23.9k Axartar Comments

  • Graingy Survey: How Do You Do Canopies? 10 months ago

    personally build your interior before the cockpit. however make sure to restrain its size roughly. then cover it, smooth it out, also clear glass under opaque glass is 1 way

    +1
  • Aircraft or that 10 months ago

    its something

  • Just a survey for my school project :v 10 months ago

    1, a good engine
    2, harrier
    3, in an ideal world never

    +2
  • Custom audio? 10 months ago

    nope

  • to the people all around simpleplanes 10 months ago

    Yeah, smaller creators need encouragement to stick around more

  • Nightly poll 10 months ago

    my most upvoted is this but its old and outdated now

  • My questions about SP2 10 months ago

    @keiyronelleavgeek566 finally someone based

    +1
  • Our World | Simpleplanes Cinematic 10 months ago

    I’ve always loved the environment of sp planes, nice work, also make a sp nature documentary and my life is yours

  • Space Shuttle (Autoland) 10 months ago

    Insane work for 500 parts

    +1
  • My dog died yesterday. 10 months ago

    RIP.

    +1
  • Suggestions/questions 10 months ago

    Chinook, Hercules, a tunnel bore

  • why is my account growing so fast? 10 months ago

    post a build, get upvotes

    +1
  • The Whale 10 months ago

    @goboygo1 haven’t seen you around in ages, Ty for the support

  • Teaser: Boat 10 months ago

    @Rob119 congrats on plat

    +1
  • Help me with exhaust Color 10 months ago

    if none of this works you could try another type of engine, but VTOL is prob the best icl

    +1
  • Help me with exhaust Color 10 months ago

    oh, i helped someone with this a while back, white isnt a colour you can really get. use another VTOL outlet, you can always reduce its engine power to 0 if you dont wanna mess stuff up. Scale the exhaust fat and wide, like a sonic boom, using hex FFFFFF would be white, but you need to remove some red for a whiter white, try something like D6FFFF. Have it running off funky trees, you could use something like
    .
    Variable1 = IAS>343.3?Variable1+0.01:0
    Variable2 = clamp01(round(exp(-Variable1)))

    +1
  • The weapons I wish was in SP2 pt2 10 months ago

    Right now I’d take torpedos that work reasonable distances underwater icl

  • Funky Trees Satnav 10 months ago

    @blt yes sir o7

    +1
  • The Turtle 10 months ago

    @BARREND Will do

  • I'm looking for help with something 10 months ago

    @L1nus ah. if you find it looks good enough feel free to copy the code from my mahoraga. make sure to have a strong gyro too

  • I'm looking for help with something 10 months ago

    @L1nus Basically, you wanna know how your mech walks.


    If it walks like a normal human person

    -You can find graphs of the gait cycle
    -use extension angle against time graphs
    -either using a graphing calculator or through other means e.g. Fourier transform
    -recreate the graph using regular sinusoidal/other periodic waves
    -repeat for each joint, usually hip, knee, ankle.
    -copy to other leg, and add a phase factor in the waves to put them about 180* out of sync to each other like normal leg movement.

    I have a little documentation on it, and i can link you to my resulting mech if u want

  • Graingy PSA: The Big Four-Oh 10 months ago

    @Graingy beats me, i had it on my old ipad, late 2016 i think, i just remember building dumb rockets

  • What makes a build popular? 10 months ago

    @MartennLockkenn its all about advertising i think, or being in the right communities/having the right friends

  • I'm looking for help with something 11 months ago

    What type of walker are you wanting, like actual physics based walking? Or like ‘fake’ walking where it doesn’t acc walk but uses wheels/jets etc

  • Graingy PSA: The Big Four-Oh 11 months ago

    @Graingy yeah

  • Graingy PSA: The Big Four-Oh 11 months ago

    @Graingy bit under a year without an account

  • What makes a build popular? 11 months ago

    @MartennLockkenn nah not even. I had two builds which reached front page, but i had two which got near none.

  • What makes a build popular? 11 months ago

    @ShinyGemsBro I try my best, but my data could get ruined by a light breeze atp

    +1
  • Graingy PSA: The Big Four-Oh 11 months ago

    @Graingy and the time without an account lol, either way congrats

  • Graingy PSA: The Big Four-Oh 11 months ago

    @Graingy and somehow you'd get to a mil before i get to plat

  • Yo what happened to yaris??? Solved 11 months ago

    What we he banned over, he was a chill guy :/

    +1
  • Uhhhhh 11 months ago

    Preach

  • 10TK turret has been 90% 11 months ago

    @LunarEclipseSP labels work well

    +1
  • The weapon I wish was in SP2 11 months ago

    I mean ammo types would be nice, but i want something new, like an EMP, or th british Dragonfire or smth

  • Funky Trees Satnav 11 months ago

    @XEPOH I mean, my satnav is pretty simple, you’re free to make that if you want, but personally I prob won’t,

  • [Rant] Welcome back, you damn menace to society! 11 months ago

    @Dissent3R i didn’t know the drama, so it sorta looked like you were talking to yourself, no explanation. Nothing

  • [Rant] Welcome back, you damn menace to society! 11 months ago

    Schizophrenia simulator

    +6
  • The Turtle 11 months ago

    @ThomasRoderick jundroo city, not 100% sure what it’s called in the mod menu

    +1
  • The Turtle 11 months ago

    @Grob0s0VBRa, if you wanted to look at the label tracks, they have, at best, mixed results

    +1
  • [Off Topic]IT'S MAH BDAYYYYYYYYY 11 months ago

    Happy Bday!

