also 'old players' can have been around for up to 10 years, so for most people starting in teenage years, are now full legal adults with jobs/studying with responsibilities
If memory serves the simplest mech relies off 4 things, hip joint as sin(Time*90), knee as cos(Time*90), ankle as -cos(Time*90), using strong gyroscopes to hold the mech up
-These are a family of functions including sin, cos, etc.
-For the input use something like sin(Time*90).
-Plot out how you want your leg to move, using Desmos where y-axis is the leg extension
- e.g. max input = 1, using this, make the rotator have the correct angle range
-In my more detailed guide theres a graph of the Gait cycle (walking cycle of human)
-Add Periodic functions until you are happy with your graph, as shown in the more detailed unfinished guide
-If you want to do something more complicated you could try taking a fourier transform on the leg movement graph
I have a two prop plane which gets to 550+ mph, minimise drag and weight, while upping blade length, horsepower, blade count, if you want less 'ugly' solutions, use overload to increase the engine power to like double
@PemainKuantitas ill summarise it, they cussed out a big andrew and two players, maybe mods idk anymore, then decided to have some very political takes on the current gaza crisis.
@asapSCOTT For me I use microsoft paint, you can put the screenshot on the bottom layer, text of the top, and this is my stylistic choice but i like erasing the text which covers the aircraft. And yeah everyone does it this way now, because some time over the past couple of years the upload with screenshot mod broke
Use the blueprints feature and upload a screenshot into that
move the aircraft out of the way of the image, do not rotate the camera angle, then take a normal photo through the publish screen of the blueprint image
@HuskyDynamics01 you got me all wrong im afraid, I like it because its simple and flies well, i cant be asked with energy drinks because getting ID'd for them is a thing, and its time consuming :/
The OG kicking fish, it was a great jet that flew well and always got me from A to B, easy to switch out/add parts. it was perfect. the og bush plane was an amazing target too
@DynamicHorizon ty for all the support, its real nice, ill have a look through your builds, I still wanna judge fairly yk, but ill play with them see what I like
@StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes
+++so increasse mass scale and dampening on rotators to make them less springy and annoying,
+++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)
+++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
-round(rate(Heading)2) is an example which I used on one build, but its different with every build imo
v nice
also 'old players' can have been around for up to 10 years, so for most people starting in teenage years, are now full legal adults with jobs/studying with responsibilities
macho libre
@TheUltimatePlaneLover understandable, im still tryna figure out what a woman is too
@TheFlyingGoose yeahhhhhh, itd probably be the same story, so if they add it my guess itll be just tones, like 56hz or smth
@StockPlanesRemastered lol, 7 years here and same
Its amazing, if possible it'd be nice for a more scaleable zoom
Try this

if that doesnt work, try another website@AndrewsGarsion imgur works, so does steam screenshots, whats the image URL?
@AndrewsGarsion

what image hosting site are you usingto upload an image do this 
try something new, do what you feel like doing, whether that be playing the game or not
God damn that is stunning
If memory serves the simplest mech relies off 4 things,
hip joint as sin(Time*90), knee as cos(Time*90), ankle as -cos(Time*90)
, using strong gyroscopes to hold the mech upIm working on writing a guide rn, ill link my work outdated guide and current more detailed, unfinished project logs. Ill summarise it anyway, to get a leg to move periodically (repeatedly) you need to use periodic functions.
I have a two prop plane which gets to 550+ mph, minimise drag and weight, while upping blade length, horsepower, blade count, if you want less 'ugly' solutions, use overload to increase the engine power to like double
@PemainKuantitas ill summarise it, they cussed out a big andrew and two players, maybe mods idk anymore, then decided to have some very political takes on the current gaza crisis.
@TheAvengers are you ok?
Also I thought they removed minimum upvote point requirement
Boeing727201F
@asapSCOTT For me I use microsoft paint, you can put the screenshot on the bottom layer, text of the top, and this is my stylistic choice but i like erasing the text which covers the aircraft. And yeah everyone does it this way now, because some time over the past couple of years the upload with screenshot mod broke
Use the blueprints feature and upload a screenshot into that
move the aircraft out of the way of the image, do not rotate the camera angle, then take a normal photo through the publish screen of the blueprint image
@russki22 ty man
as @YarisSedan said, wake up man, youve been in a coma for 4 years
@LM0418 same, the last post I added was 5.7 years ago
@PrinceLucyth I try my best
Tank
@TheMouse each feather is 4 parts :/ so its hiking up the size
@HuskyDynamics01 you got me all wrong im afraid, I like it because its simple and flies well, i cant be asked with energy drinks because getting ID'd for them is a thing, and its time consuming :/
The OG kicking fish, it was a great jet that flew well and always got me from A to B, easy to switch out/add parts. it was perfect. the og bush plane was an amazing target too
gl to all competitors
@DynamicHorizon ty for all the support, its real nice, ill have a look through your builds, I still wanna judge fairly yk, but ill play with them see what I like
see you when your back
how much wood could a wood chuck chuck if a wood chuck could chuck wood
@StinkyRice also, making it fly isnt my specialty, but how are you using engines? to alleviate weight on the legs?
@StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes
+++so increasse mass scale and dampening on rotators to make them less springy and annoying,
+++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)
+++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
-round(rate(Heading)2) is an example which I used on one build, but its different with every build imo
@AndrewGarrison Thank you so much!
just like mass release them, may as well
yessssssss
@Grob0s0VBRa preach
@Grob0s0VBRa ty, unironically my favourite part of the build, second place is the bin
@skelyButActuallyCJ I mean, i dont really care abt island location, but natural disasters would be fun
@F16xl ikr, also id guess later like oct/nov
@Graingy I know and it makes me sad. My first console RIP
I hope to see more of these monthly player content vids, theyre neat
to embed a link type
[whatever](www.link)
and itll look like this whatevertheres a button which gets the plane as an OBJ model, I tried doing this years ago, but i honestly dunno how to use a 3D printer well enough
happy new years lol
4 hours left :/
@Kangy crap right, ill re-upload later, itll just be easier, or not, someone's gone done it for me, ty to them