@hpgbproductions thanks, it works now! Only problem is that the audio for the magnet kinda gives out, and if the frequency is too high, it’s just completely silent. And the highest frequency you can set it to before it bugs out is too low to sound legit, so I don’t think it’s gonna work, unfortunately.
@NikoFox2 it’s hard to say really, it’s harder to keep up with anymore so I don’t know too much of what’s currently happening in the show, but it’s still exciting nonetheless
@hpgbproductions thanks for the help! How do I use this FT Code, I’m not that good with FT and I don’t really know what values to edit in order for the right results
@AN2Felllla yeah, I thought about that. Is there a FunkyTrees code that can do this automatically? Like I can click roughly 15 times per second and create a convincing horn noise, but I don’t think everyone can also click that fast
@Fygaroh yeah, I tried to do that with low RPM Blasto J-15 Engines, and it did sound kinda good, but it was horrendously laggy and you need hundreds of engines for it to sound good enough
[Continued]:
4. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT, and remember to use VTOL Engines and their complimentary VTOL Thrusters. RCN Nozzles are also important for controlling the aircraft in the air while hovering, place these strategically around the aircraft to gain adequate control. And if you can’t seem to get it right, you can always just use a Gyroscope to make sure the aircraft is always stable while hovering, regardless of where the CoM or CoT is.
I hope some of this helps! And if you’re still a bit confused, there’s always a tutorial in the game’s flight school.
CoM, CoL, and CoT are your creation’s Center Of Mass, Center Of Lift, and Center Of Thrust respectively. The CoM is the focal point on the aircraft where if you were to place it on a balance point, the aircraft would not tip over, and it would be perfectly stationary. The CoL is the area of most lift on the aircraft, calculated from the net lift of every lift-producing area on the creation. So basically the average lift. CoT is like CoL, just with thrust instead; the CoT is the main area of thrust on the aircraft and/or other creation, depending on how many engines there are, what kind of engines, and how much thrust they put out.
If your aircraft is droning to the left and/or right while taking off, it’s CoM or drag may not be symmetrical. Drag is important, as the forces of drag are what decide how they aircraft performs, if at all. If there’s too much drag, the aircraft may be too slow in the air, if it can even take off. If there’s not enough drag, it’ll go too fast, and flight performance will prove to be unrealistic. If the net drag isn’t in the center of the X-Axis of the creation, it may pull to one side while moving, depending on where the drag is.
Custom Engines can take some experience to create, as they require a lot of knowledge on how the game works if you’re planning to make a realistic custom engine. For instance, if it’s an airliner or cargo aircraft engine, like the GE-90, then you’re gonna want to know how to make good looking turbofan blades, realistic acceleration and/or spool-up time, and plausible exhaust plumes. Same to be said with fighter aircraft engines, these can range from very powerful engines with massive exhaust plumes, to smaller engines that are a little more humble. Prop engines are easier to custom design, but the same liberties must be taken if you’re going for realism.
Again, remember CoM, CoL, CoT, and Drag. These are incredibly important for making your aircraft fly stable, and can save a lot of time tinkering and perfecting if you do it right the first time. For most aircrafts, you typically want the CoM to be slightly in front of the CoL, in order for adequate flight characteristics. Too far ahead, and the aircraft will be too nose heavy. Too far behind, or even not far ahead enough, and the aircraft will be back heavy, and may start flipping through the air upon getting airborne. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT,
@ShootsPlanes Indeed it is! I was inspired a little by your comment, and so I spontaneously made this within the span of 2-3 days ‘cause I was motivated, which rarely ever happens lol
@EmpNapoleonBonaparte y’know how the principle of DIY Science Experiments is like “let’s see what it can do to a watermelon”? Well let’s do that except with this guy’s ‘melon’
I am responsible for the shat pants of every crew member on the USS Beast today
Also the editing here took me a few hours to complete, so maybe an upvote or two more than normal would be ok? Not tryna beg for upvotes or anything, I just took a long time to do this lol
@KfcGaming it technically isn’t fictional, as it was an actual concept designed by actual engineers, and the idea never got off paper. Also the word fictional kinda loses its meaning here in SP, since replicas can be of anything, regardless of if it was made irl in our own universe or not. Just like I could make a T-65 X-Wing from the Star Wars Franchise, and tag it as a replica, it’s technically fictional to our universe, but not to the Star Wars universe, meaning that regardless, it’s a replica in some way or another.
