bots). There would probably be ways to circumvent even this because every system has flaws but it would still somewhat reduce the number of alt related issues. I dont think Jundroo would make something like this tho, because of multiple reasons
@YarisSedan Oh, well I missed that particular one but it just further proves how common of a problem this is
+1@YarisSedan Not sure which incident you mean because I've seen multiple in the past few months lol
+1Well, this was a surprise but a welcome one!
+1Üdv újra itt, jó látni hogy visszatértél:D
@Zanedavid I'm glad you like it:)
+1@TheOfficalMarylander the website already has a system in place that stops accounts below a specific point number (30 points iirc) from upvoting posts (to prevent upvote farming) so I guess they could tweak that system to get it the way that you described. Im definitely in favour of it.
+1Posting teasers as builds is mostly problematic because in this case, it's violating the "misleading thumbnail" rule as you are just uploading a cockpit part but have a full plane on your thumbnail.
+1As others have already suggested here, posting teasers as forums or videos would be better.
@PlaneFlightX Thank you!
+1Requested tags:
+1@Marulk
@126
@TheNewSPplayer
@TTL Thanks, Im glad you liked my builds:)
+1@126 I'm not planning to build too many of these as cars don't interest me that much, but this project was very refreshing after building so many ships (and it only took like a week to finish) so there will probably be a few more cars from time to time:)
+1E
+1Official evaluation
Additional Points (-0, +3):
+3 for the effort of building a Borodino-class from scratch just for the sake of a screenshot in the distance
Total: 100
+1Official evaluation
Additional Points (-0, +2):
+2 for the funnel smoke
Total: 87
+1