128k AWESOMENESS360 Comments

  • Ammo and Re-arm system 1.4 years ago

    This is SICK!!

  • Are You Serious Right Now!? 1.4 years ago

    @winterro this is genius!

  • Are You Serious Right Now!? 1.4 years ago

    @L1nus Bro we are already there, I give it like five years maximum

  • Tesla Cybertruck 1.4 years ago

    Atleast this one actually functions and is decently useable, unlike the real one

    +9
  • International Talk Like a Pirate Day 1.4 years ago

    yarrgh, private me boy, I've illegally downloaded copyrighted music files, ar ar ar ar ar

    +1
  • A-4F Skyhawk 1.4 years ago

    pretty nice skyhawk

    +1
  • shark 1.4 years ago

    Blåhaj my beloved

    +1
  • Best way to freeze Simpleplanes immediately 1.4 years ago

    I'm curious as to what actually caused the crash here, like what fundamental part of the game was pushed far beyond its limits via this funkytrees gyroscope?

    +2
  • Messerschmitt "Motte" 1.5 years ago

    The funny thing is, Germany made some of the most batshit plane designs during WWII, so much so that I thought this was one of them and not a fictional aircraft at first. Very well done.

    +1
  • BULLPUP F-16 1.5 years ago

    Ughhhhh it's so cursed but it actually looks really cool, I love hate it

  • Tiger II Mod 0 1.5 years ago

    this is awesome

  • SimplePlanes 2 Announcement Trailer 1.8 years ago

    Jundroo's getting better with their parody videos I see

    +4
  • Parasaurolophus Walkeri 1.9 years ago

    I love the Parasaurolophus, it's so goddamn cute. Awesome little recreation of it in SP!!

    +1
  • XFWAAC-MCLV ''Actias'' Flying Aircraft Carrier 1.9 years ago

    @Samair I make it in a small scale first, and then scale it back up to the size it's supposed to be. It's a lot of trial and error, making things while it's small, and then scaling it up to the appropriate size to see if it still works and functions properly. Also it's ideal to remove drag calculations and set the drag scale to 0 on all parts with these enormous creations, so that the game doesn't just crash immediately upon loading in the creation.

  • LOOK WHAT I SAW TODAY 1.9 years ago

    @TheAviator77 Horsham air museum in Pennsylvania

  • Just bought a 3d printer. What should I print?! 1.9 years ago

    Print the entire flight manual for the Lockheed Martin F-35B Lightning II

    +1
  • W I D E M A N 1.9 years ago

    @Chaosblackdragon21 hey man idk if you even check this site or do much here anymore, but I've been getting more active recently and I might think about making more RainWorld stuff. I've actually been working on a Void Worm for about a couple days now, so maybe if i ever do more RainWorld stuff I'll make a vulture, which could be fun

  • Boeing ''Pelican'' ULTRA SuperHeavy Cargo Aircraft 1.9 years ago

    @LucadaConcord1128 well it's only 303 parts, and its performance cost isn't very high either, so I'd say that's normal for a mobile device to run it smoothly

    +1
  • Project “Habakkuk” Pykrete Aircraft Carrier 1.9 years ago

    @FANNYsSECRETSERVICE I wouldn't call that a warcrime per se, just kinda defeating the point of the build lol

    +1
  • SimplePlanes WHYYYYYYYYY 1.9 years ago

    @BagelPlane I have done this before though, with this plane even if I use structural wings and set them to have control surfaces, the wings still flap around and cause the aircraft to jitter. There's seemingly no way to surpass this limit.

  • Boeing ''Pelican'' ULTRA SuperHeavy Cargo Aircraft 1.9 years ago

    @Dracul0Anderson so basically, I used structural wings, and edited their overload to give them control surfaces. I then gave them 0.1 mass, also using overload, so they wouldn't sag too much. It also helps a lot to make sure every attachment point on the wing is attached to something, to ensure no part of the wing is loose. The actual wing parts themselves are rather big, but again, using overload, I scaled them down to be smaller. This edits their physical and visual size, but it does not affect the amount of lift they produce, meaning they produce a lot of life still, despite being about the same size as the default primary wing.

  • F4X-B Archangel Final Teaser! 2.0 years ago

    Not bad cinematics, pretty cool! The aircraft is gorgeous.

    +1
  • F-22 Raptor Teaser 1 2.0 years ago

    That looks so damn clean and smooth, no seams or breaks in the shape at all!

  • Junkers J.1000 2.0 years ago

    I agree with Trainzo, I've never seen this anywhere else on SP. I've actually never even heard of this at all, so I'd say this is one of the first, if not the very first representation of it in SimplePlanes. Or any flight game, for that matter.

    Alas I am a simple man, I see huge flying wing, I upvote.

    +1
  • Flying bacon 2.0 years ago

    of course baconeggs spotlighted this, nearly nine years after it was posted lmao

  • My pilot is mashed potatoes 2.0 years ago

    brain is scrampled eg

  • *TEASER* Pablo Cruise Missile 2.0 years ago

    Ngl I have no idea what I'm looking at but it looks pretty neat

  • Fire extinguishers/Reversible damage? 2.0 years ago

    Parts definitely do heal. Also fun thing you can try, give a gun negative damage and keep another gun at normal damage, aim them both at a fuselage block, with set activation groups so they don't fire simultaneously. If you turn on show damage, you'll see that the negative damage gun turns parts blue instead of red!

    +2
  • Is there a way to make cannon rounds not explode when they disappear 2.0 years ago

    @Pnut well to be fair I don't either, I don't think it would be a funky trees thing though. I was thinking it might be an overload thing, but it likely isn't.

