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PROJECT: Dual Vector | Toulumne Class Fighter

138k spefyjerbf  2 months ago
Auto Credit Based on spefyjerbf's PROJECT - Dual Vector

“You seem to come across as sentimental.”

Basic Controls:
- Activator 1: Increase pitch maneuverability (Mass vectoring online)
- Activator 2: Activate boost
- Activator 6: Activate night vision (cockpit view)

General Tips:
- It is easy to flip when activator 1 is on
- Having activator 1 and 2 on simultaneously can result in difficulties in controlling the aircraft
- Pressing activator 2 for a short time can help you regain lost control and speed
- There will be some sideslip on takeoff. Sorry about that! Pitch up when this occurs.
- Approaching a landing location is best at ~300 mph, with activator 1 OFF.

”Tioga” Slow Vortex:
Shoots medium-yield explosives rapidly. Note that there is bullet drop!
- Fire by selecting “boom 25”, then holding the “fire weapons” button

REPULSE Missiles:
Augmented interceptor missiles. Fast locking and an initial thrust that gives them a head start in their race towards an enemy fighter.
- Lock on with interceptor missiles
- Fire the missiles by tapping or holding the “fire weapons” button

IMPULSE PRIME:
Short range cluster missiles that ignore countermeasures. This next generation PRIME weapon also has a multitarget feature.
- Lock onto an enemy fighter, and fire guardian missiles
- When the target has been destroyed, lock onto a new enemy
- The missiles will automatically target the new locked enemy

Pulse Shotgun MxII:
A gun that shoots a slug of ammo in a spread. Good for chaotic ATA combat.
- Fire it like any gun

Here’s some math.
A few years ago, it was discovered that, when placed on an aircraft, blocks of negative mass will displace the CoM of their respective aircraft. Two months later, the phenomenon was harnessed as an alternative form of pitch orientation control. Negative mass blocks were attached to long rods, which were respectively attached to rotators. These rods were rotated to displace the CoM, which, in turn, would cause imbalance with respect to the aircraft’s CoT. This imbalance results in pitch torque.

Systems that generate pitch motion in this fashion are collectively referred to as Mass Vectoring Systems. The name of these systems indicates that they are vaguely similar to another method of generating pitch moment, Thrust Vectoring. However, the term, Mass Vectoring, also references the conceptual framework behind the concept. The CoM, as previously stated, is moved when the Mass Vectoring system is activated. This change of location can be defined as displacement, which can therefore be described by a vector – hence the name, Mass Vectoring. This characteristic of Mass Vectoring had been understood since the creation of the concept. However, an in-depth analysis of the “vector” characteristic of Mass Vectoring was nonexistent, until now.

For the vector description to be useful, the components of the displacement vector must be determined. These components are easiest to find, and most useful to use, when a coordinate plane is drawn in relation to the aircraft. Specifically, the coordinate plane’s x-axis runs parallel to the aircraft’s body, while the y-axis runs perpendicular to the aircraft’s body. These axes were renamed to be the Longitudinal Axis and the Radial Axis, respectively. Therefore, the x-component of the displacement vector was renamed to be the Longitudinal Component, while the y-component was renamed to be the Radial Component.

While they may be quite abstract, these descriptions of Mass Vectoring enabled the development of the advanced Toulumne fighter, under PROJECT: Dual Vector. The project occurred as a collaboration between SPEcorp’s PROJECT division, and New Portum’s Private Aerospace Sector (NPAS).

More math.
The primary purpose of PROJECT: Dual Vector was to apply this new understanding of Mass Vectoring to a fighter aircraft. This goal directly contrasted any previous vehicles that involved Mass Vectoring – all previous vehicles were designed without consideration of how the components of the CoM’s displacement vector would affect performance. As a result, every Mass Vectoring system installed in an aircraft before PROJECT: Dual Vector only moved the CoM along the aircraft’s Radial (y) Axis. The displacement vector had no Longitudinal (x) Component.

The contrast presented by PROJECT: Dual Vector, then, resides in its inclusion of a Longitudinal component into the Toulumne fighter’s Mass Vectoring system. The motion of the CoM was designed to occur along both axes.

Motion on the Radial (y) Axis did not change in its effect – like any other Mass Vectoring system, PROJECT: Dual Vector generates torque by including a Radial Component in the CoM’s displacement vector.

Such torque is, in theory, proportional to both the Radial Component’s length, as well as the thrust from the aircraft’s engines. However, such proportionality becomes distorted when aerodynamic forces are added. Wings and stabilizers provide stability that inhibits pitch torque. The utility of a Longitudinal (x) component becomes visible through this problem. Many fighters are intentionally designed to be unstable to have greater maneuverability, and the inclusion of the Longitudinal Component allows PROJECT: Dual Vector’s Mass Vectoring system to temporarily decrease the stability of the Toulumne fighter.

Therefore, the Longitudinal Component decreases stability, while the Radial Component generates pitch torque. When combined, these components result is greater maneuverability, as well as smooth pitching, at the cost of some ease of operation.

Weapons!
Such physical characteristics were integrated with a powerful standard loadout to ensure that the Toulumne fighter would have a wide range of competencies, with a slight bias towards air-to-air combat. Such weapons were developed alongside PROJECT: Dual Vector to deliver an array of combat options, as well as to test new advancements in various weapons technologies.

ATA capabilities were spearheaded by the development of IMPULSE PRIME, the successor to the IMPULSE Missile Array. These missiles brute-force their way through countermeasures by instantly re-acquiring their target after their lock has been interrupted. IMPULSE Missiles, even in their original form, can also be used in multi-threat confrontations, as they can find their next target if a new lock is established. IMPULSE PRIME expands on this capability through increasing missile velocity, lock angle, and burn time to deliver a missile that is more useful in multi-threat confrontation. These modifications do come with one drawback – diminished range.

