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Beta Update - v1.4.0.5

Dev PhilipTarpley  8.1 years ago

Yet another beta update was just pushed to Steam.

Previous beta patch notes:
1.4.0.1
1.4.0.2
1.4.0.3
1.4.0.4

Patch notes for this update - v1.4.0.5

  • Fixed issue with resizable wheels losing traction on inclines
  • Improved behaviour of resizable wheels with disabled suspension
  • Reduced wheel bounciness on big planes
  • Removed EnableColliders from Wheel XML (not sure if anyone was even using this, but it has been superseded by Part disableAircraftCollisions attribute)
  • Added disableBaseMesh attribute to JointRotators XML so you can disable that mesh,
  • Fixed an issue where level progress might not be saved in some scenarios.
  • Improved performance of windmills on Maywar island.
  • Disabled windmills on Maywar on Low terrain quality.
  • Jet engines' and VTOL ports' exhaust colors are XML-moddable.

Info regarding final releases and mobile betas

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  • Profile image
    8,628 BeryllCorp

    @AndrewGarrison found a bug. the edges of the entire Avalance Airport runway and the road at the entrance of the hangars in Yaeger is not collidable.

    and, viewing the Yaeger Airport at the southwest will make its lines/designs disappear.

    8.1 years ago
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    27.3k JovianPat

    @AndrewGarrison You're welcome!

    8.1 years ago
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    @SpiritusRaptor Hard to say, so much has changed. I would just recommend testing out your builds and see if they have any issues. I'm sure your followers will let you know if any of your designs are broken!

    8.1 years ago
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    @JovianPat Good catch. Thanks.

    8.1 years ago
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    46.7k JMicah4

    removed Removed EnableColliders from Wheel XML I need it now.

    8.1 years ago
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    1,809 Dredex

    @DragonAerotech That's quite alright. Beefy landing gear is what I was kinda looking for.

    8.1 years ago
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    Quick question - will earlier Beta builds need to be rebuilt or the new changes will take affect on all parts?

    8.1 years ago
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    27.3k JovianPat

    Minor bug : In slow motion mode, the resizable wheels still turn at normal speed. This doesn't affect gameplay or anything, but it looks a bit weird...

    8.1 years ago
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    27.3k JovianPat

    Hey Devs, thank you so much for fixing the traction bug! The wheels and suspensions are getting more stable now.

    8.1 years ago
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    46.7k JMicah4

    @AndrewGarrison OK, that would be helpful.

    8.1 years ago
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    8,628 BeryllCorp

    @AndrewGarrison Thank you!

    8.1 years ago
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    @BeryllCorp Of course. Here's an example:

    <Part id="5" partType="SmallRotator-1" position="0,0,0 materials="0,3,10">
    <InputController.State activationGroup="0" invert="false" min="-1" max="1" input="VTOL" />
    <JointRotator.State range="90" speed="0.5" disableBaseMesh="true" />
    </Part>

    8.1 years ago
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    @AndrewGarrison BTW, THANK YOU for implementing the minimum length of parts down to 0.25 as requested now I can make all the different national insignia I want! That'll allow me to delete a few dozen subassemblies alone. XD

    8.1 years ago
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    24.6k kikasshes

    Round fuselages ;D

    8.1 years ago
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    there are a few problems like wheels going through the ground with suspension and driving at ant terrain fells like driving on ice, but mostly the update works great.

    8.1 years ago
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    8,628 BeryllCorp

    @AndrewGarrison How do we use this new code? can you give an example?

    8.1 years ago
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    @JMicah4 The disableAircraftCollisions attribute can be used in a Part tag in the XML to prevent it from hitting other parts. This provides a way to make retractable landing gear with the new resizable wheels, shocks, and rotators. By setting this to true for those parts, they can safely retract up into the fuselage of the plane without exploding.

    8.1 years ago
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    @BeryllCorp Yep, and thanks!

    8.1 years ago
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    46.7k JMicah4

    @PhilipTarpley may I ask what does disable aircraft collisions do?

    8.1 years ago
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    49.1k Flightsonic

    @DragonAerotech or can we?

    8.1 years ago
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    8,628 BeryllCorp

    Added disableBaseMesh attribute to JointRotators XML so you can disable that mesh
    Does this include the Hinged Rotators?

    Great job at fixing the wheels!

    8.1 years ago
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    @Flightsonic I hope so. I expected the ship parts update before the car parts update to be honest, not that I am complaining. ;)

    8.1 years ago
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    @Dredex Don't get terribly excited - we still can't go below the standard sized wheels already available so unless we build on a larger scale realistic tailwheels are still a ways off. :(

    8.1 years ago
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    1,711 srduval

    The directional compass is a great add. A Map of sorts would still be great, keep the aspect of discovery by the map being reveled only after you've flown over the area and "charted it" that way we could build a long range reconnaissance plane to map out the simple planes world and direct other aircraft towards them

    8.1 years ago
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    49.1k Flightsonic

    Now does this mark the beginning of huge updates? Maybe, who knows

    8.1 years ago
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