@V you're right and my previous comment was wrong. It should be inverted. Tap and hold to highlight the connected part and tap quickly to select the connected part (tap and release in < 0.5 seconds).
Very creative idea and beautifully executed. Question: I spilled a little biomatter when plugging the bio pod in. Is it still okay to use or should I switch to the electronic backup?
@V Not supporting multiple colors is a bug. ~~Regarding the tap and hold in the connection editor - that is actually how it should be working. Is that not working for you?~~
Edit: Tapping and holding should highlight the connected part and tap and release in < 0.5 seconds should select it.
This is a great build and I would love to curate this but there is a lot of z-fighting when viewed on the Quest where the dark and red panels are constantly flickering back and forth because they are positioned right on top of each other.
@Nick7777 If you notice it again in the future just ask a moderator to fix the predecessor for you (and provide a link to the predecessor you wish to use instead).
This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
I would love to curate this for VR, but unfortunately, the steering wheel can't be grabbed in VR. I believe it would if the rotator was swapped out for a joystick base. The joystick base is what tells the game that connected parts can be grabbed. If you ever update the XML for this post, let me know and I'll review it again for curation.
Great chopper! I'd love to curate this, but it really needs a VTOL control in the cockpit to be usable in VR. If you ever add one to the cockpit, please let me know and I'll review it again for curation.
It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
Nice build. The gauges in the cockpit are not working correctly. Ensure that you are selecting Preset instead of Gauge Face in the Part Properties for the gauge parts.
This build has potential and I would like to curate it for VR, except it is missing a button in the cockpit to enable the engines (or at least I was unable to find one).
Nice build. One thing that could improve this for VR players is to add a throttle slider on the right side, just be careful that it doesn't intersect the lever.
Nice build. Unfortunately, the controls don't work in VR. If you wanted to update this for VR, you can basically just swap your rotators out for Joystick Base parts.
This is a nice build and works well in VR, but I would recommend keeping the fighter throttle at 100% scale. When the throttle is scaled up, the player's hand disappears inside of it when grabbed in VR.
@SlimSimpy It would require resizing the cockpit and I understand that would be quite difficult to do without access to SPVR. You are a talented builder and it would be something you could consider for future builds. Ensure you are keeping flight controls (ie - throttle, flight stick, chair) at 100% scale and use that as a basis for the scale of the cockpit.
Beautiful airplane. I checked this out in VR tonight and unfortunately, the cockpit is too small for VR, but the airplane is awesome. Nice work. Would you ever consider tweaking for VR?
Known issues in v1.12.120 that should be fixed in the next beta (v1.12.121):
Weird, the water should be blue, not yellow! Don't you know anything about water?
+11@zAerospace This will be fixed in the next beta update.
@Zaineman looks great! Thanks!
@V you're right and my previous comment was wrong. It should be inverted. Tap and hold to highlight the connected part and tap quickly to select the connected part (tap and release in < 0.5 seconds).
+1Very creative idea and beautifully executed. Question: I spilled a little biomatter when plugging the bio pod in. Is it still okay to use or should I switch to the electronic backup?
+2@V Not supporting multiple colors is a bug. ~~Regarding the tap and hold in the connection editor - that is actually how it should be working. Is that not working for you?~~
Edit: Tapping and holding should highlight the connected part and tap and release in < 0.5 seconds should select it.
+1@jamesPLANESii do you have a link to a post that shows the rims clipping so I can investigate?
Edit: Disregard, I was able to fix it. Please let me know if you are still seeing the issue in the next beta update.
I would suggest waiting until the next beta starts, which should be very soon. We have also switched to Unity 2020.3.26f1.
+1This is a great build and I would love to curate this but there is a lot of z-fighting when viewed on the Quest where the dark and red panels are constantly flickering back and forth because they are positioned right on top of each other.
@LarryTad The Steam version can run mods from the Steam workshop and PC mods here on SimplePlanes.com.
The way you used the logo here looks okay to me.