Such diminished range resulted in a long-range deficit that was addressed by the development of REPULSE Missiles. These missiles are long-range missiles that are launched through a boost process, propelling them about a mile ahead of their host aircraft. This feature was combined with enhanced lock times to deliver a versatile long-range ATA missile.

Such ATA weapons poised the Toulumne fighter to be a capable air-superiority fighter. However, PROJECT: Dual Vector was also initiated to test a new development in Vortex Weaponry. This new development, the Slow Vortex Gun, was mounted onto the Toulumne fighter, and was therefore named the “Tioga” Gun. Conceptually speaking, the “Tioga” Slow Vortex cannon is relatively simple. When vortex rounds are given a minimal mass, as well as a minimal amount of drag, they can be launched at a comparatively slow speed, unimpaired by air resistance. The resulting weapon fires medium-yield rounds at a high rate of fire – an ideal option for a wide variety of combat applications. The uses against ground-based threats are apparent, and, in some cases, the Toulumne has delivered results in anti-capital operations superior to results delivered by a purpose-made anti-capital aircraft, the Harlequin ACB.

The Toulumne’s combat systems were finalized by the installation of the fighter’s gun-based weapon, the second-generation Pulse Shotgun. This weapon fires high-energy particles in a conical shape, resulting in easy takedowns on any lightly armored target, airborne or otherwise.

Once again, I greatly appreciate those that read these massive blocks of text!

P.S: If you provided feedback the suggestion forum post for this aircraft, then thank you! I couldn't have built this plane without your input. Also, I would like to thank SPMC for their feedback regarding this build.

General Characteristics

  • Predecessor PROJECT - Dual Vector
  • Created On Windows
  • Wingspan 45.8ft (14.0m)
  • Length 64.6ft (19.7m)
  • Height 16.4ft (5.0m)
  • Empty Weight -4,734,385lbs (-2,147,483kg)
  • Loaded Weight 21,380lbs (9,698kg)

Performance

  • Power/Weight Ratio 6.306
  • Wing Loading 40.9lbs/ft2 (199.6kg/m2)
  • Wing Area 523.0ft2 (48.6m2)
  • Drag Points 14271

Parts

  • Number of Parts 620
  • Control Surfaces 4
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  • Profile image

    @spefyjerbf might replace my old phone to a new S10 or Note 10 just to play this aircraft (since my current phone is a potato QwQ)

    one month ago
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    138k spefyjerbf

    @Katagiri550 Some others in the comments seem to agree, so you are in good company!

    one month ago
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    For some reason. It kinda reminded me of Morgan & Wyvern. Just my thoughts.

    one month ago
  • Profile image
    138k spefyjerbf

    @Nickk No problem! It looks like you put a lot of effort into that build, so the upvote was well-deserved.

    +1 one month ago
  • Profile image
    562 Nickk

    Thanks for the upvote

    one month ago
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    138k spefyjerbf

    @Ali1515151515 Thanks! I don’t have any plans to make any carrier-based aircraft at the moment. My next upload will use the 1.8 parts though!

    2 months ago
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    Nice Aircraft! btw because this 1.8 update, are you gonna make a new Aircraft specialized for Aircraft Carrier?

    2 months ago
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    138k spefyjerbf

    @Ryn176 Thanks! I try my best to deliver a good build after a leave of absence.

    +1 2 months ago
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    138k spefyjerbf

    @QuantausAviation This one is gonna be a little harder to remove than usual, as the weapons are designed to be built-in to the aircraft. If you need any tips, feel free to ask!

    2 months ago
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    5,159 Ryn176

    Wow, what a great build!

    2 months ago
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    Time to (try) take those beautiful weapons off :P
    Looks nice btw

    2 months ago
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    138k spefyjerbf

    @FastDan Thank you! I put a lot of thought and effort into this one. I am glad that you like it!

    +1 2 months ago
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    5,789 FastDan

    Nice description and epic plane!

    +1 2 months ago
  • Profile image
    138k spefyjerbf

    @Rastheinventor Thank you! I seem to be putting more and more effort into my builds. I am glad that you are noticing some improvement!

    +1 2 months ago
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    By god you continue to astound me just when i think you cand amaze me any more you do. You are one of the best creators i have seen withought a doubt

    +2 2 months ago
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    138k spefyjerbf

    @small1324 Thank you! Your suggestions were valuable. I am glad that I implemented them well!

    +1 2 months ago
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    469 small1324

    Incredible. The plane itself is beautiful and I see that you've added design art like the ones on Wakerider.

    Not only is the plane and its artillery and use of technology absolutely amazing, your mathematics and images are comprehensive, almost a military manual's worth of information.

    You've outdone yourself on this one!

    +2 2 months ago
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    1,975 ViciousTNT

    Oof I sometimes get a little confused coz I’m a newbie to Ace Combat @ErvenDynamics

    2 months ago
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    138k spefyjerbf

    @EliteArsenals24 The Beta is not required for this plane.

    2 months ago
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    Does.this require beta?

    2 months ago
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    yo the Morgan is from ACZ not AC6 lmao @ViciousTNT

    2 months ago
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    5,872 Phoza

    Fantastic!

    2 months ago
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    456 MageBear

    Amazing as always!

    2 months ago
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    36.8k Kimcotupan15

    Nice one

    2 months ago
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    138k spefyjerbf

    @Piolt1 Some good builds there! If this user uploads something new, I'll certainly check it out.

    2 months ago
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