also if u wanna swivel flight cam & or controls, make sure to have the main cockpit/flight comp remain in the same position and rotation, for the sake of physics
For the weapon you could make a tractor beam, using a negative value for the impactForce property on a gun. not 100% sure what you mean with the lights, but I recommend hooking them all up to a variable, in case you wanna change how they activate all at once, or use emission painted parts.
@StinkyRice A good practice is to make the arms weightless, it decreases shake, also not to mention I think mass scale makes rotators more stable, but I think joysticks have their own dampners etc built in
When i do bother, i wing it, usually have AG group buttons to the left, I like the fighter throttle to the left, joystick to the right, then some sorta screen dead ahead, any 'emergency' buttons by the feet. Needless to say, I have not really ever looked at a plane cockpit
Birds are an amazing shout, if they do a minimap I reckon it'll be a "screen" part or something like that, im slightly worried they might not add stuff like that because people managed to make it with normal stuff though. The Ai needs a uniform improvement too
back like 8 years ago when I used to watch jelly, i distinctly remember being down a sandbox rabbit hole, scrap mechanic, ksp, sp and i chose simple planes, no regrets
reflections realtime, everything else low, unless Im taking a picture, physics settings change how things work a bunch sometimes, same with slow motion, so for the sake of consistency i keep it low 99% of the time
@Mahoots I get it, I played loads around 2019/2020, it was my favourite thing for months, then I just got bored, I kept tryna push out builds, but most of them were kinda flops. I then stopped posting except for like maybe once or twice a year, but as of late I just feel like it again and here i am. If you want to build, build, if you dont feel like it, dont stress, take some time away, and ill probably see you again when sp2 is released. I find it best not to constrain yourself, dont make this game a chore :)
@L1nus fair, i mean i havent really had the issue much myself so i cant comment too much, but i can imagine it sucks, it takes like 2 seconds to credit, although if someone is like completely new, i can understand the erroneous lack of credit, as a new player I used to steal XML stuff all the time because mobile couldn't make it, and i regrettably never credited
@StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best
Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks
Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking
also if u wanna swivel flight cam & or controls, make sure to have the main cockpit/flight comp remain in the same position and rotation, for the sake of physics
+1For the weapon you could make a tractor beam, using a negative value for the impactForce property on a gun. not 100% sure what you mean with the lights, but I recommend hooking them all up to a variable, in case you wanna change how they activate all at once, or use emission painted parts.
+1@SuperSuperTheSylph I think this is what you asked to be tagged for, im not sure tho, so uh, sorry? maybe idk :)
+1@factpoultry @YarisHatchback, camo stuff :)
+1@StinkyRice A good practice is to make the arms weightless, it decreases shake, also not to mention I think mass scale makes rotators more stable, but I think joysticks have their own dampners etc built in
+1@MAHADI yeah, I’ve been gone for a while, glad to see a familiar face!
+1@MosquitowithaMachineGun imo yes
+1@RizalAdiel ruh roh
+1Also side note, does anyone know when the daily upload limit resets? Like midnight or 24 hrs after the first/last post?
+1@Graingy o_o my humble air fryer would never
+1@Foxlikepancake The one and only
+1@Rb2h youre still lightning fast as always
+1@SuperSuperTheSylph itll start on the 5th, this wednesday
+1@SuperSuperTheSylph its ready just sorting out photos, itll be published at the start of the 3 a day upload week
+1I think the real question is why arent you like graingys pfp
+1@Grob0s0VBRa I got them sorta working, they work pretty good at max throttle, but i cant get the maths right for a continuous any % throttle.
+1@JSTQ Dragon dance is a pokemon move its pretty good, dragon type 16pp I think and raises attack and speed one stage
+1this doesnt look like ur raising ur attack and speed
+1@LunarEclipseSP damn, really? I never keep up w the drama
+1icl scalene triangle on top
+1When i do bother, i wing it, usually have AG group buttons to the left, I like the fighter throttle to the left, joystick to the right, then some sorta screen dead ahead, any 'emergency' buttons by the feet. Needless to say, I have not really ever looked at a plane cockpit
+1@factpoultry I do need to actually do camo, it would be a first for me, I’ll see, if it turns out ok it’ll get posted with the rest
+1@SILVERPANZER a tank will be made, not to your high levels of quality. But it will be done
+1@Graingy add some flames, a realistic plane, etc
+1Too minimalist, needs more detail
+1Birds are an amazing shout, if they do a minimap I reckon it'll be a "screen" part or something like that, im slightly worried they might not add stuff like that because people managed to make it with normal stuff though. The Ai needs a uniform improvement too
+1@winterro YES, and like a better magnet, which I will dub an attacher, that acc fixes things together rigidly
+1lol
+1Fair enough, come back when you wanna build again, or for sp2
+1HOLY THIS IS COOL, i tried something like this w zero success years ago, this is insane
+1niceeeee
+1Wobuffet
+1what phone are you using, this said, i personally didnt have huge issues using overload on ios
+1good job
+1back like 8 years ago when I used to watch jelly, i distinctly remember being down a sandbox rabbit hole, scrap mechanic, ksp, sp and i chose simple planes, no regrets
+1You built the woman, touche
+1reflections realtime, everything else low, unless Im taking a picture, physics settings change how things work a bunch sometimes, same with slow motion, so for the sake of consistency i keep it low 99% of the time
+1I feel that, second year of my degree and I thought Id come back, glad to hear youre doing well
+1depending on the phone yeah, i upgraded Iphone a while back and it kept all the planes for once
+1@Mahoots I get it, I played loads around 2019/2020, it was my favourite thing for months, then I just got bored, I kept tryna push out builds, but most of them were kinda flops. I then stopped posting except for like maybe once or twice a year, but as of late I just feel like it again and here i am. If you want to build, build, if you dont feel like it, dont stress, take some time away, and ill probably see you again when sp2 is released. I find it best not to constrain yourself, dont make this game a chore :)
+1people have done it in the past, namely jamesiiplanes. it comes with all the normal risks of a face reveal.
+1I believe that the only place you can have funky inputs, (normally) is through inputs, hence bomb delay Is not changeable I think.
+1@LunarEclipseSP lol, I dont think ive ever seen someone do that before, and I was friends with jim the squid
+1Im sat on runways testing moving joints or smth then bam, like an orbital strike the ai obliterates me and itself
+1@L1nus fair, i mean i havent really had the issue much myself so i cant comment too much, but i can imagine it sucks, it takes like 2 seconds to credit, although if someone is like completely new, i can understand the erroneous lack of credit, as a new player I used to steal XML stuff all the time because mobile couldn't make it, and i regrettably never credited
+1@StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best
+1Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks
+1Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking
+1@MosquitowithaMachineGun I won’t make it at this rate lol, ty regardless
+1Thanks! @MosquitowithaMachineGun
+1