49.6k 324 Comments

  • Moskalev SAM-7 Sigma one month ago

    @LieutenantSeal yes

  • Block Challenge [closed!] 5 months ago

    I personally am a huge fan of such challenges. They bring up the most pure, elegant parts of this game; being, true to the name, Simple planes (despite some of them not actually being simple, but looking simple)

    +1
  • Glass 5 months ago

    @Droopy well it wasn`t in game when i made this mod.

  • Cohort MTP 5 months ago

    @TheStupidTrabantGuy1001 if you manage to run the source code in a python ide and download the necessary dependencies... may be doable, but i never tried. You will also need to make the OBJ file.

  • MD-11 FLOP AIR 6 months ago

    asian girls = clicks

    he mastered marketing

  • Junkbow 6 months ago

    @Barxbar Looks suitable

  • Junkbow 9 months ago

    @DarkmousePL oh i got the idea but anyway linking it to sp inputs etc is no easy task

  • Junkbow 9 months ago

    @DarkmousePL noo im not planning to add this. At least now. That`s a complex undertaking. Anyway i will prioritize adding simpler things such as weapons.

  • Cohort MTP 9 months ago

    @JP11 This is a good example, but it still contains degen geometry. By removing the degenrate faces and wheels (they have more poly than the entire car!) i managed to convert it. The model contains small elements such as some parts on the bonnet, rear bumper, door handles, that are too small and will not reproduce okay but increase the part count. Simplify them and/or model in sp. Im afraid you will have to make the wheels in SP bc they have too many polygons. Anyway, good luck and im looking forward to this build!

    Did you make the model yourself or its from a game?

    +1
  • Cohort MTP 9 months ago

    @JustMeAndOnly This file contains too many polygons. This will likely not run and result in about 40000 parts (if it even converts). The file contains multiple degenerate (zero-area) faces that prevent it from being converted. If you are using blender these can be removed with mesh -> clean up -> degenerate dissolve in edit mode. Remodel this in low poly and try to do small parts like windows as separate (model them with text, or a single fuselage part in sp). Same with engines, build them in SP. Use way less edges per cross section or airfoil

  • Cohort MTP 9 months ago

    @JustMeAndOnly @JP11 send me your obj and export files so i could check them

  • Cohort MTP 9 months ago

    @ReturnOfJeffChandler I reviewed your file. It contains multiple issues:
    - The file is too big. It contains 183000 faces. That would result in 18300 parts, something SimplePlanes can't handle and my script can't too. You should use meshes below 1000-2000 faces.
    - The model contains numerous degenerate faces (faces with zero area). These will prevent the model from being converted.

    Advice: remake the model in "low poly" style with about 1000 polygons. Do not include cylindrical elemets such as wheels, rods, landing gear. Model them in SimplePlanes. You still will need to make them in SP for them to be functional. You may want to process landing gear hatches using Cohort and attach them separately. Check out my example aircraft: its' gear is built separately.

  • Cohort MTP 9 months ago

    @FoxtrotCharlieCharlieX yes. C/Users/your username/AppData/LocalLow/Jundroo/SimplePlanes/AircraftDesigns/filename.xml. If everything is ok you will be able to open the file as a plane in SP.
    JUst "save as" that plane after or export into another file next time so that you don't overwrite what you have. Unless that's what you want.

  • Cohort MTP 9 months ago

    @FoxtrotCharlieCharlieX it's where you want the output file to be created.

  • Cohort MTP 9 months ago

    @ReturnOfJeffChandler Please give me access (l can't open it, set it to "anyone who has a link can view")

  • Cohort MTP 9 months ago

    @JustMeAndOnly @FoxtrotCharlieCharlieX @FlyingPatriot I have added writing to any filepath. Try it now!

    Sorry, it took a while. I'm kinda overwhelmed with my duties.

  • Sharky 10 months ago

    I like the shape of this thing.

    +1
  • [H.M.A.] Intruder (Remastered) 10 months ago

    @FoxtrotCharlieCharlieX Thanks

    +1
  • Cohort MTP 10 months ago

    @FoxtrotCharlieCharlieX Do you have that folder? Is your username in Windows not admin? it tries to write to a default SP data folder. In the next update I will implement the ability to use another target location

  • Cohort MTP 10 months ago

    @TheChosenOne It was designed to bring more precision and efficiency to building by automating tedious tasks, you still have to make the mesh yourself to get good results!
    Like here, in this aircraft i made recently: https://www.simpleplanes.com/a/d2rYIt/H-M-A-Intruder-Remastered
    It would take much more time to make this manually, especially the wing, and that how the first version was made.