@Dathcha true, they have quite the intimidation factor to them. I imagine the era of this turret would be something like WWI level stuff, seeing that it would be used in relation with trenches?
@Viper_Z3R0 ramming damage, obviously
This is super cool, awesome 6th gen!
This is really cool actually
congarts
This is what I did with my Actias
@ToxicAviAviation
D̵̡̧̧̢̡̨̢̧̡̡̨̨̨̨̡̨̨̛̯͍͈͇̘̠̙̗̰̲̼̟̯͚̩̱͇̤̩̹̩̘̜̥̗̥̳͇̪̳̗̪̤͎̳͙̣͚̜̲̻̮̣̰̰͇̖̭̖̺̥͕̺̳̹̰̭͍̗̻̠̮̞͚̳͓̬̹̳̰͎̙͙͉̤̞͓͎̝̮̥̠̻̩̭̥̫̱̞̦̦̰͖̻̪̺͚̳̤̮̱̖̼̘͎̱̣̩̯̫̺̮̦̫̖̲͉̳͔̥̫̼̗̬̖̳̹̮̯̳̼̖̳̙͙̯͖̪͕̗͇̬͔͕̤̰̲̖͎͍̞̭̳̘͕̣͕̭̼̝͎͕̤̹͍͇̣̩͉͈̘̙̘̠͓͈̺̠͎̫͆͐̐̏̔̉̃͒͋͒̔̓̇̄̌̄̀͒̔͂̉́́̄̈̈́̈́̔̽͗̉͌̐̉̓͐͂͌̈́̏̽̈́̀̅͋̊͊͛̑́̾́͑̄͒̈́̏̂̓͗̓̒̅̿̅͌͗̈́͗͑͊̈́̂̕͘̕͘̕̕̕͜͜͜͜͠͠͝͝͠͝͝͠͝͠͝͠͝ͅͅͅͅͅÉ̷̢̡̡̧̧̧̢̨̛̝̻̫͉̳̭͎̯͈̣͈͚̹͓̟͈̰̙͕̠̪̭̗̝̦̗͍̘̖͇̳̙̥̦̜͉͚͍̲̗̙̲̪͖̤̠̟͉̘͆̈́̽̇̆̉̃̋́̑̐͂͑͆̃̈͐̓͋͊̈̎̔̈́͒̀̋̅̒̎͐͒̊̾̈̽̎̈́̇̂̏̀̑́̒̊̽̉̂̅̇́̽̆͋̈̏̃̍̎͊͋̉͋̇̿̽͒̒̌̈̂̈̂̈̆̔͗̎̊̽̓́̌̅͆͛͗͌̋̀̒͆̃͛̑͊̋̈́͊̈́̏̎͑̐͂͒͒̌͑̆̔̋͂̓̿̎̑̔̾͛͋̀̎̎̂̈́͊͑̔͂̆̏̑̄̎̀̃͘̚͘͘͘̕͘̚̚͜͜͝͠͝͝͝͠͝͠͠͝͝͝ͅͅR̸̡̢̧̢̨̢̨̧̡̢̡̨̨̢̢̢̡̧̨̧̛̜̙͚͈͎̭͉̥̻̤͔̟̳̫̬̥̣̟̳̬͍̙̬̤̜͇̲̝͕̳͇̖͇͈̝̗̜̥̪͓̩͕̰̣̦̖̙͕͔̱̺̦̩̳̝̪̳̘̤͖̗̠̮͔̞̣͎̲͕̱̯̖͇͉̺̼̰͙̦͍̟͈̘͓̹̗̭̤̖̙̞̟̱̖̦͕̩̩͚̼͎̫͇̗̲͖͍̼̭͖͖̖̹̺̬̫̳̘̮̟̜͚͖̗̮͉͎̭̯̤͖̝̣͕̗͚̖̦͙̯̰͚̣̯̻̘̤͙͉̫̝̖̘̹̻̟̼͙͓͎̜̝̮͉̘͚̙̠͈̲̣͎̥̜̒͊̓̇̃̈̃̽̊̔̀̿̊̈̈́̈́̾̃̀̔̍̇̒̍̇̐̆̀̿̈̆̈́̔̑̆̈̍͑͊̈́̉̏̏̓͐̑̑͆̃̒̊͊̑͂̑͌͌̎͛̇̂̈́̃̐͂͛̈́͑͛̇͘͘̚̕͘͘͘̚̕̕̕̚͜͝͝͠͝͝͝ͅͅͅͅͅģ̴̡̡̧̧̧̡̢̧̢̧̡̧̛̛̛̛̛̛͙̬̮̲̭̩̺̪̠̜̺̖̞̱̤͖͉͇̟̱̖̗͔̘̬̼̭̼͍̳̼͙̤̻̹̠̗̖̙̼̖͔̮̻̖̤͓̹͎̳̯̟̻̬͇̲̩̲͔͔̺̦͍͕̦͖̹̗̼̖͍͈̠̣̘̠͓̼͙̞̲͕̱̘͓̖̹̟͓̞̟͙̦͕̯̞͚͇͛̋͗̐̍͑̈͊̇̒̑̇̅̂͂̄̌̈́̊̈́́̇̄͋̈̏̐̆̽͒̓̀̇͛̈́̽̇̊̑͊̓͂̓̃͂̅͐̾̆̇̇̈̀̿̎̒̒͛̈́͆̓͋̒͑͗͑̔̇̀̍̌̂̌̊̊̀̋̂͊̂͋̒̋̓̎́̈́̓̀̎̀̆̅̉͐̈́͂̃̃̆̈́̍̄̀͊̅͛̽̾́̿̏