@GuyFolk I already understand the delay before the landing gear goes up, but I still don't understand how to make the delay before the landing gear goes down from the youtube video
@Destroyerz117 When I mean low poly, I meant by the hard surfaces and or smooth edges. when you import them to 3d modeling software, you can see many unnecessary poly.
Boolean Tool= to make hole into fuselages Image here
More Efficient Polygon Count = This is to make the game more easier to run [better FPS and stuff].
Better physics= When you attach to many rotators, it is likely that your part will start to glitch out. I hope not to see this in SP2 (or at least not as significant as in SP)
More customizable fuselages= We could edit the amount of chamfer on the fuselages and also make more complex shapes that could only be done my paneling.
Auto Paneling= To make a paneled version of the same object that was selected.
More weapons= Multilock missles, cluster bombs, railguns, etc
More engines = Thrust vectoring engines
Freezing parts = To make objects not bend or flex when being run in SP/to group these objects into 1 part
Springs and Pistons= These should not move into the wrong direction when being compressed or extended.
Better wing and landing gear shapes= the current ones are not too interesting.
Hide tool these are too make objects invisible when a build being tested out/played so that the computers do not need to render these objects [increases FPS and performance]
@Kennneth, yes we are good bro, my discord crashed and I cant send anything lmao. BTW you will still get to keep your SU-30 license and your upcoming SU-34 license.
Is something like this allowed? Its a heavily modified jet that used to belong to 1918, or should I just make my own? https://www.simpleplanes.com/a/29j5F7/RS-874-Taiko-Government-Aircraft-Foldable-wings-1918
@Kangy Thanks!
+1@CaptainSquadronLeaderX Yes I am back
@YoDudeChase thanks!
pretty cool!
@Trainzo ur welcome :)
good camo but your rotator moves when you turn up VTOL
@Fox00One thanks
@tucan ur welcome
@GuyFolk thank you for your help
basically how to make a delay before the landing gear goes down?
@GuyFolk I already understand the delay before the landing gear goes up, but I still don't understand how to make the delay before the landing gear goes down from the youtube video
floor(smooth(clamp01(LandingGear), 1/0.5))
@SnoWFLakE0s thanks for your help I will look into that!
People who wished to be tagged
@Fox00One
@tucan
@CaptainSquadronLeaderX
@WiniMii
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@YoDudeChase
@SnoWFLakE0s
@GuyFolk
I think you guys can help me
excellent build!
bagus :>
+1Excellent work!!
damn, this must be one of the best SU-57 on this website, with good maneuverability and good looks. very much well done!
+5Awesome build as always!
+1Awesome!
@AtlasMilitaryIndustries totally fine :>
Extra Chonk
+2god speed
@Higuy453 ( ͡° ͜ʖ ͡°)
@Higuy453 it was a meme back then
@RandomUser09 cursed mig-29
@gamepack10 thank you! :>
:hollow: 2020 flying pyramid Maywar incident.
-Mr. Blue-
Great job as always. Also nice backstory, the pilot is too traditional, while the WSO was an airline pilot lol.
Nice! great details. excellent work.
@KnightOfRen oof
+1What happened there?@KnightOfRen
I cant enter Seizure Corp, can anyone else?
I like the smooth pilot movement
pls, god help us
Tag me :D
+1@GuyFolk ur welcome :>
Shiny
This is very very cool!! Great job!
@Destroyerz117 When I mean low poly, I meant by the hard surfaces and or smooth edges. when you import them to 3d modeling software, you can see many unnecessary poly.
Extra ideas:
Boolean Tool= to make hole into fuselages Image here
More Efficient Polygon Count = This is to make the game more easier to run [better FPS and stuff].
Better physics= When you attach to many rotators, it is likely that your part will start to glitch out. I hope not to see this in SP2 (or at least not as significant as in SP)
More customizable fuselages= We could edit the amount of chamfer on the fuselages and also make more complex shapes that could only be done my paneling.
Auto Paneling= To make a paneled version of the same object that was selected.
More weapons= Multilock missles, cluster bombs, railguns, etc
More engines = Thrust vectoring engines
Freezing parts = To make objects not bend or flex when being run in SP/to group these objects into 1 part
Springs and Pistons= These should not move into the wrong direction when being compressed or extended.
Better wing and landing gear shapes= the current ones are not too interesting.
Hide tool these are too make objects invisible when a build being tested out/played so that the computers do not need to render these objects [increases FPS and performance]
@KingOog000 Lmao
+1@realSavageMan alright, thank you
@Kennneth, yes we are good bro, my discord crashed and I cant send anything lmao. BTW you will still get to keep your SU-30 license and your upcoming SU-34 license.
Is something like this allowed? Its a heavily modified jet that used to belong to 1918, or should I just make my own? https://www.simpleplanes.com/a/29j5F7/RS-874-Taiko-Government-Aircraft-Foldable-wings-1918
@ALTMTR I haven't upload it
+1you havent see my bull pup A-10 >:D
+1Fastest updoot on the east
nice perfect number
@MassiveSimurgh @DimitriIqbal91 yes, this SU-30 certainly looks weird, but its more mobile friendly now :)
+1lmao, nice pyramid
Awesome!