+9When you get it from Humble, you should also get a Steam key so you can unlock the game on Steam. Here are instructions on how to do that.
@Nick7777 If you notice it again in the future just ask a moderator to fix the predecessor for you (and provide a link to the predecessor you wish to use instead).
It looks like it was linked with an unlisted build, but I have fixed and it linked it with the Simple Drone MK1.
That's a good point. I have increased the unlisted upload limit to 20. Hopefully, that will help.
+2Nice suit!
+4Please contact us at games@jundroo.com and we will do what we can to help.
+6Bravo, it really is spot on!
+51I tweaked the XML on this post to fix the issue with the flight stick and it's working now.
Very nice start with the cockpit. Let me know when you add a throttle and flight stick and I'll check it out again for VR.
Nice build. The gauges are not working properly. Ensure you are selecting Preset instead of just using Gauge Face in part properties.
+3@AviationCat007 sure, just ensure your plane has the VR tag and a curator will review it as soon as we can.
This is an outstanding build! Would you consider adding VTOL and throttle controls in the cockpit for VR players? If you ever do, please tag me and I'd love to check it out in VR.
+5Love the unique design and spacious cabin! For now on, all of Jundroo’s business meetings will take place in this airplane!
+1@TatsuTheOtaku That's great! I'm looking forward to checking that out in VR!
+3I would love to curate this for VR, but unfortunately, the steering wheel can't be grabbed in VR. I believe it would if the rotator was swapped out for a joystick base. The joystick base is what tells the game that connected parts can be grabbed. If you ever update the XML for this post, let me know and I'll review it again for curation.
Great chopper! I'd love to curate this, but it really needs a VTOL control in the cockpit to be usable in VR. If you ever add one to the cockpit, please let me know and I'll review it again for curation.
+2I've curated this because it is such an awesome build, but it is a little on the small side in VR.
+24Thanks for letting us know.
It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
+8Nice build. The gauges in the cockpit are not working correctly. Ensure that you are selecting Preset instead of Gauge Face in the Part Properties for the gauge parts.
+2That's okay, I know it can be very difficult to work with the wheel physics in SimplePlanes.
@yyzm okay, thanks, I have curated this post.
Amazing build and it works great in VR too!
+13This is a cool build for VR but unfortunately the landing gear glitch a lot on the Quest so I can't curate it.
@ren64 Can you verify that you are running version 1.12.118.2 in the about page in the main menu?
Still amazing. Nice video too.
+9I'm not sure why players are trying to give me bath water and at this point, I'm afraid to ask.
+12This build has potential and I would like to curate it for VR, except it is missing a button in the cockpit to enable the engines (or at least I was unable to find one).
Nice build. One thing that could improve this for VR players is to add a throttle slider on the right side, just be careful that it doesn't intersect the lever.
+1Nice build. Unfortunately, the controls don't work in VR. If you wanted to update this for VR, you can basically just swap your rotators out for Joystick Base parts.
@Beetlejuice6156 Sounds great! Please tag me when you post your final build.
This is a really nice build but unfortunately, the cockpit is far too large to work in VR.
+2Amazing build! Any possibility we could get a collective lever in the cockpit for VR players? I'd love for VR players to be able to experience this!
+5This is a nice build and works well in VR, but I would recommend keeping the fighter throttle at 100% scale. When the throttle is scaled up, the player's hand disappears inside of it when grabbed in VR.
+1@SlimSimpy It would require resizing the cockpit and I understand that would be quite difficult to do without access to SPVR. You are a talented builder and it would be something you could consider for future builds. Ensure you are keeping flight controls (ie - throttle, flight stick, chair) at 100% scale and use that as a basis for the scale of the cockpit.
Beautiful airplane. I checked this out in VR tonight and unfortunately, the cockpit is too small for VR, but the airplane is awesome. Nice work. Would you ever consider tweaking for VR?
It means the airplane will be visible to SimplePlanes VR players while browsing for airplanes.
+1Yep, looks great! I've curated this post, so you are welcome to publish it anytime.
+1