@JaeBeansS sure and do please Tag me as well when you submit ..btw simplier version of horn/siren i used on "hammers buggy"and the "articulated rider".
@232287168147825 since wuhu to this ..midway.. its all water..in my end. In this can see buildings but no ground ..maps like area51 is bigger in mb size but can run it..but still appreciate making android maps thu..I'll just have to stick to your older maps on this device
Ohh nice... rare to see a working THEO JANSEN walking Mechanism on SP
Lotta like this on Youtube just search THEO JANSEN or even automata ...some are so complex
My favorite automata tiger
@ChiChiWerx ohh so youll stall on purpose thanks..ive tried cutting off engines on peak and turn via rudder which you mentioned ..tried with this mustang
Liked the smoke trails on that so you can see the manuever
Anyways thanks
Seems your the best one to ask about this...trying to do this but cant on a prop plane hard as i try i cant do both....the Rollover turn and Hammerhead turn.. *any tips how to do it *? the only video i can find thats well explained below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
On that ..perhaps even a video idea for SP that like you can make on how to do all of these aerobatic manuevers and some.. not mentioned on video
Tried some evasive manuever on nakajima...but cant do the Rollover and Hammerhead.. any tips how to do it on android?..anyone the only video i can find thats well explained below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@ChiChiWerx actually its a funky tree code from spefyjerbf ..i saw on a post long ago...properly credited as well and seems happy that someone used the code
•••••••••
On how the code works I dont really get it as well I only understand the 1/7 part to set the delay in seconds
•••••••••
perhaps ask ..reply on spefyjerbf that commented below and also just provided new solutions to my recent FT dilemma
•••••••••
Btw thanks for the upvote spotlight and commenting perhaps others will give further input or spot issues with the project that would help for a newbie builder like me
Nice to see a plane with custom smoke trails and low part as well
Been trying these evasive manuevers on it... I still cant do the Rollover and Hammerhead.. any tips how to do it on android?..anyone video below Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@Zoowarp hmmm you can change the body color into green like a pilot..idk abou adding a helmet ...but the pilot body position is wrong for a pilot thu you can edit them on xml...btw ragdoll weight is 96 kgs almost average
@Zoowarp sure being mention on credits is enough for me..what way exactly you gonna use it thu? This setup is for rider...body and leg positions is different for pilot and driver...btw connection on ragdoll are 1 main detacher on seat that is connected to ragdoll neck & fusalage..1-2 detacher on handlebars 3-4 leg detachers connected to fusalage ..if you detach them all you can grab ragdoll as a whole
@Zoowarp I thought that parachute delay was solved since your last post about it ..since you mentioned on using one activation group on my latest ragdoll project theres 1 big chute and 2 little ones plus an extra detacher all on one ActivationGroup which is AG2..on it made delay 7seconds on smaller ones and 10 seconds to release the bigchute via detacher..check out FT on them click link to new ragdoll
@Hellosss38 it will spin if you dont VTOL up to the max when you do that you can go straight ..but still few little inputs on roll need to correct path
@Hellosss38 i have tried putting an electric engine but it explodes when landing so used 2 silent cannon instead on ragdoll's neck as propulsion .. cannon named stamina(lol) be sure to VTOL waaay up before using to lock up arms and turn ..just hold fireweapons to move forward ..movement forward still is limited by the chute itself...anyways have you found any issues?
@spefyjerbf yep its not automatic thu but worked for my need wished i have this code before ...used that Fireweapons that u mentioned below
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
@spefyjerbf ohhh made it possible thank you I have used this code on big chute as u suggested and removed 2nd detacher... I havent get what you meant entirely but this code below worked and ThankYou for your time and guidedance youre awesome
I have paste this on BIGchute's input
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
Meaning Big chute activates on AG2 active OR is Detach when AG2 active and when FireWeapons is held
Not automatic but seems to work
@spefyjerbf is this below what you meant? Willthis work?
Activate1 | Activate2 * floor(smooth(clamp01(-1 * fireWeapons) , Activate2 ? 1 / 10 : pow(10,10) ))
Big chute
Will deploy when AG1 is active
OR 10 seconds of Activate2 with fireweapons?
