M.Corp Ship Aurora, Aurora class frigate

by   127k EternalDarkness  7 days ago

125 000 point and 600 followers celebration (a bit late)

Aurora is a lead ship of Aurora class, a class of 34 multirole frigates of M.Corp Navy. Designed for both standalone and fleet operations, Aurora class ships are a workhorse of the M.Corp Navy. It features open software infrastructure and ability to quickly swap mission modules.

Design

Overview

Aurora is a ship of the standard layout, with reduced radar cross section. It is 127m long and 20m wide. It desplaces 5500t. Its very long endurance makes it ideal for showing M.Corp flag around the world.

Armament

In terms of armament, Aurora is a heavy hitter. With its modular offensive armament usually consisting of 60 vertical launch tubes amidship (2x30), combined with front VLS holding 10 anti-ship or anti-submarine missiles, it is capable of protecting a fleet from both airborne and surface/underwater threats. Ship is also equipped with a powerful 130mm cannon firing up to 60 rounds per minute, and 2x3 torpedo tubes for destroying submarines.

Defensive armament of Aurora class ships consists of two RAMs, each holding 22 missiles, and 4 30mm cannons in remotely operated turrets. Additional defense measures include flares, decoys, and electronic countermeasures.

Sensors

Aurora class has a wide variety of cutting edge sensors on its disposal. They include dual band search and track radar (DBST), visual/infrared search and track systems, fixed and towed sonar, and navigation radar.

Propulsion

Ships of this class are powered by new Hydrogen engines. That, combined with the ability to distill its own hydrogen from the water, eliminates the need for fuel tanks, and gives this class theoretically infinite endurance. The lack of large fuel tanks also increases storage space, reduces weight, and allows for larger and more powerful (less economic) engines to be installed, because there's enough fuel for them, as long as the ship is in the water. Small gas tanks for storing hydrogen are installed to provide fuel in case that both primary and backup hydrogen distillation units fail.

Other

Aurora class ships are equipped with 4 10.5m RHIBs, and 2 helicopters. Out of its 230 crew members, 40 are dedicated to boat operation (Naval infantry), 50 comprise its airwing, and the rest are enlisted sailors and officers.

Notes

  • There is a bug with the ships 130mm gun that prevents recoil when the gun is elevated. I have tried to fix it a number of times, rebuilding it as slightly different every time, but it just won't work. Since you will probably be using it to shoot other ships, you won't need it.

  • RAM systems and 30mm guns are not functional. I have decided to keep them simple, in order to reduce part count. You wouldn't be able to use them effectively anyway.

  • I haven't bothered much about torpedo tubes, as they can't serve their purpose on SP (Anti-submarine). If you want to launch at ships, aim over the barrel.

  • Helicopter is not functional. I had to save parts, so I removed its functional components. You can find a flyable helicopter here

Controls

  • AG-1 to activate weapons and open hatches;
  • Roll to steer;
  • Throttle to sail;
  • VTOL and Trim to control the turret.

Enjoy.

General Characteristics

  • Created On Windows
  • Wingspan 62.4ft (19.0m)
  • Length 416.7ft (127.0m)
  • Height 182.5ft (55.6m)
  • Empty Weight -264,337lbs (-119,901kg)
  • Loaded Weight 184,157lbs (83,532kg)

Performance

  • Power/Weight Ratio 0.073
  • Horse Power/Weight Ratio 0.023
  • Wing Loading 205.7lbs/ft2 (1,004.5kg/m2)
  • Wing Area 895.1ft2 (83.2m2)
  • Drag Points 375732

Parts

  • Number of Parts 1398
  • Control Surfaces 0
  • Log in to leave a comment
  • Profile image

    @50Airworks thanks

    3 days ago
  • Profile image
    4,162 50Airworks

    I love it! She's fantastic looking and inspiring as well.

    4 days ago
  • Profile image

    Ah. @EternalDarkness

    4 days ago
  • Profile image

    @PyrusEnderhunter no. I am strictly a solo builder. I can help you with advice or two along the way, but not participate in the design. I believe that making a compromise between my and other player's style would satisfy neither one of us.

    4 days ago
  • Profile image

    @EternalDarkness I rlly do. Btw, do u wanna ship collab?

    4 days ago
  • Profile image

    @PyrusEnderhunter I'm glad you like it.

    4 days ago
  • Profile image
    299 Aaron2107

    True that is one way to do it also I was wondering a compromise maybe you could build the functional guns as a separate build with instructions on how to properly install them and people can download them and swap them out @Aaron2107 @EternalDarkness

    4 days ago
  • Profile image

    Oh it’s beautiful!

    +1 4 days ago
  • Profile image

    @Aaron2107 is it? Put ten miles between you and them, and knock them all out with cleavers. This ship is near the limits of what my device can handle, so I had to sacrifice some things.

    4 days ago
  • Profile image
    299 Aaron2107

    Also I honestly feel like you really cheated this build out of it’s true glory by not adding real ram systems and 30 mm guns this thing is a weakling in combat against the destroyers

    5 days ago
  • Profile image
    299 Aaron2107

    If you don’t think it would be hard you should add counter measures pods to the ship and xml the ships hull health so it doesn’t break up so easily

    6 days ago
  • Profile image

    @jamesPLANESii lol

    6 days ago
  • Profile image

    Yeah lol. I couldn’t tell from the pic. @EternalDarkness

    6 days ago
  • Profile image

    Oh wait it isn’t real. XD

    6 days ago
  • Profile image

    @jamesPLANESii It's M.Corp naval flag. Flag on the M.Corp on the blue field.

    6 days ago
  • Profile image

    What kind of flag is that? Is it NZ or AU? XD

    6 days ago
  • Profile image

    @Planefun thank you

    6 days ago
  • Profile image
    11.1k Planefun

    It works just fine now distance solved the issue btw great ship @EternalDarkness

    6 days ago
  • Profile image

    @Planefun that might be the problem. Cleaver missiles have a minimum lock distance. It's 2000m (1.25 miles)

    6 days ago
  • Profile image
    11.1k Planefun

    I can’t seem to get them to lock let me try a further distance away from target. @EternalDarkness

    6 days ago
  • Profile image

    @Planefun What do you mean? Only thing I did to Cleaver missiles is increase the lock angle to 360.

    6 days ago
  • Profile image
    11.1k Planefun

    How do u get the cleaver to get locked on.....?

    6 days ago
  • Profile image
    10.4k Marine

    @EternalDarkness np man

    6 days ago
  • Profile image

    @Marine @phanps thanks guys

    6 days ago
  • Profile image

    @BaconAircraft lol

    6 days ago
  • Log in to see more comments