As opposed to my initial plans, I will probably not be able to finish the mobile friendly version of the ship by the planned release date (14th of April). It will be finished sometime, but you will have to wait a little. I'm sincerely sorry about this, but I feel burnt out a bit recently, and I just can't force myself to play the game for longer than 10 minutes. I will keep working on the mobile friendly version bit by bit, but it will need some time. Sorry again
@enzoBoeing757 No, I don't think of it as competition either. Our builds had different goals: yours was to make a very good mobile friendly replica while mine was to make it as detailed and accurate as possible, no matter the part count. Make sure to tag me on your build when you release it tho.
Also if you have a discord, we'd be happy if you joined us at Port SP. It's a discord server dedicated to ship building in SP. We help each other there, show off our builds etc etc, just click on the name if you are interested :)
@enzoBoeing757 Oh yeah definitely. I plan to build a mobile friendly version of mine too, but I've seen some screenshots of yours and it looks amazing too, especially for a build made on mobile!
In short:
She was a very talented female user who had some issues with the fact that the community modified her builds because she didn't want it: she had her reasons but the most important one was that all her builds were "electric" (meaning they did not use any fuel in the game to operate) and many beginner users would often put regular engines on them, which she found disrespectful because she wanted her builds to be eco-friendly.
She also had some other personal problems but let's not get into those, it's a very long story. Also the fact that she revealed herself to be a girl which caused a lot of simping and unwanted attention towards her by many users. So after quite some drama she left the community for good.
@WolfHunter9111 It's not like I'm gonna read it 'cause I'm not into these kinds of stuff, but I satisfied my curiosity and it really wasn't as bad as you said it'd be.
@Kthepersonorguy I finally found the sauce, thanks to another post made by WolfHunter9111. Both this build and another build made by him are depicting a weird, disturbing hentai manga called "Metamorphosis" (also called "Emergence"). Mystery solved, case closed
As others said already, mod support is not possible on iOS and Android anymore and there is nothing Jundroo can do about that apart from implementing mods into the game as vanilla features. "Why don't you make small updates with the integration of major mods"
They did:
Overload
Fine Tuner
Glass
Cannon
Blueprints
and there are probably more that I'm forgetting about
These used to be mods, but Jundroo implemented them so that everyone can use them. Between two whining-for-mods posts, you could at least give them some appreciation for that effort.
Many mods are also often very unstable and can cause crashes even on PC (for example the Tracks2 mod crashed my old laptop multiple times in the past), so imagine what would they do on some of the more potato mobile devices. Then we'd get another wave of whining to Jundroo that "mah phone is crashing, Andrew fix da game!".
To properly implement these, Jundroo would first have to fix them and make them stable enough to match the SP's level of quality. Needless to say, this'd be a huge task to do and certainly not an easy one.
And then comes the problem of which mods to implement? To quote you "Funky Trees are cool, but not what I really wanted.", but others did, you may be wishing for Tracks2 or some other mod, but then there are others who don't care about those just like how you don't care about FT.
So, naturally, Jundroo has to select which are the features that have the widest range of usability: FunkyTrees and Fuselage Cutting is exactly this, perfect features to be used for many many things. Meanwhile, Tracks2 could only be used for a single purpose and that purpose is not really related to aircraft either (and no matter how great of a sandbox SP is and how many possibilities there are in it, the primary scope of the game is still aircraft building), so Tracks2 should be around the last mods to be implemented.
TL;DR
- Mods are not possible to add on iOS and Android (and Jundroo can't do anything about it)
- They did implement some mods into the game
- They can't implement every single mod because it'd be very hard and not worth the effort
- They need to be selective about the stuff they add: They are focusing on features that are widely usable and are related to aircraft in some way (afterall, the game is called simplePLANES)
@Starwarsboi170707 Well, the plan is to release them around the same time, and so far it seems I will be able to pull that off, but I don't want to make any promises
@realSavageMan oh what a shame it was deleted, I would have loved to see it. I too did a video using the Titanic soundtrack already besides this one, it was my Titanic wreck diving video
The final build will be released next month.
Comment "O" or "Olympic" to be tagged on the final release (if you write 'T', you won't be tagged)
The full part count is 4414 but a lower detail mobile friendly version is also in the works so don't worry about this part count.
