ok, ive looked at your floating plane, i assume it ends up flipping around. is it buoyant enough to float? if it is not buoyant enough open the overload menu on the fuselage parts (enable overload in mods) then click on the part thing at the top and select fuselage, then increase buoyancy to 10 if that doesn't work 100. so it should be floating at least and very difficult to sink.
,
because the jets are at the back it may cause instability, so add a gyroscope (gizmos) and if that makes it stable then dont increase stability. if this doesnt work, increase stability more in the gyro. if your at max open the xml properties of they gyro, open the tab at the top and go into 'gyroscope' then increase the stability. it will be at 2.5, try upping it to 5 then 10 if its ineffective.
,
i'm not a big fan of using boats in sp so there is definitely better people to answer this question.
the last small scale 'boat' i built was this
which i hope you can use to help you develop your plane.
I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)
@Brendorkus same, when i found out and that stuff didnt have to touch to be attached i thought it was a glitch. and thought i was the first to find it. i learnt quickly that i was stupid and didn't get it
Hey, I had an issue with mechs recently too. They are incredibly difficult. For a two leg mech make sure to have a powerful gyroscope.
The basic leg movement functions are.
Hip joint : sin(Time180)
Knee joint : cos(Time180)
Ankle joint : (inverted) cos(Time*180)
The 180 is used to show the time it takes to step. This can be changed in multiples of 180 (because it’s a glorified sine graph)
And a fair few people use jets to assist the legs as well because it acts kinda like low grav.
Make sure one side is inverted or you have a wriggling mass. The issue with my leg function is that when they stop they always stop doing the splits etc.
Hope this is useful to advance from and finesse in the future.
@Starlight i hate self promo but in my most recent build i made claws which are essentially small lightsabres and the work perfectly. For me at least. whatever works for you is fine love the builds
I guess or I would prefer an XML attribute to add to thinks like magnets, engines or guns. Idk something like Pitch and Volume. but that might break because pitch is an input. but this should allow for a fair few types of sounds like magnets sounding like a gong or pistons become strings. it'd be funny and add a lot of sound abilities, and some basic. I believe that your doing this wrong bc that would require making new sound blocks which just seem very, very out of place here.
/
And this would allow different sounds but altered. and maybe certain engines sound different.
/
one last addition, maybe give the velocity (sustain) of a sound file an attribute because especially if you make something like a railgun not have the generic bullet sound. Mostly because its annoying when one shots been fired for a bit and the sound is still going.
/
I propose 3 xml attributes instead. Pitch (or tone or something similar), Volume (loudness etc) and Sustain (velocity, attack, SLength)
@JustDatGuy dw if stuff starts flipping around its probably collision contrast, turn it off on every piece and it should be perfect. OR it could be a gyro issue try turning off AG8 if you have a gyro
form a paramilitary organisation
what rules did he break?
well 2.4 years later, this was not a big build
oh god i've only just got long term memory. :/
nice photos. oh drag yeah
oh wow, well done on 5 years. i've only done half of that.
+1good to see you arent dead.
i mean quarantine. so very behind on work
ark, terraria + minecraft (for nostalgia)
I see nothing wrong with this. except you left showHalo as true on that light.
+120k parts. my laptop is crying. great build!
ok, ive looked at your floating plane, i assume it ends up flipping around. is it buoyant enough to float? if it is not buoyant enough open the overload menu on the fuselage parts (enable overload in mods) then click on the part thing at the top and select fuselage, then increase buoyancy to 10 if that doesn't work 100. so it should be floating at least and very difficult to sink.
,
because the jets are at the back it may cause instability, so add a gyroscope (gizmos) and if that makes it stable then dont increase stability. if this doesnt work, increase stability more in the gyro. if your at max open the xml properties of they gyro, open the tab at the top and go into 'gyroscope' then increase the stability. it will be at 2.5, try upping it to 5 then 10 if its ineffective.
