@MoterKade Whenever something is attached to the moving end of the piston, those options go away. Just yank the piece off the end and you'll get the options back.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@Flightsonic I think I may have done it a while back when the website was having performance issues, though I'm not sure that particular change made any impact.
@SpiritusRaptor Hard to say, so much has changed. I would just recommend testing out your builds and see if they have any issues. I'm sure your followers will let you know if any of your designs are broken!
@FrankieB thanks for the video. That is from beta version 1.4.0.4, but we released a new beta version yesterday, 1.4.0.5, that fixes that issue. If you have time please give it a try and let me know if you think it's improved.
@FrankieB Can you verify you are running v1.4.0.5 in the about page in the menu? I have tried your airplane and the landing gear work fine for me, especially when I disable suspension on them.
Were you using the ResizableWheels enableColliders attribute in the XML for the wheels? This has been superseded by the disabeAircraftCollisions attribute (at the Part level). Link me your design and I can investigate.
@JMicah4 The disableAircraftCollisions attribute can be used in a Part tag in the XML to prevent it from hitting other parts. This provides a way to make retractable landing gear with the new resizable wheels, shocks, and rotators. By setting this to true for those parts, they can safely retract up into the fuselage of the plane without exploding.
@Shmexysmpilot I'm not aware of any open beta for iOS. They have a limit on how many people can do it, unless they've changed since the last time I ran a beta through them. Google Play does have an open beta, but I prefer to stick with the Google group approach.
Are you using a joystick?
@MediocrePlanes Good point.
@JovianPat Thanks for the screen cap video! That is ultra level beta tester.
@JMicah4 Please upload a build so I can investigate.
@MoterKade Whenever something is attached to the moving end of the piston, those options go away. Just yank the piece off the end and you'll get the options back.
@SUPERSAMROCK You can try reducing the forward and sideways friction on the wheels.
@Mod I'm not sure which tag you mean, but if you are talking about part scale do this
<Part scale="2,2,2" >
That will scale a part by 2 on the x, y, and z axes.
@TheLatentImage great! Thanks!
@Mod yes thank you
@HellFireKoder Yep, bad web dev practice...using a GET when we should be using a POST. It's just easier.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@Flightsonic I think I may have done it a while back when the website was having performance issues, though I'm not sure that particular change made any impact.
This thing is a lot of fun. Nice work!
Yep, I cut it off at about 2 days....can't remember exactly why but I want to say I had a good reason....
@Razr What device and browser are you using?
@Itamar3553 Yes
@ThunderscreechEngineering Correct
@SimpleTechAndResearch You can only be logged in with one account at a time from the same browser.
@MrSilverWolf Everyone who has signed up so far will make the beta. We are at 92 sign ups.
@BaconEggs Thanks, @HellFireKoder. It is case sensitive though, so make sure you type it in exactly. Example:
<Part id="1" disableAircraftCollision="true" >
@TuckerAeronauticalLaboratories I would recommend going for TuckerAeronauticalLabs...
@TheCaptain594 92 people have signed up, so everyone here who has signed up at this point will make the beta.
@Foffles105 I'm sorrry but I just can't this week. We are crunching on the beta.
@WalrusAircraft @TheLatentImage Thanks for letting me know. Wow, nice build, btw. Looks absolutely amazing.
@SpiritusRaptor Hard to say, so much has changed. I would just recommend testing out your builds and see if they have any issues. I'm sure your followers will let you know if any of your designs are broken!
@JovianPat Good catch. Thanks.
@FrankieB thanks for the video. That is from beta version 1.4.0.4, but we released a new beta version yesterday, 1.4.0.5, that fixes that issue. If you have time please give it a try and let me know if you think it's improved.
We aren't going to change the lights. What you are suggesting would be point lights, which would kill performance.
Can you provide a link about the buggy shocks? Is it when they are used with the resizable wheels?
What new light settings would you like to see?
@FrankieB Can you verify you are running v1.4.0.5 in the about page in the menu? I have tried your airplane and the landing gear work fine for me, especially when I disable suspension on them.
@Itamar3553 Okay I think it's working now. I disabled the collisions on the wheels. Here's the link.
If you look at the XML for the wheels, you'll notice the 'disableAircraftCollisions' attribute:
<Part id="57" partType="Wheel-Resizable-1" materials="6,1,6" disableAircraftCollisions="true">
Were you using the ResizableWheels enableColliders attribute in the XML for the wheels? This has been superseded by the disabeAircraftCollisions attribute (at the Part level). Link me your design and I can investigate.
@BeryllCorp Of course. Here's an example:
<Part id="5" partType="SmallRotator-1" position="0,0,0 materials="0,3,10">
<InputController.State activationGroup="0" invert="false" min="-1" max="1" input="VTOL" />
<JointRotator.State range="90" speed="0.5" disableBaseMesh="true" />
</Part>
@JMicah4 The disableAircraftCollisions attribute can be used in a Part tag in the XML to prevent it from hitting other parts. This provides a way to make retractable landing gear with the new resizable wheels, shocks, and rotators. By setting this to true for those parts, they can safely retract up into the fuselage of the plane without exploding.
@BeryllCorp Yep, and thanks!
@Mod advanced settings for controlling slip settings for wheels in case someone really wanted to customize how their vehicle performs.
@DarkLithium Philip implemented it, so thank him! thanks for the idea!
@XxcreedexX No new islands for mobile. Sorry.
@DarkLithium Ah, that explains a lot
@Chevygmoney I'm just kidding, I think the wheels will be much better with the next update. Wheels and all new parts are coming to mobile.
@DarkLithium No, we are working hard to make sure the resizable wheels are unusable. We're calling them resizable wont's.
@FutureAviationTech yes. Only 16 people have signed up so far.
@Thefalloutplayr Cthulhu definitely not coming to mobile.
@Chevygmoney I'm not sure, but I would recommend yes.
@BroPlanes Assume that no new islands are coming to mobile.
@Luke92778 same as Steam version.
@TheLatentImage No, you should still be on the list.
@Thefalloutplayr Only about 15
@Shmexysmpilot I'm not aware of any open beta for iOS. They have a limit on how many people can do it, unless they've changed since the last time I ran a beta through them. Google Play does have an open beta, but I prefer to stick with the Google group approach.
@TheMasterSoldier We love you too.