@Souka Apparently, you used MiG-33 (AKA MiG-29m) drawings. And I have just the MiG-29. It is logical that the drawings do not match, if the planes are different.
@EngineerOtaku It's annoying when you find a good drawing and start building an airplane on it, but not everything is drawn there, so you look for another one. AND IT DOESN'T MATCH!!!
@Souka I don't know about the drawing. Maybe I used a different one. (All drawings have one problem: they are ALL different. Two identical blueprints may not fit.)
There are several simple ways :
1. Passing :
- The airplane needs an air brake .
When the enemy is behind you, slow down and use the brake. Also pull up a little. As soon as the enemy flies past, disengage the brake, put the thrust to full and attack the enemy in the tail.
A turn with flaps:
The plane should have working flaps.
Since the AI does not know how to use the flaps, you can give yourself an advantage and increase maneuverability by releasing the flaps at the right time.
And tips:
Do not maneuver directly.
A simple example: you and your enemy went head-to-head and survived without damage. Look where he is maneuvering. Do not turn in his direction, turn where he will. Don't tail him. Turn where he's going. That's a skill that comes with experience.
Don't stay too long in a frontal attack. At 400-700 meters, turn down. If you miss that point, it's a big risk. You could collide, or the enemy could hit you. If you do this in time, the enemy will not have time to follow you and you will have a couple of seconds to maneuver.
Keep Altitude.
This is a tip. Always have an altitude reserve. This is the main rule of air combat. You have more energy and a better chance of escaping after a bad approach.
ok. enrolled
@KnightOfRen
Nice . But the way , u have gold now . Congrulations !
+1Mistakes are forgotten and forgotten, but they never vanish completely.
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@Souka Apparently, you used MiG-33 (AKA MiG-29m) drawings. And I have just the MiG-29. It is logical that the drawings do not match, if the planes are different.
+1@EngineerOtaku It's annoying when you find a good drawing and start building an airplane on it, but not everything is drawn there, so you look for another one. AND IT DOESN'T MATCH!!!
+1@Astro12 I used this blueprint.
@Souka I don't know about the drawing. Maybe I used a different one. (All drawings have one problem: they are ALL different. Two identical blueprints may not fit.)
+1@Souka In that case, I have to sacrifice the air pressure receiver.
@RandomDisplay I too
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@Nicelogo57 If you know the math, I took the interval (0;100]
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@Ergi I was on low start. I knew about it beforehand and prepared everything at once.
+1@RandomUser09 nani!
You can't before I can. Standing at a low start and waiting for this moment.
I'm ready.
Imma speed.
@RandomUser09
@THEYE
@DaddyUnt
You know , what kind of plane I've already made.
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+1@ChrisPy Some had .
@MrShenanigans And the main addition: Regularly make smeared barrel, when the enemy is on your tail.
There are several simple ways :
1. Passing :
- The airplane needs an air brake .
When the enemy is behind you, slow down and use the brake. Also pull up a little. As soon as the enemy flies past, disengage the brake, put the thrust to full and attack the enemy in the tail.
Since the AI does not know how to use the flaps, you can give yourself an advantage and increase maneuverability by releasing the flaps at the right time.
And tips:
+4Do not maneuver directly.
A simple example: you and your enemy went head-to-head and survived without damage. Look where he is maneuvering. Do not turn in his direction, turn where he will. Don't tail him. Turn where he's going. That's a skill that comes with experience.
Don't stay too long in a frontal attack. At 400-700 meters, turn down. If you miss that point, it's a big risk. You could collide, or the enemy could hit you. If you do this in time, the enemy will not have time to follow you and you will have a couple of seconds to maneuver.
Keep Altitude.
This is a tip. Always have an altitude reserve. This is the main rule of air combat. You have more energy and a better chance of escaping after a bad approach.
Ok. enrolled.
It's sad . Very .
+8Ok.enrolled.
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Umm ... Is it your fashion to copy your own planes?
3-rd copy ?
It is a copy ...
check ur another plane .
I won't be able to enroll .
Rule 3 : not more than 450 parts.
I won't be able to enroll . Sorry .
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It is some kind of ERA .
Everything was fine, but then the landing gear flew over the enemies ...
+7ok. enrolled.
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