@Graingy maybe an xml file with different points on the terrain, location of trees, etc. maybe some prefabs could exist or could be imported into this format (albeit a little inefficiently in terms of file size). Gaps could be filled in procedurally. This is already a thing with JNO and it could be implemented without crazy difficulty.
From what I’ve heard you can run mods if you’re using the PCVR mode. Reshade as well as parts/map mods should all work fine. If you’re running it on a standalone headset you can not run mods as that version is basically a glorified Android build.
Is there any chance of dropping the mod tools before the game so that modders can start cooking stuff up? Porting in the old maps and the like?
Also that vehicle in the last screenshot is diabolical
I don’t recognize this browser (Chrome on iPad?).
Websites load a file when you load them. This is an HTML file, which references a CSS file that’s stored on the server. So the CSS file might say that the text color is green so that when the HTML file loads some text it comes out as green regardless of what the HTML says. This is useful for web developers because instead of manually writing out the style rules for each page they can just make it reference the CSS file that’s on the server, which is why websites usually have fairly consistent styling across the board. What’s happening here is that for some reason (bad internet, DNS error, Lord knows) your device is able to load the HTML and the images that the HTML is referencing, but not the CSS file. That’s why all of this is default formatting (dead simple, all aligned to the left with no columns or anything, Times New Roman) which is usually defined by the browser iirc.
Honestly pretty good. What’s complicated about getting more sub-pages? I feel like you can just make the pages, put the files into the server, and put links to them? Unless this is all being done with php or some godforsaken method that I do not understand. Also that logo in the background is very well executed.
@AeroTactical it was pretty decent imo, I honestly prefer Juno as ksp just feels a little clunky and dated now. It does have quite a bit of character though.
@Graingy @X99STRIKER @THEOKPILOT call it a social experiment. Don’t worry, the pickle will be back, was mainly just curious if anyone would react which seems to have worked lol
As Mr Bacon said it lets you test how the flaps on your wings and stuff move while you’re in the editor. It only seems to work on the default wings though which makes sense because the editor doesn’t have physics simulation enabled
I made a thingy to test engine thrust. I’m curious if it’s accurate. I kinda doubt it, but I will say I used the weightless engine in the thumbnail to lift exactly that number of pounds and anything more it was unable to lift.
@ComradeSandman it's not going to be easy, I already have the trained model but actually implementing it into an android app is going to be a royal pain.
@11qazxc yeah it's gonna be a painful process for sure, I'm just gonna fudge it to be perfectly honest. A couple planes (geometrical planes) and then another label that renders a crappy picture of the tutorial plane. Maybe some kind of dragging the pieces together as well. Obviously not much physics integration or anything but I do think it's doable.
@RestlessGalaxies @TheMouse it honestly probably wouldn’t be too hard, IzzyIA released their 3D renderer code so if I can just mess with that I should be chillin
@Graingy yeah, like .jpg or .png or whatever. 
For example. Otherwise it’s just a link to a webpage and not an embed of a file.
@BeastHunter nah I'm using w3m, supposedly it's a lot faster and the interface is just arrow keys/tab key and enter in place of using your mouse.
Stuff like lynx might be able to actually leave comments and upvotes though, I might have to try it
@SupremeDorian oh dear. Sounds like a hideous burden. Fortunately I will help so that you aren’t so miserable. I know it’s going to suck, but I feel it is my duty to play the game to help with the grueling process of making sure it’s fun.
@TheFlightGuySP Ok if you're getting 130 then mine isn't too bad then lol
My guess would be old netcode and old server software with a newish game so yeh lack of refinement.
I mean, if they're planning to make a build for VR platforms, they might as well, right? There's no reason they can't do it as long as the porting process is pretty straightforward they might as well shoot for the biggest possible audience.
@PeralaandskaVIAM1985 Once I hit 30k I stopped caring about this place so no I lowkey just troll here
+1@dekanii you could get a free text editor from somewhere
+1Wake up!
+1Alright lil bro
+1@Graingy maybe an xml file with different points on the terrain, location of trees, etc. maybe some prefabs could exist or could be imported into this format (albeit a little inefficiently in terms of file size). Gaps could be filled in procedurally. This is already a thing with JNO and it could be implemented without crazy difficulty.
+1From what I’ve heard you can run mods if you’re using the PCVR mode. Reshade as well as parts/map mods should all work fine. If you’re running it on a standalone headset you can not run mods as that version is basically a glorified Android build.
+1Is there any chance of dropping the mod tools before the game so that modders can start cooking stuff up? Porting in the old maps and the like?
+1Also that vehicle in the last screenshot is diabolical
This is why the game has a Reddit and a discord
+1Ok that’s fine but please don’t capitalize every word. It’s really obnoxious.
+1I don’t recognize this browser (Chrome on iPad?).