    +1
  • Challenge me to make something complicated !!!! 11 months ago

    1:1 walking model of the rizzler

    +3
  • Funky Trees Satnav 11 months ago

    @Solent sort of, my final output is basically just a step away from finding the angle between which way you are headed from the way you want to go. Called the dot product, a value from -1 to 1, where -1 means you’re facing the opposite direction and 1 means you’re heading straight.
    .
    Like it will work with a PID, but it might make you spin 360* because the dot product is kinda just a rating on how well you’re headed in the right direction, not which direction.
    .
    If you do want the dot, it’s the bit by all the '█' on the main label

  • Funky Trees Satnav 11 months ago

    @RepublicofWrightIsles while the offer is nice, after the end of this upload week I’m going low activity for a while, my studies and my job are picking up in severity, and I don’t really have the time for simple planes tbh

  • Low poly oddish 11 months ago

    @ShinyGemsBro perchance

  • Funky Trees Satnav 11 months ago

    @griges no sweat, if you need anything gimme a shout, of you need anything

    +1
  • Funky Trees Satnav 11 months ago

    @griges just type acos(whatever) and it should work with funky trees,
    the acos is the inverse of cos, which means its kinda like the opposite of cos,
    like how 1/4 x (4x1) = 1
    arccos(cosine(1)) = 1.
    The formula for finding the angle that uses arccos, uses a bunch of geometry for a proof, I never really had it explained that well, because my teacher was bad at his job. Here is a tutorial of how to use it, im not sure if it shows a proof. The equation normally is cos(theta) = a.b/(|a|*|b|) where the || is a fancy way of writing a^2 + b^2 = c^2, find c

    +1
  • Funky Trees Satnav 11 months ago

    @griges so, you need variables first for where you are headed. im gonna call these
    (a,b,c) this is the location of wherever you wanna go. and im not gonna use c, because I only care about horizontal distance atm.
    .
    The variables of your plane are Longitude, Latitude, Altitude and Heading. imma call these (x,y,z) and theta (theta for angle).
    .
    to find the vector between you and your destination
    distanceX = a-x
    distanceY = b-y
    .
    Also I wall call the length of the vector between you and destination magDist. this is just sqrt(pow(distanceX,2) + pow(distanceY,2)) think a^2 + b^2 = c^2
    .
    im gonna make sure the length = 1 in equation below
    .
    for the dot product = sin(Heading)*(distanceX/magDist) + cos(Heading)*(distanceY/magDist)
    .
    Now you have a dot product, yippee!
    .
    with the dot product use acos(dot) for an angle.
    to make is useful the angle between you and the target is = acos(dot)-heading
    .
    putting this all into as little lines as I can
    acos(sin(Heading)*((a-x)/sqrt(pow(a-x,2) + pow(b-y,2))) +
    cos(Heading)*(b-y/sqrt(pow(a-x,2) + pow(b-y,2)))-Heading

    .
    edit: just fixed smth dumb

    +1
  • Funky Trees Satnav 11 months ago

    @griges its not scary haha, it looks it but in simple, if you know trig and simple vectors, you can use two formulas and a little neatening to get a result. Im happy to write it out as a big equation if you want

    +1
  • Funky Trees Satnav 11 months ago

    @griges Ok, i think i proof read that fine, the last thing you need is a little formula with the dot product i mentioned earlier. using a formula. and assuming everything was normalised earlier all you need to know is that acos(A.B) = the angle between two vectors, which is fun already.
    .
    and then im 90% sure because its headings the angle you have to turn to face the right direction is turn_angle = acos(A.B) - Heading

    +1
  • Funky Trees Satnav 11 months ago

    @griges basically, you know trigonometry with triangles?. SOH CAH TOA
    all of that in this is solely for triangles, the powers are just pythagoras a^2 + b^2 = c^2
    .
    for this maths im using something called column vectors, which is just a nice way to show vectors, think of (2,3) as 2 along (right), 3 up. help here
    .
    Also I should say the maths assumes that youre looking down on the world from a birds eye view, which doesnt really mean anything important. just that up means north.
    .
    There is a few variables we know always, where you are (x,y,z) = (Longitude, Latitude, Altitude), which way you are headed as a heading. headings are the angle away from north you are facing. To use the heading, for your x use cos(Heading), for your y, use sin(Heading)
    help here.
    .
    Also you always know your destination. To find a vector between you and your destination you can use : (destination) x ,y ,z - (your current) x, y, z.
    Because vectors are cool and (1,2,3) - (1,2,3) works by x-x, y-y, z-z. which results in (0,0,0) because there is no difference. help here
    .
    Now, with your triangle knowledge and simple vector knowledge you can use a few important facts. you need to normalise these vectors. This means the hypotenuse of the triangle has a length of 1, always. but it still points in the same direction. you can do this by dividing each side of the triangle by the hypotenuse length. help here
    .
    next step is the scalar product which sounds scary, but in short we have two vectors, our heading and the vector between us and our destination, which i will call A and B. to find 'how related they are' use the scalar/dot product A.B = x*x + y*y (multiply the x of A and B together and add it to the y of A time y of B).
    .
    This creates a number between -1 and 1. and basically it tells you a bunch. if its 1. you are looking directly at the island, if its 0 you are looking perpendicular to it. and -1 if you are looking the opposite direction

    +1