  • SP MP Cinematic Experience 2.0 years ago

    The unending chaos of SimplePlanes multiplayer knows no bounds

  • Is there a way to make cannon rounds not explode when they disappear 2.0 years ago

    @Pnut well that's the thing, I need the projectiles to not last very long, only like five seconds. And I need them to not explode upon disappearing.

    The only reason I need it to behave like this is that I'm making something that uses lots of game particles, and since explosions from cannon rounds and the tracers of the cannon rounds create a lot of particles, some of the particles I need to have get deleted when I fire the cannon parts, which I don't want happening.

  • F-22 vs SU-57 2.0 years ago

    @ToeTips I don't have a computer so I can't do MP stuff, I wouldn't really even know how it works either even if I did have a computer tbh lol

    +1
  • F-22 vs SU-57 2.0 years ago

    @SPairforce well to be fair, SimplePlanes is not exactly the most accurate representation of how planes irl fly. Plus, if you wanted to make a consistent, somewhat coherent comparison between the two in SimplePlanes, you'd need to have many more rounds than this, the player should fly both aircrafts too, in order to mitigate the advantage the player has over an Ai, and thereby a false representation of info due to the player flying only one of the two being compared. Am I taking this too seriously? Yes.

    yes I am.

  • Pew Pew 2.0 years ago

    It's fun looking, but also completely ruins any kind of tracer system that requires cleanliness tbh

  • Well Done, Devs 2.0 years ago

    @Speedhunter oh nice, must be a Samsung or pixel phone then, right? I'm sure it would be fine as long as you connected it to SP or atleast gave it the off topic tag

    +1
  • Well Done, Devs 2.0 years ago

    @TheAviator77 'Ery Noice! Sometimes I'll do astrophotography with what little setup I have, other days I'll just be outside with my monocular to do stargazing. It's very nurturing to me.

    +1
  • Well Done, Devs 2.0 years ago

    I actually noticed this a few years ago! My astronomy nerd side always loves to see if the night sky in games is real, although it'd be nice if you could see things like the Orion Nebula and the Andromeda galaxy in more videogame night skies, because they are visible to the naked eye and are usually just a star in videogame night skies.

    I know where Cassiopeia is, so I wanna be able to see the andromeda galaxy!

    +1
  • Cessna Citation I KLM 2.0 years ago

    @Gro ah ok, I was thinking they had Citations for normal flight procedures and not just that.

  • Cessna Citation I KLM 2.0 years ago

    I swear bro I don't get how you don't have more points than you do, your build quality is just absolutely beautiful. I was not aware that KLM flies or has flown Citations!

  • ''HyperTalon'' Multirole Hypersonic Missile 2.0 years ago

    @edeison idk, haven't tested it for that. I may though now, now that you've given me the idea!

    +1
  • Bro i found a toy 2.0 years ago

    only platinum users in the upvotes lol

    +2
  • what's your favorite aircraft 2.0 years ago

    It's impossible to pick a single favorite, but to list a lot that I love...

    The J7W1 Shinden, Pfalz D.IIIa, YF-23 Black Widow II, FW-190A4, XP-67 Moonbat, SU-57 Felon, SU-30SM, F-22A Raptor, JAS-39 Gripen, AJS-37 Viggen, TU-160 Blackjack, P-63 Kingcobra, MiG-21bis, J-20 Mighty Dragon, SU-47 Berkut, Panavia Tornado, F-35C Lightning II, SR-71 Blackbird, XR-7 ThunderDart, T1 Hawk, Rockwell X-31 Vector, F-105D Thunderchief, F-111 Aardvark, SU-34 Fullback, Sopwith Tripehound, Yak-9D, ohhh lord the list goes on forever...

    And that's just the airforce stuff! I have lots of favorite commercial aircraft's, helicopters, civilian planes, so much. Just an unhealthy amount of favorites. I need help.

    +2
  • Yeet 2.0 years ago

    Not really sure what I'm looking at but it's pretty neat

    +2
  • Pantsir SM - Kamaz 6560M 2.0 years ago

    This is like, really, really well made. Astonishing work here!!

    +4
  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 2.0 years ago

    @SILVERPANZER ok so I've switched up the missile a little bit, now instead of firing micro missiles it fires unguided rockets, but they're programmed to air burst around the main missiles target. I still can't figure out how to use the FT inputs, would it be too much of an inconvenience for me to tag you in an unlisted post of the project for help? I just want the missile to fire off like normal, and then when the detachers come within a certain distance of the target, they fire off the rockets. I think that's doable, atleast it should be?

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 2.0 years ago

    @SILVERPANZER aight. Sorry for so many questions, but which of these go on the detachers, and which go on the micro missiles?

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 2.0 years ago

    @SILVERPANZER ok this sounds pretty legit, how would I use these FT Codes precisely? Like what overload values in the "name" and "value" section go where, I am very thankful for your input here

  • S-31 Kurowashi "Black Eagle" (Remastered) 2.0 years ago

    Pretty neat! Its design is like a combination of the J7W1 Shinden and DO-335 Arrow.

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 2.0 years ago

    @Yish42 ah, I was afraid of that. I need to be able to have more than one and also not have the cockpit attached to it, so that's a bit of a problem. Thanks for the help anyway, much appreciated!

    +1
  • SAAB J-35D Draken Teaser 2.0 years ago

    @DatTrainGuy19 just a bot, it was only a matter of time before porn bots invaded the SimplePlanes website, as they do every website. Report and block, hopefully a moderator deletes it.