  • Cohort MTP 10 months ago

    @ReturnOfJeffChandler thanks, will check out tommorow

  • airwar.ru down 10 months ago

    hm, works for me, try using vpn?

  • Simpleplanes is neglected. 10 months ago

    I think it just makes more sense to work on Juno bc simpleplanes is like "complete" while Juno just recently got all promised fetures like career and is in active development. I think SR2/Juno can be considered a sequel to SimplePlanes.

  • RF Gorshkov | Low Part 10 months ago

    yooo SimpleBoats TM

    +1
  • The Most Detailed 3D Horse 10 months ago

    its good to see my mod getting some use but i thought people will use it for something more interesting than just porting a model they found

    +6
  • The Most Detailed 3D Horse 10 months ago

    @windshifter1 no longer, it`s just an exe now

  • Cohort MTP 10 months ago

    @ReturnOfJeffChandler Please send your file and your path so that I can figure out what's wrong. Post it on google drive or something

  • GOOOOOOLD! 10 months ago

    @DISHWASHER2005 that's a lot

  • Island Base 10 months ago

    @DISHWASHER2005 i should update it mb, i have some funny stuff in the works)

  • Cohort MTP 10 months ago

    @FlyingPatriot ok, i will try to make a setting for write dir

  • End Island 10 months ago

    oh my i always wanted to yeet the ender dragon with my 7th gen fighter
    btw i think the grid is bc your texture isn't cropped enough, it has just a couple of black pixels on some side

  • fighter219.2 island 10 months ago

    nice, a plane that is a map

    +2
  • Cohort MTP 10 months ago

    @windshifter1 I will implement this later. For now you can just create the necessary folders (don't install sp there or something just make the folders) and copy the export from there.
    I will try to implement this properly so that you set a path once and it remembers it

  • Cohort MTP 10 months ago

    @OrderlyHippo will do today!

  • [CoC] SimpleClan 10 months ago

    @DISHWASHER2005 sometimes it's frieghtening to see my old sp builds that are 8 YEARS NOW. Challenges from a community that is no longer there...

    +1
  • USS Tiny 10 months ago

    @alexJgameYTukraine000000 дякую!

  • HELP! Reward:upvotes all posts and mark u 10 months ago

    @LIQUIDconsumer try to copy a system from something else, not expressions but entire rotators, maybe max angle matters?

  • Cohort MTP 10 months ago

    @FlyingPatriot try now

  • .OBJ files not working? 10 months ago

    Publish the plane and the file so that we can figure out what exactly is wrong.

  • Now, how to import from .obj ? 10 months ago

    I made a program to do just that:
    this

  • Cohort MTP 10 months ago

    @windshifter1 @FlyingPatriot EXE done, try it out! Should be easier to use

  • Cohort MTP 10 months ago

    @windshifter1 You have to install a Python 3.10 (from Python website, not microsoft store!) and then set it as a system interpreter in Pycharm. You better find a dedicated tutorial on configuring this because i`m still a beginner.
    You also will need the numpy package.

    I will be making an EXE of this program hopefully today, so soon using it will not be a hassle.

  • Cohort MTP 10 months ago

    @windshifter1 try to install pycharm 2022.2.2 ide andopen the project with this

  • Cohort MTP 10 months ago

    @FlyingPatriot Did you run this through an IDE or just Python?

  • Cohort MTP 10 months ago

    @windshifter1 i think yes... as u wish, but i think telling that an aircraft was made using such tools is important.
    Remember to credit the author of the model you are processing with the mod if the model isnt yours

  • Cohort MTP 10 months ago

    @windshifter1

    1)Yes
    2) you need Python installed on your system and you have to run the included main.py file with it.
    OR you can install a python IDE open the code with it and run. I recommend using Pycharm because it is what i used to make this. Just open the unarchived folder as a pycharm project.
    3) yes. All models are hollow. The program builds the mosel as a shell of thin panels made out of fuselage blocks. 1 polygon of source model = 1 fuselage block.
    4)Any 3d modelling application like Blender, 3d max
    5) yes but quite likely part count would be high. You need specifically .obj files but almost any 3d format can be converted to that (using Blender for example). However, best results are likely to be obtained using low-poly models.
    6yes it generates an xmlfile in c/users/admin/appdata/locallow/jundroo/simpleplanes/aircraftdesigns called export.xml. It becomes immediately available in your aircraft list. Before working with this aircraft save it as something else because the export.xml gets overwritten every time you run the program.

    +1
  • Cohort MTP 10 months ago

    @TheTomatoLover that's a dieselpunkified Bristell RG

    +1
  • Cohort MTP 10 months ago

    @MVC no, polygons may be connected, it's the resulting simpleplanes fuselage parts that won't be connected

    +1
  • dave 10 months ago

    dave

    +1