̄̓̔̊̂̅͋́̈̀̈́͌͌̄̄̍̍̊̓́̽̒͂̃͊́̍͌̈́͐͑̇̃̓͒̅͑͂͋͗̀̉̀͋̀̍̉̏͗̓͌̈̃̋͗̏̀̅͛̐̈́̈́͒͗̒͋͗̊͂͌͒̐́͐͆̃͒̎̋̈́͐̓̌̀̀̈́́̏̀͘̕̕̚̕̕̕͘̚͘̕̕̕̕͘̚̕͘͘͜͜͜͜͠͠͝͝͠͠͝͝͝͠͠͝͠͝͝͝͝͠͝͝͠Ơ̸̧̧̢̨̧̛͙͍̺̳͉̬̖͔̱̼̱͇͙̦̗͇̱̤̤͈̼̣͖̗͙̘͓̪͎̣̠̦͕͓͙͖̙̺̣͔͖̮̲̜̲̘̘͈̝̠̣̯̲̜̻͔̫̲̤̻͙̺͓̰̹͈͎̝̼̞̳̖͓͚̜͈̱͙̤̤̻͔̦̱͙͓͎̱͉̻͇̼͌̍̿̓̐̉̅̒̐̿́̅͛͋͛̾̍̈͗̔̇̃̀̈́̽̋̈́͐͆͑̎̾̇̿̓̏͊̒̂̕̚͘̚͜͜͜͝͠͝͠ͅͅͅḑ̶̨̡̨̢̢̡̧̢̢̧̡̧̢̨̢̡̢̨̨̡̡̡̨̧̢̡̢̡̨̛̛̰͓͕͉͈̮͇̰̜͔̠̣̜̼̟̙̤͖̞̳͚̱͈̖͎̪̱̜̱̠̫̼̞͓͕̜̼͉̳̞̯͕̱̹̜̜͓̝̩̞̥̘̪͍͎̣̳̝͚̜̯̘͇͕̞̫̦̮͔̥̭̪̩̫͙̘͓̻̠̣̰̳̠̣͈̩̟͎͈̙͈̻̩̟̭̙̜̼̹̤̪̟̞͉̗͉͖͉̙͇͍̼̘̫̫̲̞͕̪̹̯͕̰̺̻̳̱͈̹͍͓̩̞̩͖̫̝͎̩͉̜̝̱͈̤̖̘̻͔̭̰̬̪̠̼̫̗̤̜̹̜̦͎̝͖̬̹̝͇̟̼͔̱͔̗̭̞͎̲̲̻̥̹̹̥̙̠̜͍͕͈͓͈̫̥͉̭̳̙̻̤͓̬̦̖̦̮͓͖͚̦̱̟̦͙̬̗̟̲̝͖͕̠̜̼̍͂̿̃̔̆̓̆̂͋͐̊̽̔̒́̓͂̔͒͛̓̈̑̾̀̍̿̓̄͒̿͛̇͐̇̔̎̎̿̓̾̎̓͂̿̈̓̅͆́͛̂͑̎̅̈̎̀͗̋̈́̆̀̐̌͊̈̑̏̇̉͒͌̉̒͛͋͋̃̄̾̈͊̈́͗͂̔͐̓͆̋͊̈͊̓̊͆̊̔͌̚̕͘̕̕͘͘͘̚̕̕̚̚͜͜͜͜͜͜͜͜͝͝͠͠͝͝͝͠͝͝͝ͅͅͅp̴̨̧̧̢̡̧̨̢̧̠̙͈̩̲͇̱̪̦͍̲̱͖̠͚̠͕̦̘̖͕̭̪̲͙̘̞̺̭͈̻̹̣̖̰̳̻̥̞̘͕͖̤̟̟̠̲͍̪͙͚͔̭̘̖͔̦̻̘͔̠͖͇̱̜̭͎͇̝͈̙̬̫͙̤̫͎̭̜̯͕̞̲͈͖̺̟̩̻̜̼̫͔̱͚̞̙̣̥̖͕̤͇̲̱̰̰̪̻̗̩̭̱͓̩̙̞͈̪͚͉͖͙̠̺̦̲̟͓͖̠̯̼͍͎͙̹̥̍̈́͐͐͊̽͒̆͌̓̐̀̑͌̌̈́̀̔͊͘̕̚͜͜͜ͅͅͅl̴̡̢̧̢̨̢̧̢̨̧̧̢̧̢̡̡̢̢̢̧̛̛̝͙̹̗̖̺̜͖͓̫̣̱̹̬̺̥͙̰̜͓̤̪͍̞̝̱̘͕͙͈̼͚̣̺̗͇̩̘͓̻͈̤͔̬̜̥͕̘͔̞͎̞̝̫̩̪̖͔̙̖̳̳̞͎̠̟͇̗̙͖̬̰̩̱̦̙͉͕̙̰͓̣͖͇͉͖̗̱̹̮̦̫̞̻̪͓͓̝̬̠̬̩̟̼̮͈̠͖̦̰̘̱̲̙̩̼͎̦̫̘̝͈̰̤̤͙̹͉̘̻̹͚̹̟͈͓̟̥̖͚̣̱̠̤̖̱̼̳͙̼̦̳͙̤͎͕̹̦͚̱̖̝͚̬͈̫̣͍̻͕̹̜̲̠͉̱͙̗̳̠̤̱͍̘̖̺͚̖̭͓̹͚̘̻͉͈̤̭̰̭̳̲̻͔̰̘̰̩͉͔͚͚̦̜̗̠͖̮̩̥͍̻͚͖͇̗̺͈͉̼̠͕͎̖̘̤̖̩͈͈͈̘̈́̃́̇̊̿̿̍̎̌̎͆͒̒́̂̑̈͊͌̐͑͛̀̎̏̾̎̌̓͑̒̄̈́͊̀̔̋̋̅͐͑͊̔͊̆͌̌̾̄̀̿̅̒̄͆̒̄̽̐̔͋͗͋͊̀̾̑̃͊̽̐͆̏̄̈́͌̏͌͆̈́̐̾͊̑́̍͒̇͛̽͌̄̌̃̆̍̀̃̀̒̀̀̈́̊̒́̀̿̇̓̑̉̆̒̅̓̅̽̀͊̊͑̂̓̓̂̃̄̋͊͑̐̈́͐̈́̃͋́͊̈́̆͌̎̈̀̆̐̎̏̐̃̃͑͗̔͌͊̐̋̀̂͆̃̑͂̄͊͒̀͊́͂̐̀̇͋̈̒̽̂̅͂́̏̐̍̒̀͛̏̒͒͆̀̋̿̈́̓̓͊̃̂̿̀̒͘̚͘̕̕̚̕̚̕͘̚͘͘͜͜͜͜͜͜͠͝͝͝͝͝͝͠͝͠͝͝͝͝͠ͅẼ̴̛̀̇̉̓̄̆͊̅̈́̓̐̈͆͛͂͒̿̈̊͑͆͒̀͑͌̔̔́̈́͌̑̈́̀̒͊̅̃̓͛͂̂͆̐͛͒̇͂̇̑̃̿͊̕͘̕͝͠