Some of the features:
- High level of detail
- Detailed, Functional, VR Friendly bridge (also works with mouse inputs)
- Realistic propellers
- Realistic Rudder based turning
- Waving flags
- Smooth curved hull
- Windows illuminate at night
@Kitcapi It's not always the part count that matters. This build has scaled up parts with enabled drag calculation (something I didn't know how to disable back when I built this but do disable it on my newer builds) which does affect performance a lot, regardless of part count. With enough scaling and drag, even a 2 part build could crash anyone's game (speaking from experience)
Hmm, maybe my first battleship replica, the SMS Saint Stephen. It's very outdated by my- and by the game's overall current standards (for example it still uses boom25s for cannons because there was no cannon part back then) and I'll probably rebuild it at some point, but I still think it turned out quite well considering my skill level at the time and I expected it to get a little bit more attention
@WarHawk95 iirc, they expressed their wish to restore it, tho they said they will do it at Russia's expense, which I doubt the Russians will agree to pay, but let's wait and see how the war turns out first. If the Russians refuse to pay (which I see a high chance to happen) I can still see a chance for a crowd funding option. I'm pretty sure there are many, many airplane enthusiasts around the world who would be willing to pay some amount for this historic aircraft to be restored. Even if just a fraction of the cost is financed this way, that would still help and the rest could be paid by the Antonov company with some governmental support, and maybe with some other international help. But I may be a bit too optimistic. Still, I don't think all hope is lost, as they say "Hope dies last"
The wings and the rear end seem to be in a repairable condition (maybe the engines too). Combined with the second, unfinished airframe, I see a chance for it to be rebuilt, so maybe not all hope is lost
@happybee @Bismarcksurvivor100 Unfortunately, I'm not that good with FT to make an auto aim system, but I don't think it's a problem because in my opinion, trying to hit the enemies yourself adds to the immersion.
@Atoka220 Oh, sajnálom :(
Remélem mihamarabb rendbe jönnek körülötted dolgok. Pár éve nekem is volt depresszióm és hasonló cipőben jártam, szerencsére azóta már kilábaltam belőle, de tudom, hogy nem könnyű. Ha tudsz és úgy érzed segíthet, esetleg próbálj meg keresni egy pszichológust, velem csodákat tett, talán neked is segíthet.
És ha esetleg szeretnél beszélni valakivel, engem discordon bármikor megtalálsz, szívesen meghallgatlak és ha tudok, megpróbálok tanácsot is adni. :)
Ja és pacsi, én is idén leszek 23 csak én szeptemberben.
@Atoka220 Régebbi verzióban valszeg 4000 körül lenne már vagy még több is ha ugyanilyen részletesre akartam volna, de a legutóbbi update-nek hála egy csomó helyen tudok spórolni a Label darabbal, meg a fuselage cutting-al. Az ablakok pl mind Label-ek, és így szinte végtelen mennyiségű ablakot tudok megcsinálni mindössze egy darabbal. Vagy pl a szellőző rácsokat is így oldottam meg. A fuselage cutting-al meg egyszerre tudok mind pl két oldalt korlátokat csinálni így ami eddig két darab lenne, az most csak egy. De még van egy rakás dolog ahol így kreatívan tudtam darabokat spórolni.
Te amúgy dolgozol mostanában valami jón vagy nincs rá időd/kedved?
@Atoka220 Around, ~2400 at the moment, I expect the full version to be somewhere over 3000 when finished, but I'm planning to do a mobile friendly version as I promised in my BMS announcement post.
Amúgy miért is írunk angolul? xd
@Jo52167
+1@Someoneelse
@Vivy
@goxictamer88
+3@TheFlyingHusky
@Ryandyrbye
@Ajsufususjfka
+2@Starwarsboi170707
@Owynn2009
@RYZ3NCHR1ST3NS3N
+1@Tookan
@Aden101
@Feve
+1@Bobyo
@MTindustries
@BeastHunter
+2@Hazerz
@WoodBananaBoy
@Alvin8
+1@AliceArisuShimada
@CountriBoi
@Bryan5
+2@ShiroNeko
@XAircraftManufacturer
Bad news for mobile players:
As opposed to my initial plans, I will probably not be able to finish the mobile friendly version of the ship by the planned release date (14th of April). It will be finished sometime, but you will have to wait a little. I'm sincerely sorry about this, but I feel burnt out a bit recently, and I just can't force myself to play the game for longer than 10 minutes. I will keep working on the mobile friendly version bit by bit, but it will need some time. Sorry again
I wish I could give two upvotes, with the second one being for the creativity of solving the underwater scene on mobile, very smart and looks good!
+1gorgeous!
