39.9k ALTMTR Comments

  • Conquest - RnD yesterday

    @LunarEclipseSP only for a bit, I got a few builds in stasis right now and still needs more work so they'll come in soon.

    +2
  • Conquest - RnD 2 days ago

    @ReynaldoHeavyIndustries I have a few other ideas still being considered. The WW2 variant of this map, Excalibur Boss Fight, Drowned City (suggested by @LunarEclipseSP)

    +2
  • Conquest 3 days ago

    @ReynaldoHeavyIndustries It's not really meant to be completed all the way through, but Kudos if you did manage to finish everything at once.

  • Conquest 4 days ago

    @AviaNavy Fixed

    +1
  • Conquest 5 days ago

    I may consider having a WW2 theme on the next Conquest map.

    +2
  • Feign Gleipnir [Nosferatu] 27 days ago

    @GalmTwoPixy I will recreate this soon enough

    +1
  • Gunship one month ago

    @SuperSuperTheSylph because... Nook.

    +1
  • Gunship one month ago

    @SuperSuperTheSylph the AC-130 "Nooky" meme to blame for the choice.

    +1
  • Gunship one month ago

    @SuperSuperTheSylph correction, 155mm shells.

    +1
  • BM-335 Lindwurm one month ago

    @WinsWings Yup took it off the original concept art

    +1
  • BM-335 Lindwurm one month ago

    @Pakdaaircraftindustries it is.

    +1
  • Gatling Tank one month ago

    @TitanVector really great deterrent in SP2

  • Grumman A-6E Intruder one month ago

    @dekanii I was bouncing between A6E and EA6B and was going to settle with A6E

    +1
  • Grumman A-6E Intruder 2 months ago

    Dang, you beat me to it. Oh well, onto the next one ig.

    +1
  • Mustang '67 2 months ago

    @StopBreathingMyAir 3 more upvotes and it's 67.

  • SimpleCarriers 2 months ago

    @vSoldierT 1920 x 1200

  • SimpleCarriers 2 months ago

    @vSoldierT Forgot, The specifics about the UI scaling:

    the Carrier/Ship names, Option names, Button Names.

    +1
  • SimpleCarriers 2 months ago

    @vSoldierT You're welcome, I've already tested the 1.1 and it's working out well.

  • SimpleCarriers 2 months ago

    A minor issue with the UI scaling: the main text becomes too large, but it still functions well enough to be used and abused.

    Lag spikes when Strike group is spawned, disappears when destroyed

    +1
  • SimpleCarriers 2 months ago

    what's with the Top Gun film?

    +2
  • SimpleCarriers 2 months ago

    time to bomb boats

    +3
  • B.M.C Marquis 1970 2 months ago

    All you have to do is follow the train, CJ.

    Very nice build.

    +1
  • Mustang '67 2 months ago

    @GrandPrix someone already did.

    also note that this build was planned well before the 67 trend, so it's not really made because of it.

    +2
  • Mustang '67 2 months ago

    @YourlocalfoxSP Might be, lmao

  • Good News & Bad News 3 months ago

    Many thanks to the Dev teams, great effort.

    +1
  • F-16 Falcon 5 months ago

    @SomeSPGuyWhoLikesLore Intruder Alert! Red Spy is in the Base!

    +1
  • F-20 Tigershark 5 months ago

    @florky
    Larry the F-20 Tigershark has brought you P A I N and M I S E R Y

    Larry will return next Tuesday

  • SU-27LL-PS 5 months ago

    @PeralaandskaVIAM1985 labels

    +1
  • Mig-25 5 months ago

    @LunarEclipseSP Nor is it accurate. Settled on the color scheme since it fits.

    +1
  • Mig-25 5 months ago

    @LunarEclipseSP Yup but not totally detailed

    +1
  • AT-802U Skywarden 7 months ago

    @dabestsock Would, but it won't be released until SP2

  • Let's Discuss Part Mirroring 7 months ago

    The one SP1 has is already good though only having a few attachment issues where, when mirroring, connections on one side of the build do not match the other, but it's not really that of a bother since it could be mostly fixed with minor readjustments

    However, there is a need for an ability to segment off parts from mirroring, esp when an asymmetrical build is involved.

    +2
  • Kirov 8 months ago

    @blt Да, товарищ. Soviet Union tag added.

    +2
  • Technical Demo 8 months ago

    @ComradeComissar well said, goated demo swarm will always reign supreme.

    +1
  • Technical AA 8 months ago

    @Astro12 it's really down to preference. I placed it on Yaw since you are yawing the car and also so it translates well to plane users since they would be using Yaw to turn. We are in a plane game after all.

    Plus you can always change the controls. it's not really going to break if you do, just select the rotator for the turret and change the Yaw controls for Roll and do this same for the steering.

  • Cheat Menu 11 months ago

    Thank you, mate.

  • SRA-12 Majesty one year ago

    @Samfpanzer Yup. Although I would have AA capabilities, but settled with an attacker instead.

  • SRA-12 Majesty one year ago

    @DARKSKIES not trying to copy the SR-71, that's my way of being original.

  • SRA-12 Majesty one year ago

    @DARKSKIES
    S: Surveillance
    R: Reconnaissance
    A: Attack

    Left out the SR bit since the build is long overdue so just picture it also fitting all three roles.

  • SRA-12 Majesty one year ago

    @Christiant2 but its trying to be.

    +1
  • SRA-12 Majesty one year ago

    @Christiant2 Why would it be? It never said it was.

    +1
  • XAA-10 one year ago

    @QuiteInactiveWhiteBread
    I have done it again.

  • [AI] Luftwaffe BF-Scwhaftaff 7022 1.1 years ago

    Must. REMAKE!!!

  • YR-302 Fregata [CAS] 1.1 years ago

    @NewWorldAerospace

    Here

    +2
  • YR-302 Fregata [SEAD] 1.1 years ago

    @NewWorldAerospace I'm currently working on another variant, I might consider the cockpit.

    +1
  • YR-302 Fregata 1.2 years ago

    @AWESOMENESS360 Will be fixed with the coming variants, thanks for giving the notice.

    +1
  • Club K 1.5 years ago

    @DatFiat126Fan19 @Boeing727200F

  • Club K 1.5 years ago

    @Aifleron @Omoriboy @TheMouse

  • How to make detachable weapons/deployable vehicles that can use weapons. From Carrier Aircraft to SLBM's! 1.5 years ago

    @llDeadboyll But went through this already, not very much in favor of it