@Mrwhiskers85 I checked it out. The Dihedral on the main wing, and anhedral on the forward canards are was stabilize his plane. If those surfaces were perpendicular to the fuselage it wouldn't work.
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It's a neat little plane, though.
Can we XML mod for parts-blending? If so, may I use multiple engines to make contra-rotating props (in concurrence with the number of engines rules of course).
@Flightsonic Yeah. I've made flying wings without vertical stabilization. Same deal, though. Basically I put air-brakes on the wings to act as spoilers in the place of a rudder. Flies, but requires constant correction.
I'm thinking about using this method to build a prop powered plane in the style of a manta or stingray.
@bjac0 :P Figures. I hadn't posted the instructions yet. It's really only meant to sprint the length of the runway. You gotta hit the breaks right before it runs out of fuel.
@Baldovino I think it has more to do with the attachment point of the intakes. For some reason, if your engine and intakes are separated by a rotator, the engine won't get any air from the intake.
@Cedy117 Okay, here it is: https://www.simpleplanes.com/a/4zl119/CANT-Z501
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The nose bit is a little sloppy, you could probably clean that up a little, but the screenshots are off the changes I made.
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Shot 1, changed the angle of the main engine to 10 degrees, and made the prop 4 blade for extra thrust. The engine is also boosted in power from 4000 to 10,000 in the XML file, which altogether gives it a top speed of around 245mph, and a cruising speed at 70% throttle of around 210mph.
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Shot 2, added wings to the bottom hull to simulate the Step effect using the games very simple hydrodynamics.
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Shot 3, gave the horizontal stab a 1 degree adjustment for a little extra static lift.
Oh, yeah! I also added weight to the nose to compensate for the extra lift from the step wings.
This is great! A little unstable. I had to add some weight to the nose due to some wonky flight characteristics, but after that it flew pretty predictably.
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I had thought the era of structural wing based designs was over, but clearly you have proven that it still has a place, and can be blended nicely with the procedural fuselage pieces. This is a fantastic looking plane!
@Mrwhiskers85 I checked it out. The Dihedral on the main wing, and anhedral on the forward canards are was stabilize his plane. If those surfaces were perpendicular to the fuselage it wouldn't work.
.
It's a neat little plane, though.
Can we XML mod for parts-blending? If so, may I use multiple engines to make contra-rotating props (in concurrence with the number of engines rules of course).
Flavorful.
@Cedy117 True. It would be nice if fuselage parts at least generated a small amount of aerodynamic lift.
@Flightsonic Yeah. I've made flying wings without vertical stabilization. Same deal, though. Basically I put air-brakes on the wings to act as spoilers in the place of a rudder. Flies, but requires constant correction.
I'm thinking about using this method to build a prop powered plane in the style of a manta or stingray.
Epic!
This is one lofty little airplane.
@Zitaoziness Thanks!
@FullFruntall Sweet. Then I could properly test future Land Speed cars.
@Kimo Thanks :D
@Shipmaster Thanks. Glad you like it :)
@Dinogone Thanks!
@AerostyleAviation That sounds about right :P
@JMicah4 I got an error when I tried to enable the mod :(
@RedHawk Thanks :D
@bjac0 :P Figures. I hadn't posted the instructions yet. It's really only meant to sprint the length of the runway. You gotta hit the breaks right before it runs out of fuel.
@TheLatentImage Boy howdy! Thanks!
@DeezDucks Very carefully :P
@salvador3031 Ha! Yeah. That's just my default "Over and Out" statement.
@DragonKing Much thanks! Very Gratitude! WOW!
@bjac0 that was fast o_o
@AMDpwnedU Thanks for the upvote!
NICE! It's about time someone built a decent version of this.
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The thrust vectoring is awesome at low speeds. This thing will pull a 180 like a boss!
Tends to do somersaults when I nose down too hard. Other'n that flies pretty well. I love old, weird planes.
Not bad for a simple P-51 model.
Just make the elevators smaller. That aught to fix the problem.
This thing is bananas!
@Cedy117 I kno rite?
@Thriver try it on full physics if you haven't already. Otherwise it shouldn't be a problem to just pull those bits out. They only fuselage bits.
@Kimo dem sexy SABRE engines :D
@Dinogone It's based on a real space plane that's in development.
@Mrwhiskers85 It does not. SP doesn't simulate WIG.
@DeezDucks Well, the front rotators handled the variable incidence, and the rear handled the flaps. They are both attached to the same rig.
How did I not see this before? This is a very cool little STOL. Cool to see the SportLight name on it as well :D
@DeezDucks There are two sets of rotators. The front set are set to 15 degrees at 20% speed, and the rear set are 30 degrees at 30% speed.
@JacobHardy64 How's that working for ya?
@Baldovino It's really easy. You can open XML files with notepad, or download textpad for free and use it (that's what I use).
This probably doesn't help you if you're using the mobile app, but you can adjust the VTOL rotation limits in XML.
@Baldovino I think it has more to do with the attachment point of the intakes. For some reason, if your engine and intakes are separated by a rotator, the engine won't get any air from the intake.
@Cedy117 No problem. Any time :D
@Cedy117 Okay, here it is: https://www.simpleplanes.com/a/4zl119/CANT-Z501
.
The nose bit is a little sloppy, you could probably clean that up a little, but the screenshots are off the changes I made.
.
Shot 1, changed the angle of the main engine to 10 degrees, and made the prop 4 blade for extra thrust. The engine is also boosted in power from 4000 to 10,000 in the XML file, which altogether gives it a top speed of around 245mph, and a cruising speed at 70% throttle of around 210mph.
.
Shot 2, added wings to the bottom hull to simulate the Step effect using the games very simple hydrodynamics.
.
Shot 3, gave the horizontal stab a 1 degree adjustment for a little extra static lift.
Oh, yeah! I also added weight to the nose to compensate for the extra lift from the step wings.
Let me know what you think.
@Cedy117 Oh! Awesome! i recently had an idea for this problem. Let me see what I can do :D
Thanks. I'm at work atm but I'll havea look when I get home. What problem(s) are you having with it? @Cedy117
@Cedy117 sure. I can give it a look at least.
I might toss my lot in on this.
This is great! A little unstable. I had to add some weight to the nose due to some wonky flight characteristics, but after that it flew pretty predictably.
.
I had thought the era of structural wing based designs was over, but clearly you have proven that it still has a place, and can be blended nicely with the procedural fuselage pieces. This is a fantastic looking plane!
@bigpurpledragon @CarterIndustries Wierd. It doesn't do it for me... I wonder what's causing that.
@AndrewGarrison Any updates?
A replica STOL you say? You have piqued my interest.
Check the top thread on the forums. Andrew says they're already working on it.