125 000 point and 600 followers celebration (a bit late)
Aurora is a lead ship of Aurora class, a class of 34 multirole frigates of M.Corp Navy. Designed for both standalone and fleet operations, Aurora class ships are a workhorse of the M.Corp Navy. It features open software infrastructure and ability to quickly swap mission modules.
Aurora is a ship of the standard layout, with reduced radar cross section. It is 127m long and 20m wide. It desplaces 5500t. Its very long endurance makes it ideal for showing M.Corp flag around the world.
In terms of armament, Aurora is a heavy hitter. With its modular offensive armament usually consisting of 60 vertical launch tubes amidship (2x30), combined with front VLS holding 10 anti-ship or anti-submarine missiles, it is capable of protecting a fleet from both airborne and surface/underwater threats. Ship is also equipped with a powerful 130mm cannon firing up to 60 rounds per minute, and 2x3 torpedo tubes for destroying submarines.
Defensive armament of Aurora class ships consists of two RAMs, each holding 22 missiles, and 4 30mm cannons in remotely operated turrets. Additional defense measures include flares, decoys, and electronic countermeasures.
Aurora class has a wide variety of cutting edge sensors on its disposal. They include dual band search and track radar (DBST), visual/infrared search and track systems, fixed and towed sonar, and navigation radar.
Ships of this class are powered by new Hydrogen engines. That, combined with the ability to distill its own hydrogen from the water, eliminates the need for fuel tanks, and gives this class theoretically infinite endurance. The lack of large fuel tanks also increases storage space, reduces weight, and allows for larger and more powerful (less economic) engines to be installed, because there's enough fuel for them, as long as the ship is in the water. Small gas tanks for storing hydrogen are installed to provide fuel in case that both primary and backup hydrogen distillation units fail.
Aurora class ships are equipped with 4 10.5m RHIBs, and 2 helicopters. Out of its 230 crew members, 40 are dedicated to boat operation (Naval infantry), 50 comprise its airwing, and the rest are enlisted sailors and officers.
There is a bug with the ships 130mm gun that prevents recoil when the gun is elevated. I have tried to fix it a number of times, rebuilding it as slightly different every time, but it just won't work. Since you will probably be using it to shoot other ships, you won't need it.
RAM systems and 30mm guns are not functional. I have decided to keep them simple, in order to reduce part count. You wouldn't be able to use them effectively anyway.
I haven't bothered much about torpedo tubes, as they can't serve their purpose on SP (Anti-submarine). If you want to launch at ships, aim over the barrel.
Helicopter is not functional. I had to save parts, so I removed its functional components. You can find a flyable helicopter here
- AG-1 to activate weapons and open hatches;
- Roll to steer;
- Throttle to sail;
- VTOL and Trim to control the turret.
- Created On Windows
- Wingspan 62.4ft (19.0m)
- Length 416.7ft (127.0m)
- Height 182.5ft (55.6m)
- Empty Weight -264,337lbs (-119,901kg)
- Loaded Weight 184,157lbs (83,532kg)
- Power/Weight Ratio 0.073
- Horse Power/Weight Ratio 0.023
- Wing Loading 205.7lbs/ft2 (1,004.5kg/m2)
- Wing Area 895.1ft2 (83.2m2)
- Drag Points 375732
- Number of Parts 1398
- Control Surfaces 0