+1Websites load a file when you load them. This is an HTML file, which references a CSS file that’s stored on the server. So the CSS file might say that the text color is green so that when the HTML file loads some text it comes out as green regardless of what the HTML says. This is useful for web developers because instead of manually writing out the style rules for each page they can just make it reference the CSS file that’s on the server, which is why websites usually have fairly consistent styling across the board. What’s happening here is that for some reason (bad internet, DNS error, Lord knows) your device is able to load the HTML and the images that the HTML is referencing, but not the CSS file. That’s why all of this is default formatting (dead simple, all aligned to the left with no columns or anything, Times New Roman) which is usually defined by the browser iirc.
Honestly pretty good. What’s complicated about getting more sub-pages? I feel like you can just make the pages, put the files into the server, and put links to them? Unless this is all being done with php or some godforsaken method that I do not understand. Also that logo in the background is very well executed.
+1@ChihiroFujisaki like the Billie Eilish song? What an absolute banger
+1@Mitterbin aight cool 😎
+1Lil bro you need to fix yo brain
+1Kinda sick honestly
+1OG doom is pretty peak in my opinion, I own 2016 but I’ve never played it so I’m gonna have to try it sometime
+1Just go
+1https://www.simpleplanes.com/Airplanes/Best?d=0
It’s a lil laggy but it works
@X99STRIKER that’s not supposed to happen I’m pretty sure
+1@AeroTactical it was pretty decent imo, I honestly prefer Juno as ksp just feels a little clunky and dated now. It does have quite a bit of character though.
+1@X99STRIKER
Grok blinks, tilting his head slightly, his brow furrowing in curiosity.
"Me... Grok? Yes, it is Grok. You look surprised. Why? Did Grok do something interesting?"
+1@graingy you will appreciate this
+1@grok is this real
+1@Whills dang man, it looks really good.
+1Hol up this is actually very good quality
+1@Graingy @X99STRIKER @THEOKPILOT call it a social experiment. Don’t worry, the pickle will be back, was mainly just curious if anyone would react which seems to have worked lol
+1Looks pretty smooth my guy
+132
+1As Mr Bacon said it lets you test how the flaps on your wings and stuff move while you’re in the editor. It only seems to work on the default wings though which makes sense because the editor doesn’t have physics simulation enabled
+1Actually pretty cool. I’ve had a website that I really need to update, there’s a link in my bio I think
+1@keiyronelleavgeek566 thanks man, glad you’re enjoying them
+1@RestlessGalaxies Your English is significantly better than a lot of people I’ve grown up with in the US.
+1unoriginal comment
+1@Graingy he tagged a bunch of people but he tagged more than 3, so I tagged the ones that wouldn’t get a notification.
+1I know dis guy
+1I made a thingy to test engine thrust. I’m curious if it’s accurate. I kinda doubt it, but I will say I used the weightless engine in the thumbnail to lift exactly that number of pounds and anything more it was unable to lift.
+1We’re creeping closer to a million every day.
+1If I could spotlight videos, I would.
+1@RB107 sorry for no playlist but here ya go
+1@X99STRIKER how long how looooowwww can I sliiiiiddddeeee
+1@IQinventory there’s nothing explicitly against it, I’m just having fun
+1Heck, I’ve got a YouTube link in my bio
@ComradeSandman it's not going to be easy, I already have the trained model but actually implementing it into an android app is going to be a royal pain.
+1@11qazxc yeah it's gonna be a painful process for sure, I'm just gonna fudge it to be perfectly honest. A couple planes (geometrical planes) and then another label that renders a crappy picture of the tutorial plane. Maybe some kind of dragging the pieces together as well. Obviously not much physics integration or anything but I do think it's doable.
+1@RestlessGalaxies @TheMouse it honestly probably wouldn’t be too hard, IzzyIA released their 3D renderer code so if I can just mess with that I should be chillin
+1@Graingy yeah, like .jpg or .png or whatever.
+1
For example. Otherwise it’s just a link to a webpage and not an embed of a file.
@BeastHunter nah I'm using w3m, supposedly it's a lot faster and the interface is just arrow keys/tab key and enter in place of using your mouse.
+1Stuff like lynx might be able to actually leave comments and upvotes though, I might have to try it
Love these! My grandpa has two, one built for rock-crawling and the other as a rusty parts vehicle.
+1@SupremeDorian oh dear. Sounds like a hideous burden. Fortunately I will help so that you aren’t so miserable. I know it’s going to suck, but I feel it is my duty to play the game to help with the grueling process of making sure it’s fun.
+1This is gonna go hard in SP2.
+1Also, welcome back.
@TheFlightGuySP Ok if you're getting 130 then mine isn't too bad then lol
+1My guess would be old netcode and old server software with a newish game so yeh lack of refinement.
I mean, if they're planning to make a build for VR platforms, they might as well, right? There's no reason they can't do it as long as the porting process is pretty straightforward they might as well shoot for the biggest possible audience.
+1