@V ok so feedback, it just immediately crashes the game every single time. Nothing interesting happens.
@Suqingqing ah ok
@AN2Felllla boi does it look like I know how FT works
Ayy my favorite missile
Yeah a lot of the anatomy also makes zero sense but I didn’t really think about that while sketching it
@hpgbproductions thanks, it works now! Only problem is that the audio for the magnet kinda gives out, and if the frequency is too high, it’s just completely silent. And the highest frequency you can set it to before it bugs out is too low to sound legit, so I don’t think it’s gonna work, unfortunately.
@NikoFox2 it’s hard to say really, it’s harder to keep up with anymore so I don’t know too much of what’s currently happening in the show, but it’s still exciting nonetheless
how many parts...
@hpgbproductions thanks for the help! How do I use this FT Code, I’m not that good with FT and I don’t really know what values to edit in order for the right results
@NikoFox2 ah ok, cool!
@AN2Felllla yeah, I thought about that. Is there a FunkyTrees code that can do this automatically? Like I can click roughly 15 times per second and create a convincing horn noise, but I don’t think everyone can also click that fast
@NikoFox2 of course! How come?
@V yee
This is super cool! Could you try making a Lämmergeier Bird sometime?
@pitia well, calling me a genius is a little generous, but I appreciate the compliment.
@Fygaroh yeah, I tried to do that with low RPM Blasto J-15 Engines, and it did sound kinda good, but it was horrendously laggy and you need hundreds of engines for it to sound good enough
Tenk
[Continued]:
4. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT, and remember to use VTOL Engines and their complimentary VTOL Thrusters. RCN Nozzles are also important for controlling the aircraft in the air while hovering, place these strategically around the aircraft to gain adequate control. And if you can’t seem to get it right, you can always just use a Gyroscope to make sure the aircraft is always stable while hovering, regardless of where the CoM or CoT is.
I hope some of this helps! And if you’re still a bit confused, there’s always a tutorial in the game’s flight school.
CoM, CoL, and CoT are your creation’s Center Of Mass, Center Of Lift, and Center Of Thrust respectively. The CoM is the focal point on the aircraft where if you were to place it on a balance point, the aircraft would not tip over, and it would be perfectly stationary. The CoL is the area of most lift on the aircraft, calculated from the net lift of every lift-producing area on the creation. So basically the average lift. CoT is like CoL, just with thrust instead; the CoT is the main area of thrust on the aircraft and/or other creation, depending on how many engines there are, what kind of engines, and how much thrust they put out.