Sorry I hope im not bothering you
Edit: fireweapons releasemworked but big chute auto deploys on load without input
@spefyjerbf im using the big chute (first deployed) as an airbrake to slow ragdoll a bit before the 2 smaller ones both deploys but big chute needs to detach 10 seconds after the AG2 is pressed ..trying to make chute go forward via Fireweapons(Silent cannons with recoil) will be hindered greatly if the big chute is still attached
@spefyjerbf Ty again on delay parachute code have made it 2 stage chute IDK if it possible to detach Chute on an already activated and still active AG via Funky trees will be more usefull..only adding a 2nd detacher is my only solution i can think of
@Hellosss38 this is my attempt to make chute controlable as suggested ...until SP have that rectangle type paragliding chute that can make it easier to move forward distance on Fireweapons(cannons used air propulsion) is limited since the chute stops going further but in current state achieved some sort of forward and turning controls
@tylerdeveneuxmusic crabsteering=yaw via the 4 wheel's input....roll=via rotators ..you can use both same time but not advisable..ohh btw there a somewhat strange effect on lessen-ing the brake torque on front wheels+engine assisted braking as you suggested...when you hold brakes and pitch up it moves slowly 15-16kph and steer via yaw by doing that makes it front 2 wheel drive since rear wheel is locked
Dang this is awesome..steers sharp.. low part as well...on my end thu that annoying uneven dragglitch occured must be when i download? dragview wheel on right is redder than the opposite side I hate that bloody glitch..it veers a little to right but that sharp steering can correct it with no problem..suspension is well done
@tylerdeveneuxmusic honestly i dont know how it works..btw that engine assisted brake on quad what do you think? Also made it 4 wheel steer as you suggested..any issues you found on this build?
Hehe ..on hover and testing functions I rammed into a mountain note to self: okay thats AG2 easy on pitch ...anyways I have to reduce the Yaw gyro power thu to 0.03
Have tried on debugger variable " GForce " (not tried with verticalG yet) with interesting results most of the time with chute deloyment @ 1000 kph GForce=9 but some instances got GForce 81-91
Since no one answered you yet this is my take on those.. im still learning funky trees myself
1.for Throttle 100 or at max -------> on beacon input paste Throttle = 1
2.for halveway from neutral trim to just before max ------------> on beacon input paste (Trim >= 0.5) & (Trim <= 0.9 )
btw Trim values .....
neutral no input = 0
halfwayup= 0.5
maxup= 1
maxdown= -1
halwaydown = -0.5
so adjust numbers to what you meant for 50%)
3.on Trim at maximum --------------------> on beacon input paste Trim = 1
Still workin on makin it controllable in air made a new ragdoll i'll put it on my next submission. Been busy on recent submission but Currently on chute just able to make it turn left and right. it needs a proper parachute like in paragliding and seems none build one that can be folded on a dummys backpack.. ill try or last resort to add an electric engine on body to move it forward not tried yet..TY for making this btw
@232287168147825 is it possible for the GIS crew to make the King of the hammers circuit? area was once a bombing range area in ww2 were practicing bomber crews try to hit marked areas of 600foot wide concrete rings on the desert..even some of the target rings survived and still visible on google maps..now the place for the offroad event. Clickable links below
or a (available for mobile users a Lag-less if possible.. single separatemap or all of these together)Testmap...simple desert map with a flat straight(to test top speeds),... lotta dunes, a rockcrawling area(suspension tests) and with area with monster jam rampslike this
@JaeBeansS sure and do please Tag me as well when you submit ..btw simplier version of horn/siren i used on "hammers buggy"and the "articulated rider".
Always love to see something new ...value this types of builds..innovation rather than replicas
@Omel ohh why i havent seen this post Thanks for linking
Searched and found this love the smooth suspension on this
Wth ..why this has low upvotes!!??? this rides and looks wonderful
Nice ...love to fly around this map ...finding those airports on a plane is like an adventure...ayos may PH airport na naman
Nice.. the rudder contrls moves as well
Seems this smoketrail's last longer nice
@232287168147825 since wuhu to this ..midway.. its all water..in my end. In this can see buildings but no ground ..maps like area51 is bigger in mb size but can run it..but still appreciate making android maps thu..I'll just have to stick to your older maps on this device
Ohh nice... rare to see a working
THEO JANSEN walking Mechanism
on SPLotta like this on Youtube just search THEO JANSEN or even automata ...some are so complex
My favorite automata tiger
@ChiChiWerx ohh so youll stall on purpose thanks..ive tried cutting off engines on peak and turn via rudder which you mentioned ..tried with this mustang
Liked the smoke trails on that so you can see the manuever
Anyways thanks
Anyone know if the aircraft's length contributes to the short take off capability or its something else?
