Link to BF-109?
There could be the option to make it like WarThunder’s damage model in the sense that parts start to visibly deteriorate, but keep their normal hitbox. Basically, the more damaged a part is, the more holes and scuffs and dents appear. The same thing could be applied to glass fuselages, as sometimes they don’t get destroyed in one hit, and in that moment, they are damaged but not destroyed. The glass could have a “punctured” or “shattered” overlay to it upon being damaged, and then of course break apart when completely destroyed.
What CoolPeach said, but I will tell you this; the imperfections may be somewhat noticeable now, but when you scale this down, they’ll blend are likely to be relatively unnoticeable, unless the player is specifically looking for imperfections.
Also this looks really good, good luck with the build!
Really cool concept, although I feel like the external weapons would increase its radar cross-section too much to be stealthy. Maybe an internal weapons bay would be more stealthy, but other than that, the structure of the aircraft itself definitely looks stealthy enough to evade most radar.
@MintLynx yeah, I have the same problem with my Actias a lot. It’s basically indestructible by any normal means, but can be “disabled” in game if the cockpit block gets detached by an explosion, rendering the entire thing inoperable. Kinda stupid how that works, but I guess it makes sense for smaller crafts lol
@goboygo1 indeed, I kinda explained that a bit on my P-31U post if I remember correctly, someone in the comments told me to turn it into a fighter lol. Unfortunately weapons don’t exactly like water for whatever reason in SP, so I probably wouldn’t be able to do much about that. Anywho idk why I mentioned that but yeah it’s just a cool concept that could be potentially interesting
I give an upvote for how hilarious that bridge destruction was, for I personally have never seen the bridge be destroyed in such a violent manner lmao. I also notice that you’re using a screen recorder, rather than just videotaping the gameplay with your phone, which as you’ve hopefully realized, greatly improves the video quality!
+2e
🅱️ic
This much visual fidelity with just 60 parts is amazing
+1I exist to spite god
+6This F-15 doesn’t just shoot you down, it points and laughs at you while you’re on fire and plummeting to your death.
+1This is very well done, great tutorial!
+1What is this and how do you use it in game
+2I exist to spite god
@V I second this!
That’s actually a really smart use of the hollow fuselages in the cockpit, well done.
This is what I have in my head instead of a Brian
+9@BogdanX ah ok, yeah that would be nice actually
Link to BF-109?
+2There could be the option to make it like WarThunder’s damage model in the sense that parts start to visibly deteriorate, but keep their normal hitbox. Basically, the more damaged a part is, the more holes and scuffs and dents appear. The same thing could be applied to glass fuselages, as sometimes they don’t get destroyed in one hit, and in that moment, they are damaged but not destroyed. The glass could have a “punctured” or “shattered” overlay to it upon being damaged, and then of course break apart when completely destroyed.
Very nice low part count, awesome!
+1Not yours
If I remember correctly, around mid to late October.
+1@BogdanX we already have winches though?
This is comically adorable when it walks, great build!
+2What CoolPeach said, but I will tell you this; the imperfections may be somewhat noticeable now, but when you scale this down, they’ll blend are likely to be relatively unnoticeable, unless the player is specifically looking for imperfections.
Also this looks really good, good luck with the build!
@rexzion yeah, I was thinking that too.
Really cool concept, although I feel like the external weapons would increase its radar cross-section too much to be stealthy. Maybe an internal weapons bay would be more stealthy, but other than that, the structure of the aircraft itself definitely looks stealthy enough to evade most radar.
+2Now this is an Avengers Level Threat
+1Great visual fidelity for how simple it is!
+2Beautiful.
@Wibbley 👉👈 I love bugs
+3(song lyrics)
+3You’ve mama’d your last a-mia
+10For when you really need to penetrate the enemy forces ( ͡° ͜ʖ ͡°)
cursed
@AndrewGarrison the almighty has spoken
+1Sadboye12 was one of my favorite builders here, their creations are some of the most beautiful works I’ve ever had the privilege to lay my eyes upon.
Farewell friend, Godspeed.
+4Radial Engines are mesmerizing to watch, great work here!
+4Japanese FW-190 with contra-rotating prop
+1@Vincent ah
This is the only game in the world where you can do this, never change SimplePlanes, never change.
+9When they feature Savage’s Concord for like half the video but they give the Blackhawk like 10 seconds of video time
+1sad MRZA noises
Lands like a SpaceX Rocket, awesome!
+1Broken enough to the point where an image of a dodgeball with a bouncing sound in the background is enough to make me laugh
+1@MintLynx yeah, I have the same problem with my Actias a lot. It’s basically indestructible by any normal means, but can be “disabled” in game if the cockpit block gets detached by an explosion, rendering the entire thing inoperable. Kinda stupid how that works, but I guess it makes sense for smaller crafts lol
@goboygo1 indeed, I kinda explained that a bit on my P-31U post if I remember correctly, someone in the comments told me to turn it into a fighter lol. Unfortunately weapons don’t exactly like water for whatever reason in SP, so I probably wouldn’t be able to do much about that. Anywho idk why I mentioned that but yeah it’s just a cool concept that could be potentially interesting
This is souper good
ˢᵒʳʳʸ
SP Builds with realistic damage models always surprise me.
+3Wingspan?
I did this with my Screamer Powerboat, it makes a world of difference not using a gyro, much more realistic in terms of buoyancy physics.
+2Y’know I'm gonna be real here, I have no idea what I’m looking at. But damn it’s awesome
+1”Trigger! On your six, incoming Ace Combat references, break break break!”
+5Since we’re all commenting song lyrics...
“Who’s in the shadows...”
“Who’s ready to play?”
“Are we the hunters...”
“Or are we the prey?”
BUM BUM BUM
”There’s no surrender,”
”And there’s no escape.”
“Are we the hunters...”
“Or are we the
prey?
””This is no normal, Game of Survival.”
credit to MONXX lol
+4Cockpit is pretty cool, but the plane lacks in detail. Also leads me to believe that someone else other than you made the cockpit
I give an upvote for how hilarious that bridge destruction was, for I personally have never seen the bridge be destroyed in such a violent manner lmao. I also notice that you’re using a screen recorder, rather than just videotaping the gameplay with your phone, which as you’ve hopefully realized, greatly improves the video quality!
@MulletMan001 I basically just clipped a whole lot of engines on top of each other, and hid them all inside the plane where they won’t be seen.
I guess he’s making this thing wither we like it or not
+4wheeeeeze