@ThatsAHotTopic
1) If you need help downloading/using the GIS pluginm, watch here until the 5 minute mark
2) Import your selected area- smaller = more detail. Add more subdivision modifiers for more detail heightmap wise- to a limit. I prefer to stay below 200k tris. Default GIS export is 6 subdivisions, but for Block 2 I cranked the center detailed terrain to 8 subs
3) Export your terrain as FBX
4) Export your terrain image using the UV editor
5) Make your simpleplanes map, import your FBX and texture terrain image into Assets
6) Add your terrain, don't touch it and it'll be scale 1:1
7) Drag your UV image over the terrain mesh
8) Add collider, map start(s), etc.
9) Done
@Aerofy @TrislandianAlliance @TheReturningHound With the GIS workflow I get barely passable textures from Google Maps. The largest I've gone is the Big Island in Hawaii, and while it is 1:1, each texture pixel is massive so you end up flying on a big blob of colors. The GIS plugin does have a limit for height data, not sure what it is, but it wouldn't let me heightmap Western Europe or NA.
A good use of textures in a similar sense to this would be the Pearl Harbor mod, which used an extremely detailed texture for the ground compared to what I get from the GIS workflow
The Earth Mod I believe is smaller than Earth, but uses height data and good textures.
@Rodrigo110 I would wish to do that but I need some good questions. I am trying to get people to send questions, but they need to join the link in description.
If the maker of the map you are using did not enable map for his/her map, the mod will not work. In a future update I can have the mod force fog on for maps.
One: the wiki is way outdated. We are in fact in a totally new version of Unity.
Two: Assets - 3d models from the game, like the Airports. ModTools - the thing you actually want. There is no conflict.
Three: Modding discord server for more in detail help: Click.
@CedC Please use the blueprint tool. To access it, click the eye button and then the gray rolled blueprint button. Then you can add pictures by clicking on of the views. When you upload it, make sure to be in the views.
Beautiful!
+1@ThatsAHotTopic
+11) If you need help downloading/using the GIS pluginm, watch here until the 5 minute mark
2) Import your selected area- smaller = more detail. Add more subdivision modifiers for more detail heightmap wise- to a limit. I prefer to stay below 200k tris. Default GIS export is 6 subdivisions, but for Block 2 I cranked the center detailed terrain to 8 subs
3) Export your terrain as FBX
4) Export your terrain image using the UV editor
5) Make your simpleplanes map, import your FBX and texture terrain image into Assets
6) Add your terrain, don't touch it and it'll be scale 1:1
7) Drag your UV image over the terrain mesh
8) Add collider, map start(s), etc.
9) Done
@Aerofy @TrislandianAlliance @TheReturningHound With the GIS workflow I get barely passable textures from Google Maps. The largest I've gone is the Big Island in Hawaii, and while it is 1:1, each texture pixel is massive so you end up flying on a big blob of colors. The GIS plugin does have a limit for height data, not sure what it is, but it wouldn't let me heightmap Western Europe or NA.
A good use of textures in a similar sense to this would be the Pearl Harbor mod, which used an extremely detailed texture for the ground compared to what I get from the GIS workflow
The Earth Mod I believe is smaller than Earth, but uses height data and good textures.
+1I can’t remember, but were you on multiplayer flying this a couple hours ago? @blueangelproduction
+1Interesting...
+1Thanks! @Frenchyfry
+1Thanks
tough ipad moment https://www.reddit.com/r/ipad/comments/6kplzp/smartkeyboardsquotesarewronghowtofixit/
insane
insanium
This is a test mod, thanks for the bug report- is the entire sky just a color of gray? Can you see the ocean? @jamesPLANESii
gamium
ty @dllama4 @SnoWFLakE0s
💥
@Rodrigo110 I would wish to do that but I need some good questions. I am trying to get people to send questions, but they need to join the link in description.
finally I have something to use on mobile multiplayer
🆗🆒
If the maker of the map you are using did not enable map for his/her map, the mod will not work. In a future update I can have the mod force fog on for maps.
lol it died (x2)
lol it died (x4.5)
yo it worked
Hull/mast needs improvement, but keep up the good work!
@Rakoval500k A PC. A standard laptop should work fine.
🤮
Slides like an air puck!
Welcome to SP!
Certified Top 10 Boxes
@Default4 please remove
It is a pretty good and stable tilt-rotor. If it had an inertial dampener FT, it would be perfect. Congrats!
Prinz Eugen, once you learn some new skills you can begin to touch Yamato.
Considering Dllama was 2nd and I was 3rd, it’s come full circle. @WiiMini
Me 😾@Dllama4
🤢🤮
🚽
One: the wiki is way outdated. We are in fact in a totally new version of Unity.
Two: Assets - 3d models from the game, like the Airports. ModTools - the thing you actually want. There is no conflict.
Three: Modding discord server for more in detail help: Click.
What?
We are still playing, please join ASAP!
@WiiWiiTheMini Yeah! invite your firends too, the more the better!
new stuff!!!!!!!!!!!
no @TurtlesThatFly
please delete this. thanks.
uh... the mod these ships will be released with is not what you think
This is good idea.
how to link
bruh I’m on mobile
Nice.
o
@CedC Please use the blueprint tool. To access it, click the eye button and then the gray rolled blueprint button. Then you can add pictures by clicking on of the views. When you upload it, make sure to be in the views.
@CedC It's now or never.
We collab rn