+1@enzoBoeing757 Click here for the server invite
+1@enzoBoeing757 No, I don't think of it as competition either. Our builds had different goals: yours was to make a very good mobile friendly replica while mine was to make it as detailed and accurate as possible, no matter the part count. Make sure to tag me on your build when you release it tho.
+1Also if you have a discord, we'd be happy if you joined us at Port SP. It's a discord server dedicated to ship building in SP. We help each other there, show off our builds etc etc, just click on the name if you are interested :)
@enzoBoeing757 Oh yeah definitely. I plan to build a mobile friendly version of mine too, but I've seen some screenshots of yours and it looks amazing too, especially for a build made on mobile!
+1@enzoBoeing757 I heard the same about you, that's how I found your profile hehe
T
+1In short:
+1She was a very talented female user who had some issues with the fact that the community modified her builds because she didn't want it: she had her reasons but the most important one was that all her builds were "electric" (meaning they did not use any fuel in the game to operate) and many beginner users would often put regular engines on them, which she found disrespectful because she wanted her builds to be eco-friendly.
She also had some other personal problems but let's not get into those, it's a very long story. Also the fact that she revealed herself to be a girl which caused a lot of simping and unwanted attention towards her by many users. So after quite some drama she left the community for good.
@WolfHunter9111 It's not like I'm gonna read it 'cause I'm not into these kinds of stuff, but I satisfied my curiosity and it really wasn't as bad as you said it'd be.
+2@Kthepersonorguy I finally found the sauce, thanks to another post made by WolfHunter9111. Both this build and another build made by him are depicting a weird, disturbing hentai manga called "Metamorphosis" (also called "Emergence"). Mystery solved, case closed
+7@WolfHunter9111 You just made me more curious, I really want to know now (I don't mind creepy or disturbing stuff)
+1As others said already, mod support is not possible on iOS and Android anymore and there is nothing Jundroo can do about that apart from implementing mods into the game as vanilla features.
"Why don't you make small updates with the integration of major mods"
They did:
and there are probably more that I'm forgetting about
These used to be mods, but Jundroo implemented them so that everyone can use them. Between two whining-for-mods posts, you could at least give them some appreciation for that effort.
Many mods are also often very unstable and can cause crashes even on PC (for example the Tracks2 mod crashed my old laptop multiple times in the past), so imagine what would they do on some of the more potato mobile devices. Then we'd get another wave of whining to Jundroo that "mah phone is crashing, Andrew fix da game!".
To properly implement these, Jundroo would first have to fix them and make them stable enough to match the SP's level of quality. Needless to say, this'd be a huge task to do and certainly not an easy one.
And then comes the problem of which mods to implement? To quote you "Funky Trees are cool, but not what I really wanted.", but others did, you may be wishing for Tracks2 or some other mod, but then there are others who don't care about those just like how you don't care about FT.
So, naturally, Jundroo has to select which are the features that have the widest range of usability: FunkyTrees and Fuselage Cutting is exactly this, perfect features to be used for many many things. Meanwhile, Tracks2 could only be used for a single purpose and that purpose is not really related to aircraft either (and no matter how great of a sandbox SP is and how many possibilities there are in it, the primary scope of the game is still aircraft building), so Tracks2 should be around the last mods to be implemented.
TL;DR
- Mods are not possible to add on iOS and Android (and Jundroo can't do anything about it)
- They did implement some mods into the game
- They can't implement every single mod because it'd be very hard and not worth the effort
- They need to be selective about the stuff they add: They are focusing on features that are widely usable and are related to aircraft in some way (afterall, the game is called simplePLANES)
I hope that clears it up
+4I don't get it, what's up with the broken glasses and the blood inside the box?
+8@Inuyasha8215 I put it in the decription, thanks again!
@Inuyasha8215 Oh, thank you very much, I probably should have done this long ago but thanks for doing for me!
+1@Starwarsboi170707 Well, the plan is to release them around the same time, and so far it seems I will be able to pull that off, but I don't want to make any promises
Amazing!
+1@LegendaryPilot Im not really interested in those ships, I like the late 19th century and early 20th century liners more
@realSavageMan oh what a shame it was deleted, I would have loved to see it. I too did a video using the Titanic soundtrack already besides this one, it was my Titanic wreck diving video
@realSavageMan Yeah, I love the OST of Titanic, may James Horner rest in peace, he was a brilliant composer
+1@XAircraftManufacturer read the pinned comment
+1The final build will be released next month.
