@Jetpackturtle @SuperSanic @EarthwormJim @Gravity sorry, we are tied up with the beta at the moment. I'm going to hold off until the final 1.7 version is released before starting a new tournament.
Final release date depends on how many bugs we have to fix, but we should release between 9/8 and 9/15....hopefully.
@KidKromosone @Dynamicneedle @AudioDud3 @Stellarlabs @Thepilot172 @ItzGray @Rodrigo110 @Epicfail
@Thomasj041 It is a cool idea, but we did not end up doing this. We did make some changes for 1.8 that will affect how long it takes to get a lock based on the size and drag of the aircraft. In the end, it doesn't seem to make a whole lot of difference, just a few seconds + or - that it takes to get a lock.
I'm not sure, but I believe the skybox is several kilometers. The max size of an aircraft is unknown! More likely limited by the user's hardware and frustration levels of trying to deal with an oversized aircraft.
@SlowJet The validation check is automated. A server downloads all planes and checks if they're breaking any rules. I do it once or twice before the tournament starts so players can know if they accidentally submitted a design that violates the rules so they have a chance to re-submit before the tournament deadline.
@TheDragStrip You can still get the update. Just make sure you log into the Amazon App Store with the same account used to purchase initially and you can download the update for free.
@Jetpackturtle @SuperSanic @EarthwormJim @Gravity sorry, we are tied up with the beta at the moment. I'm going to hold off until the final 1.7 version is released before starting a new tournament.
That would be cool, but how would you activate it by pitch? Wouldn't you just activate the program with an activation group?
I'm sorry for the inconvenience, but it will only be a week or so until everyone has access to the 1.7 update.
Final release date depends on how many bugs we have to fix, but we should release between 9/8 and 9/15....hopefully.
@KidKromosone @Dynamicneedle @AudioDud3 @Stellarlabs @Thepilot172 @ItzGray @Rodrigo110 @Epicfail
@Fjorge We're focusing on the SimplePlanes update, but soon after that we will get you guys another teaser for SR2! :D
Yep, our service provider's service provider had some issues.
You can reset your password here:
https://www.simpleplanes.com/Account/ForgotPassword
We're hoping early next year, but it's too early to pick an exact date, or even month.
@Thomasj041 It is a cool idea, but we did not end up doing this. We did make some changes for 1.8 that will affect how long it takes to get a lock based on the size and drag of the aircraft. In the end, it doesn't seem to make a whole lot of difference, just a few seconds + or - that it takes to get a lock.
@helilover03 lol, thanks!
I'm not sure, but I believe the skybox is several kilometers. The max size of an aircraft is unknown! More likely limited by the user's hardware and frustration levels of trying to deal with an oversized aircraft.
Sorry, but no waves planned.
@JetFly lol, I guess that does make sense to take out the middle man.
Just ran a validation check. You would have been notified if your currently submitted design is in violation.
Notice: Modded RPM will be rejected by the final tournament validation.
It's better that you hate and blame the AI for crashing instead of us!
I made a 2d graphics tag.
@JMicah4 can you elaborate a little more? What browser are you using?
@M4A4Firefly just engines catch fire.
@TheMutePaper no, only when shot.
@BaconEggs yikes, that engine that sounds like it's about to explode!
@Ihavenorealideawhatiamdoing yep, torpedoes are coming in this update too.
@GINGER01 We're still figuring out exactly what will happen with wings and other parts that get damaged.
@WNP78 When getting hit? Or when shooting a gun?
@jamesPLANESii The engines catch on fire and lose power. They don't catch any other parts on fire.
@BirdOfSteel No other parts will catch on fire, sorry! Also, only engines catch on fire. Maybe rotators will too. Not 100% sure yet.
@Kazin The update should be out late this month or early next month.
@BaconEggs @REW was never banned. I'm not sure why he/she deleted the account, but I'm sad to see @REW go. Very talented builder.
Our service provider was having some issues. Sorry about the outages.
@Thomasj041 :D
@UssInvincible No multiplayer in 1.7
We're not working on SP2 yet.
@TrainDude Thank you!
Nice work!
@Aarons123 They let you get the app for free on the iOS App Store or Google Play.
@TheCrazyInsanity 1.7 will have torpedoes and a lot of other stuff. We're still not sure what 1.8 is going to have yet, but we have several ideas.
@Planesaremygame @14ROVI We're hoping early next year for SR2. Probably will cost about the same as SimplePlanes.
@Razor3278 Part scale did not pass validation: (0.5, 0.5, 0.5) Mass scale did not pass validation: 0.125
Does your device have an SD card? If so, try removing it and then try re-installing.
That device should work. Did restarting your device help?
@Ctracerx2 Flying backwards is a legitimate strategy if you want to sacrifice speed for control.
@ForeverPie Ask and you shall receive (Google Play Promo Codes):
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656DNUME2T9F67YPGTGPBBD
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@SlowJet The validation check is automated. A server downloads all planes and checks if they're breaking any rules. I do it once or twice before the tournament starts so players can know if they accidentally submitted a design that violates the rules so they have a chance to re-submit before the tournament deadline.
@dootdootbananabus no, sorry, no nukes and no radar :(
Have you tried restarting your device? What kind of device are you using?
It's accurate. The cockpit is incredibly detailed and has the majority of the parts.
I just ran a validation check. No news is good news.
@TheDragStrip They weren't ready yet. They are coming in 1.7
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@TheDragStrip You can still get the update. Just make sure you log into the Amazon App Store with the same account used to purchase initially and you can download the update for free.