Seems your the best one to ask about this...trying to do this but cant on a prop plane hard as i try i cant do both....the
Rollover turn
andHammerhead turn
.. *any tips how to do it *?the only video i can find thats well explained below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
On that ..perhaps even a video idea for SP that like you can make on how to do all of these aerobatic manuevers and some.. not mentioned on video
Tried some evasive manuever on nakajima...but cant do the
Rollover
andHammerhead
.. any tips how to do it on android?..anyonethe only video i can find thats well explained below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
@ChiChiWerx actually its a funky tree code from spefyjerbf ..i saw on a post long ago...properly credited as well and seems happy that someone used the code
•••••••••
On how the code works I dont really get it as well I only understand the 1/7 part to set the delay in seconds
•••••••••
perhaps ask ..reply on spefyjerbf that commented below and also just provided new solutions to my recent FT dilemma
•••••••••
Btw thanks for the upvote spotlight and commenting perhaps others will give further input or spot issues with the project that would help for a newbie builder like me
Nice to see a plane with custom smoke trails and low part as well
Been trying these evasive manuevers on it... I still cant do the
Rollover
andHammerhead
.. any tips how to do it on android?..anyonevideo below
Canopy roll, Split turn,Immelman turn,Rollover,Hammerhead
Anyone knows how to drift a car controllably? What will your setting on wheels be ?
@Zoowarp ow forgot ...if the ragdoll setup becomes to complex
U can also use that default dummy
grab a straightblock
on xml on block's parttype
instead of Block-2 change to Passenger-1
@Zoowarp hmmm you can change the body color into green like a pilot..idk abou adding a helmet ...but the pilot body position is wrong for a pilot thu you can edit them on xml...btw ragdoll weight is 96 kgs almost average
@Zoowarp sure being mention on credits is enough for me..what way exactly you gonna use it thu? This setup is for rider...body and leg positions is different for pilot and driver...btw connection on ragdoll are 1 main detacher on seat that is connected to ragdoll neck & fusalage..1-2 detacher on handlebars 3-4 leg detachers connected to fusalage ..if you detach them all you can grab ragdoll as a whole
@Zoowarp I thought that parachute delay was solved since your last post about it ..since you mentioned on using one activation group on my latest ragdoll project theres 1 big chute and 2 little ones plus an extra detacher all on one ActivationGroup which is AG2..on it made delay 7seconds on smaller ones and 10 seconds to release the bigchute via detacher..check out FT on them click link to new ragdoll
@Hellosss38 it will spin if you dont VTOL up to the max when you do that you can go straight ..but still few little inputs on roll need to correct path
@Hellosss38 i have tried putting an electric engine but it explodes when landing so used 2 silent cannon instead on ragdoll's neck as propulsion .. cannon named stamina(lol)
be sure to VTOL waaay up
before using to lock up arms and turn ..justhold fireweapons to move forward
..movement forward still is limited by the chute itself...anyways have you found any issues?Dang looks real
Those front suspension is neat..nice
Na ayos mo na yung pictures
@spefyjerbf yep its not automatic thu but worked for my need wished i have this code before ...used that Fireweapons that u mentioned below
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
@spefyjerbf ohhh made it possible thank you I have used this code on big chute as u suggested and removed 2nd detacher... I havent get what you meant entirely but this code below worked and ThankYou for your time and guidedance youre awesome
I have paste this on BIGchute's input
Activate2 | Activate2 & clamp01(-1 * FireWeapons)
Meaning Big chute activates on AG2 active OR is Detach when AG2 active and when FireWeapons is held
Not automatic but seems to work
@spefyjerbf is this below what you meant? Willthis work?
Activate1 | Activate2 * floor(smooth(clamp01(-1 * fireWeapons) , Activate2 ? 1 / 10 : pow(10,10) ))
Big chute
Will deploy when AG1 is active
OR 10 seconds of Activate2 with fireweapons?