,
i'm not a big fan of using boats in sp so there is definitely better people to answer this question.
the last small scale 'boat' i built was this
which i hope you can use to help you develop your plane.
nice, welcome back
@Strucker yeah ik, i appear post something unexplained then hibernate
+1@Strucker yeah same, the ones i have here left or jimthesquid-ed.
+1tbh it isnt bad by itself, just terrible with the game. feels really unfitting. i mean my sp came with the music off.
+1oh wow Andrew's here!
+2This isn’t too much of an issue xml exists. But it is a bit weird.
+1I kinda like some of the physics, I think scratch marks for light damage on a part would be nice, maybe some holes. But that may end up looking a bit meh. And honestly I love doing trench run and catching a single bit of fuselage and watching half my plane fall off (sarcasm)
+3Best part of simple planes is the community.
+6.
edit: sadly not, a minority of this community caused it to crash and burn
Thanks. It was built around the shoulder turret.@Perfectron
thanks! @MAHADI
@EliteArsenals24 Thanks!
@Jim1the1Squid well i guess you lost a different war.
@BuiltBionixInd10 yep lol
@Strucker oh god your right, i keep disappearing for months
+1@Brendorkus same, when i found out and that stuff didnt have to touch to be attached i thought it was a glitch. and thought i was the first to find it. i learnt quickly that i was stupid and didn't get it
welp hello or goodbye idk
Hey, I had an issue with mechs recently too. They are incredibly difficult. For a two leg mech make sure to have a powerful gyroscope.
The basic leg movement functions are.
Hip joint : sin(Time180)
Knee joint : cos(Time180)
Ankle joint : (inverted) cos(Time*180)
The 180 is used to show the time it takes to step. This can be changed in multiples of 180 (because it’s a glorified sine graph)
And a fair few people use jets to assist the legs as well because it acts kinda like low grav.
Make sure one side is inverted or you have a wriggling mass. The issue with my leg function is that when they stop they always stop doing the splits etc.
Hope this is useful to advance from and finesse in the future.
+2Cant beat @jamesPLANESii But I’ve been at 2631 before.
Yeah it wasn’t a good build tbh and I could probably do better now @Shaini
@Inviticus agreed, dark mode is infinitesimally better
+2tbh i made mine up at random back in the minecraft era. it has stuck since.
+1and for worst names. all of the ones i made up
im very scared
+5I hate to sound stupid but what is PID
cool! my only criticism is that melee has been around for a while !this was the earliest high upvote example i could find
+1Yeah sorry I know the funky tree inputs but never use dev console. @SnoWFLakE0s
@Flightsonic thank you just think that its easier to have it like minecraft co-ordinates cos idk anything about dev console
@Starlight i hate self promo but in my most recent build i made claws which are essentially small lightsabres and the work perfectly. For me at least. whatever works for you is fine love the builds
heli
I guess or I would prefer an XML attribute to add to thinks like magnets, engines or guns. Idk something like Pitch and Volume. but that might break because pitch is an input. but this should allow for a fair few types of sounds like magnets sounding like a gong or pistons become strings. it'd be funny and add a lot of sound abilities, and some basic. I believe that your doing this wrong bc that would require making new sound blocks which just seem very, very out of place here.
/
And this would allow different sounds but altered. and maybe certain engines sound different.
/
one last addition, maybe give the velocity (sustain) of a sound file an attribute because especially if you make something like a railgun not have the generic bullet sound. Mostly because its annoying when one shots been fired for a bit and the sound is still going.
/
I propose 3 xml attributes instead. Pitch (or tone or something similar), Volume (loudness etc) and Sustain (velocity, attack, SLength)
or you can make it all out of guns and have a lightsabre
@Hellosss38 ah ok
just add some zeros to max input. it just increases spin amount
@scratch YEsssss
@scratch yeah so what if a few windows shatter its fun
@Bob9998 fair enough
@Bob9998 idk tbh just noooope
@c144538707 oh your right lol
@JustDatGuy dw if stuff starts flipping around its probably collision contrast, turn it off on every piece and it should be perfect. OR it could be a gyro issue try turning off AG8 if you have a gyro