Comment "O" or "Olympic" to be tagged on the final release (if you write 'T', you won't be tagged)
The full part count is 4414 but a lower detail mobile friendly version is also in the works so don't worry about this part count.
Some of the features:
- High level of detail
- Detailed, Functional, VR Friendly bridge (also works with mouse inputs)
- Realistic propellers
- Realistic Rudder based turning
- Waving flags
- Smooth curved hull
- Windows illuminate at night
@Kitcapi It's not always the part count that matters. This build has scaled up parts with enabled drag calculation (something I didn't know how to disable back when I built this but do disable it on my newer builds) which does affect performance a lot, regardless of part count. With enough scaling and drag, even a 2 part build could crash anyone's game (speaking from experience)
@Kitcapi Because it's a large build and you probably have a low-end device that can't handle it
T
Hmm, maybe my first battleship replica, the SMS Saint Stephen. It's very outdated by my- and by the game's overall current standards (for example it still uses boom25s for cannons because there was no cannon part back then) and I'll probably rebuild it at some point, but I still think it turned out quite well considering my skill level at the time and I expected it to get a little bit more attention
+3@xNotDumb Because it's still a british made aircraft, just captured by the germans
+1So what exactly did you change compared to the original?
What?
@AndrewGarrison This is the way
+2Oh my god yes! I'd love this!
+1@WarHawk95 iirc, they expressed their wish to restore it, tho they said they will do it at Russia's expense, which I doubt the Russians will agree to pay, but let's wait and see how the war turns out first. If the Russians refuse to pay (which I see a high chance to happen) I can still see a chance for a crowd funding option. I'm pretty sure there are many, many airplane enthusiasts around the world who would be willing to pay some amount for this historic aircraft to be restored. Even if just a fraction of the cost is financed this way, that would still help and the rest could be paid by the Antonov company with some governmental support, and maybe with some other international help. But I may be a bit too optimistic. Still, I don't think all hope is lost, as they say "Hope dies last"
+8The wings and the rear end seem to be in a repairable condition (maybe the engines too). Combined with the second, unfinished airframe, I see a chance for it to be rebuilt, so maybe not all hope is lost
+8@happybee @Bismarcksurvivor100 Unfortunately, I'm not that good with FT to make an auto aim system, but I don't think it's a problem because in my opinion, trying to hit the enemies yourself adds to the immersion.
UPDATE:
Dmytro Antonov, a Captain of Antonov Airlines and a pilot of the AN-225 reported that the Mriya is safe and has not been damaged
UPDATE:
+1Dmytro Antonov, a Captain of Antonov Airlines and a pilot of the AN-225 reported that the Mriya is safe and has not been damaged
@PotatoMan42 Just look around in my uploads, it has been released for more than half a year already
@Atoka220 Oh, sajnálom :(
Remélem mihamarabb rendbe jönnek körülötted dolgok. Pár éve nekem is volt depresszióm és hasonló cipőben jártam, szerencsére azóta már kilábaltam belőle, de tudom, hogy nem könnyű. Ha tudsz és úgy érzed segíthet, esetleg próbálj meg keresni egy pszichológust, velem csodákat tett, talán neked is segíthet.
És ha esetleg szeretnél beszélni valakivel, engem discordon bármikor megtalálsz, szívesen meghallgatlak és ha tudok, megpróbálok tanácsot is adni. :)
Ja és pacsi, én is idén leszek 23 csak én szeptemberben.
@Atoka220 Régebbi verzióban valszeg 4000 körül lenne már vagy még több is ha ugyanilyen részletesre akartam volna, de a legutóbbi update-nek hála egy csomó helyen tudok spórolni a Label darabbal, meg a fuselage cutting-al. Az ablakok pl mind Label-ek, és így szinte végtelen mennyiségű ablakot tudok megcsinálni mindössze egy darabbal. Vagy pl a szellőző rácsokat is így oldottam meg. A fuselage cutting-al meg egyszerre tudok mind pl két oldalt korlátokat csinálni így ami eddig két darab lenne, az most csak egy. De még van egy rakás dolog ahol így kreatívan tudtam darabokat spórolni.
Te amúgy dolgozol mostanában valami jón vagy nincs rá időd/kedved?
@Atoka220 Around, ~2400 at the moment, I expect the full version to be somewhere over 3000 when finished, but I'm planning to do a mobile friendly version as I promised in my BMS announcement post.
Amúgy miért is írunk angolul? xd