Sorry I hope im not bothering you
Edit: fireweapons releasemworked but big chute auto deploys on load without input
@spefyjerbf ohh i see youll use the Activation of the Fireweapons as release? Very clever why i havent thought of that
@spefyjerbf oh here your modified code
Used on small chutes
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 7 : pow(10,10) ))
Used on2nd detacher
Activate2 * floor(smooth(clamp01(Activate2), Activate2 ? 1 / 10 : pow(10,10) ))
@spefyjerbf im using the big chute (first deployed) as an airbrake to slow ragdoll a bit before the 2 smaller ones both deploys but big chute needs to detach 10 seconds after the AG2 is pressed ..trying to make chute go forward via Fireweapons(Silent cannons with recoil) will be hindered greatly if the big chute is still attached
@spefyjerbf Ty again on delay parachute code have made it 2 stage chute IDK if it possible to detach Chute on an already activated and still active AG via Funky trees will be more usefull..only adding a 2nd detacher is my only solution i can think of
@Hellosss38 this is my attempt to make chute controlable as suggested ...until SP have that rectangle type paragliding chute that can make it easier to move forward distance on Fireweapons(cannons used air propulsion) is limited since the chute stops going further but in current state achieved some sort of forward and turning controls
@tylerdeveneuxmusic crabsteering=yaw via the 4 wheel's input....roll=via rotators ..you can use both same time but not advisable..ohh btw there a somewhat strange effect on lessen-ing the brake torque on front wheels+engine assisted braking as you suggested...when you hold brakes and pitch up it moves slowly 15-16kph and steer via yaw by doing that makes it front 2 wheel drive since rear wheel is locked
Dang this is awesome..steers sharp.. low part as well...on my end thu that annoying uneven dragglitch occured must be when i download? dragview wheel on right is redder than the opposite side I hate that bloody glitch..it veers a little to right but that sharp steering can correct it with no problem..suspension is well done
@tylerdeveneuxmusic honestly i dont know how it works..btw that engine assisted brake on quad what do you think? Also made it 4 wheel steer as you suggested..any issues you found on this build?
Cape canaveral ? Hmmm maybe I'll start learning to build some simpleplanes rocket or that space shuttle
First i thought its a mini cooper
Suspension must work as well for Kart-cross-like build.. wished SP has these high reving bike sounds below
Link Kart-Cross rally
Hehe ..on hover and testing functions I rammed into a mountain note to self: okay thats AG2 easy on pitch ...anyways I have to reduce the Yaw gyro power thu to 0.03
Have tried on debugger variable " GForce " (not tried with verticalG yet) with interesting results most of the time with chute deloyment @ 1000 kph GForce=9 but some instances got GForce 81-91
Dang first i thought why no missiles...until i fired those guns..dodging them bullets must be unlikely on close range
This survive a 30ft straight drop...will I have issues if I scaled it down to fit default dummy size?
Ayos na pangalan
@TenkistKek on trying to learn funky dev debugger helped a lot ..hope you already knew how to enable it ..im on android
@Zoowarp oh btw dont forget credit @spefyjerbf
for that delay code
Since no one answered you yet this is my take on those.. im still learning funky trees myself
1.for Throttle 100 or at max -------> on beacon input paste Throttle = 1
2.for halveway from neutral trim to just before max ------------> on beacon input paste
(Trim >= 0.5) & (Trim <= 0.9 )
btw Trim values .....
neutral no input = 0
halfwayup= 0.5
maxup= 1
maxdown= -1
halwaydown = -0.5
so adjust numbers to what you meant for 50%)
3.on Trim at maximum --------------------> on beacon input paste Trim = 1
Still workin on makin it controllable in air made a new ragdoll i'll put it on my next submission. Been busy on recent submission but Currently on chute just able to make it turn left and right. it needs a proper parachute like in paragliding and seems none build one that can be folded on a dummys backpack.. ill try or last resort to add an electric engine on body to move it forward not tried yet..TY for making this btw
@232287168147825 is it possible for the GIS crew to make the King of the hammers circuit? area was once a bombing range area in ww2 were practicing bomber crews try to hit marked areas of 600foot wide concrete rings on the desert..even some of the target rings survived and still visible on google maps..now the place for the offroad event. Clickable links below
• the location johnson valley and event video timestamp @2:27
• this site has also google map on location
• trails map names google map
• map with altitute/elevation type "landers california" on search bar about 11°oclock on top is the hammers
or a
(available for mobile users a Lag-less if possible
..single separatemap or all of these together)
Testmap...simple desert map with a flat straight(to test top speeds)
,... lotta dunes, a rockcrawling area(suspension tests)
and with area withmonster jam ramps
like this