If your aircraft is droning to the left and/or right while taking off, it’s CoM or drag may not be symmetrical. Drag is important, as the forces of drag are what decide how they aircraft performs, if at all. If there’s too much drag, the aircraft may be too slow in the air, if it can even take off. If there’s not enough drag, it’ll go too fast, and flight performance will prove to be unrealistic. If the net drag isn’t in the center of the X-Axis of the creation, it may pull to one side while moving, depending on where the drag is.
Custom Engines can take some experience to create, as they require a lot of knowledge on how the game works if you’re planning to make a realistic custom engine. For instance, if it’s an airliner or cargo aircraft engine, like the GE-90, then you’re gonna want to know how to make good looking turbofan blades, realistic acceleration and/or spool-up time, and plausible exhaust plumes. Same to be said with fighter aircraft engines, these can range from very powerful engines with massive exhaust plumes, to smaller engines that are a little more humble. Prop engines are easier to custom design, but the same liberties must be taken if you’re going for realism.
Again, remember CoM, CoL, CoT, and Drag. These are incredibly important for making your aircraft fly stable, and can save a lot of time tinkering and perfecting if you do it right the first time. For most aircrafts, you typically want the CoM to be slightly in front of the CoL, in order for adequate flight characteristics. Too far ahead, and the aircraft will be too nose heavy. Too far behind, or even not far ahead enough, and the aircraft will be back heavy, and may start flipping through the air upon getting airborne. If you’re constructing a VTOL Aircraft, it is important to make sure the CoM is directly on top of the CoT,
@ShootsPlanes Indeed it is! I was inspired a little by your comment, and so I spontaneously made this within the span of 2-3 days ‘cause I was motivated, which rarely ever happens lol
Man, Sutherland really lost some weight
Darker
Just use overload and mess around with the Prop Engine values, you’ll get the hang of it eventually.
@EmpNapoleonBonaparte y’know how the principle of DIY Science Experiments is like “let’s see what it can do to a watermelon”? Well let’s do that except with this guy’s ‘melon’
@KingOog000 yeah I’m aware, I was just confused that it was only 10 miles away, rather than being all the way beyond Krakabloa lol
This is actually amazing, instantly one of my favs
@Amgtkids here
Mmmmmm yes giant flying wings, my favorite
hehe drama go
brrrrrrrr
I am responsible for the shat pants of every crew member on the USS Beast today
Also the editing here took me a few hours to complete, so maybe an upvote or two more than normal would be ok? Not tryna beg for upvotes or anything, I just took a long time to do this lol
@MentallyDistorted probably wouldn’t end well for anyone, given the fact we probably wouldn’t know how to use it properly
@XYeetusdeletusx wonderful.
ⁿᵒ
@KfcGaming it technically isn’t fictional, as it was an actual concept designed by actual engineers, and the idea never got off paper. Also the word fictional kinda loses its meaning here in SP, since replicas can be of anything, regardless of if it was made irl in our own universe or not. Just like I could make a T-65 X-Wing from the Star Wars Franchise, and tag it as a replica, it’s technically fictional to our universe, but not to the Star Wars universe, meaning that regardless, it’s a replica in some way or another.
and then someone sneezed and they all died lmao
Those tagged below this comment requested to be tagged!
@TemporaryBrightness
@KingOog000
@ws
MeGG-15
Make a UFO or an utterly massive flying wing
Very original, I’ve never seen anything like this before!
@FishMiner kewl
@Dathcha true, they have quite the intimidation factor to them. I imagine the era of this turret would be something like WWI level stuff, seeing that it would be used in relation with trenches?
As cool as this is, what’s the practical use of a flamethrower turret
What does it take to get your build on the PCotM series?