@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@FoxtrotCharlieCharlieX Do you have that folder? Is your username in Windows not admin? it tries to write to a default SP data folder. In the next update I will implement the ability to use another target location
@TheChosenOne It was designed to bring more precision and efficiency to building by automating tedious tasks, you still have to make the mesh yourself to get good results!
Like here, in this aircraft i made recently: https://www.simpleplanes.com/a/d2rYIt/H-M-A-Intruder-Remastered
It would take much more time to make this manually, especially the wing, and that how the first version was made.
I think it just makes more sense to work on Juno bc simpleplanes is like "complete" while Juno just recently got all promised fetures like career and is in active development. I think SR2/Juno can be considered a sequel to SimplePlanes.
oh my i always wanted to yeet the ender dragon with my 7th gen fighter
btw i think the grid is bc your texture isn't cropped enough, it has just a couple of black pixels on some side
@windshifter1 I will implement this later. For now you can just create the necessary folders (don't install sp there or something just make the folders) and copy the export from there.
I will try to implement this properly so that you set a path once and it remembers it
@windshifter1 You have to install a Python 3.10 (from Python website, not microsoft store!) and then set it as a system interpreter in Pycharm. You better find a dedicated tutorial on configuring this because i`m still a beginner.
You also will need the numpy package.
I will be making an EXE of this program hopefully today, so soon using it will not be a hassle.
@windshifter1 i think yes... as u wish, but i think telling that an aircraft was made using such tools is important.
Remember to credit the author of the model you are processing with the mod if the model isnt yours
@Barxbar Looks suitable
@DarkmousePL oh i got the idea but anyway linking it to sp inputs etc is no easy task
@DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.
@JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil
@JustMeAndOnly @JP11 send me your obj and export files so i could check them
@ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
- The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
- The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.
Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.
@FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.
@FoxtrotCharlieCharlieX it's where you want the output file to be created.
@ReturnOfJeffChandler Please give me access (l can't open it, set it to "anyone who has a link can view")
@JustMeAndOnly @FoxtrotCharlieCharlieX @FlyingPatriot I have added writing to any filepath. Try it now!
Sorry, it took a while. I'm kinda overwhelmed with my duties.
@FoxtrotCharlieCharlieX Do you have that folder? Is your username in Windows not admin? it tries to write to a default SP data folder. In the next update I will implement the ability to use another target location
@TheChosenOne It was designed to bring more precision and efficiency to building by automating tedious tasks, you still have to make the mesh yourself to get good results!
Like here, in this aircraft i made recently: https://www.simpleplanes.com/a/d2rYIt/H-M-A-Intruder-Remastered
It would take much more time to make this manually, especially the wing, and that how the first version was made.
@ReturnOfJeffChandler thanks, will check out tommorow
hm, works for me, try using vpn?
I think it just makes more sense to work on Juno bc simpleplanes is like "complete" while Juno just recently got all promised fetures like career and is in active development. I think SR2/Juno can be considered a sequel to SimplePlanes.
@windshifter1 no longer, it`s just an exe now
@ReturnOfJeffChandler Please send your file and your path so that I can figure out what's wrong. Post it on google drive or something
@DISHWASHER2005 that's a lot
@DISHWASHER2005 i should update it mb, i have some funny stuff in the works)
@FlyingPatriot ok, i will try to make a setting for write dir
oh my i always wanted to yeet the ender dragon with my 7th gen fighter
btw i think the grid is bc your texture isn't cropped enough, it has just a couple of black pixels on some side
@windshifter1 I will implement this later. For now you can just create the necessary folders (don't install sp there or something just make the folders) and copy the export from there.
I will try to implement this properly so that you set a path once and it remembers it
@OrderlyHippo will do today!
@alexJgameYTukraine000000 дякую!
@LIQUIDconsumer try to copy a system from something else, not expressions but entire rotators, maybe max angle matters?
@FlyingPatriot try now
Publish the plane and the file so that we can figure out what exactly is wrong.
I made a program to do just that:
this
@windshifter1 @FlyingPatriot EXE done, try it out! Should be easier to use
@windshifter1 You have to install a Python 3.10 (from Python website, not microsoft store!) and then set it as a system interpreter in Pycharm. You better find a dedicated tutorial on configuring this because i`m still a beginner.
You also will need the numpy package.
I will be making an EXE of this program hopefully today, so soon using it will not be a hassle.
not cursed
@windshifter1 try to install pycharm 2022.2.2 ide andopen the project with this
@FlyingPatriot Did you run this through an IDE or just Python?
@windshifter1 i think yes... as u wish, but i think telling that an aircraft was made using such tools is important.
Remember to credit the author of the model you are processing with the mod if the model isnt yours
cool but why
@DISHWASHER2005 6 years later smb noticed my post yay!!
@Mrghostlol please post them!! mb as unlisted and tag/link?
mater in cars 2
The music fits perfectly.
@phrongus Thanks!
@32 thanks
@floridian
YEP
THIS ONE IS DOING NUMBERS
БИБЫ! ДАВИТЬ!!!!!1!1!1!1!
This creation is bugged lmao
Also add sweet beans
@MrAdhmGamer had a sudden nostalgia birst and scrolled through my designs
Lmao this thing is 5 yr old
@MrAdhmGamer i know
@Deltafan123 POI
@Samflugzeugpanzer rather Casablanca