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Functional 70mm Smoke Launcher (No Mods)

33.7k SnoWFLakE0s  1.2 years ago

Hello all, Snow here.

Today’s build is just something I came up with rather quickly, maybe it’s done before… but here’s the build:

I’ve brought an useful part for ground vehicle enthusiasts of SimplePlanes who wish to bring more realism to their builds- a realistic smoke-grenade launcher that creates an actual smoke screen effect in the game. The launcher uses ingame rockets, but they will not show up as usable for offensive capability (and therefore does not interfere with preexisting builds that use rockets as tank rounds).

Controls:
- Drag any type of your choice into Subassemblies and use as needed. Grab the parts anywhere.
- Smokes set to AG7 for use, they will rapidly fire in succession. Use XML to change the detacher activation groups if you want to change that en masse. Or manually, if you so wish.

These are the two types offered:

Line-Type Demonstration GIFs:

Each Side


Two Launchers simultaneously

Corner Launcher Demonstration

Many thanks to MrVaultech for letting me use his IFV for the demo.

Hope you have fun with this one, as always.

  • SnoWFlakE0s

P.S. bigger and much cooler build on the way, but due to irl schedule complications I can only work on it for small amounts of time… It’ll take a bit, but I think it’ll be worth it.

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Mac
  • Wingspan 4.9ft (1.5m)
  • Length 5.3ft (1.6m)
  • Height 2.2ft (0.7m)
  • Empty Weight 551lbs (250kg)
  • Loaded Weight 551lbs (250kg)

Performance

  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2

Parts

  • Number of Parts 1
  • Control Surfaces 0
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  • Profile image

    suggestion: make them work like flares so if you put them on a plane it will looks a lot better than flares

    5 months ago
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    2,227 Pophead

    Your a wizard H̶a̶r̶r̶y̶ SnoWFLakE0s @DickBrazen

    5 months ago
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    4,767 DickBrazen

    You're a freaking wizard aren't you?

    +1 6 months ago
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    1,049 MiG21Pilot

    commenting so i can find this later

    9 months ago
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    @SnoWFLakE0s Smoke effect of larger calibers, on the other hand... I don't quite remember anyone saying that you can only use 70mm guns to make that smoke effect... The "center" (the sphere of fire and smoke) part of the explosion/smoke effect is around the same as a gun of 400mm caliber, although, granted, yup, the smoke effects of that one is defeating the purpose of "potato friendly"...

    9 months ago
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    33.7k SnoWFLakE0s

    @ThomasRoderick
    .
    Nah, the this is already pretty low-part count on its own, though. Plus, the new cannons don't make a good enough "smoke" effect to use as a smoke grenade.

    +1 9 months ago
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    Just realized... the new tank cannons could replace rockets for this role... And of course, that would also mean automatic grenade launchers and rocket pods would not require 30+ parts just for the ammo.
    Potato users of the world, rejoice!

    +1 9 months ago
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    33.7k SnoWFLakE0s

    @EternalDarkness Makes good sense, although ~20 parts won't make too much of a difference. Looking forward to seeing what you come up with. Tags, if you do that sort of thing.

    +1 1.2 years ago
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    I'm focusing on part count reduction, so I have sacrificed detachers and and base rings you have on your launchers, reducing part count by 16. I'm trying to make some highly functional builds that even people on low end devices will be able to use.

    +1 1.2 years ago
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    33.7k SnoWFLakE0s

    @EternalDarkness Cool, that's awesome. I was originally considering that option too, although I intentionally used detachers for the purpose of eliminating the process of having to go into ordnance tab and selecting the rockets. As I stated here:

    The launcher uses ingame rockets, but they will not show up as usable for offensive capability (and therefore does not interfere with preexisting builds that use rockets as tank rounds).

    Although, if it's something like an IFV I'd assume you don't use rockets on other areas of the vehicle... Just a little more for advocating the use of detachers: as an added plus, using detachers let you give a more "projectile-parabola" trajectory to the travel of the smoke grenades, giving them a slightly more authentic feel (which isn't possible to my knowledge without detachers.)
    .
    On a final note: thank you for being a nice member of the community and giving credit for what's just the concept. That made my day.

    +3 1.2 years ago
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    I have made a simplified ripoff of this system for my upcoming IFV. Mine doesn't use detachers. You simply launch rockets with very short delay. You'll still get credit for the idea. Also, these are fun to use near bridges and wind turbines.

    +1 1.2 years ago
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    33.7k SnoWFLakE0s

    @ChisP I'm a strict no-mod builder. Game-altering mods aren't friendly to most users.

    1.2 years ago
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    10.2k ChrisPy

    You can scale explosions except I forgot what the mod was@SnoWFLakE0s

    1.2 years ago
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    33.7k SnoWFLakE0s

    @ChisP
    That'll be excellent, except it's not possible in the game right now.

    1.2 years ago
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    10.2k ChrisPy

    You should decrease the size of the rockets and increase size of explosion so it almost just shows up but it’s really cool good job 👍🏻

    1.2 years ago
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    8,098 Stargazzer

    best smoke screen i've ever seen!

    1.2 years ago
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    6,752 DarDragon

    @SnoWFLakE0s Oh I see. i guess when I used it, it was not hitting the other tank that I spawned in. But It still looks amazing!!

    1.2 years ago
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    33.7k SnoWFLakE0s

    @minsu9437 Thanks for the support!

    1.2 years ago
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    33.7k SnoWFLakE0s

    @DarDragon Oh, the rockets will do damage if they explode near your vehicle. I purposely adjusted the settings on the launchers so that they are just out of range- just be a bit careful when using these! The explosion damage can't be removed ingame.

    1.2 years ago
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    4,379 minsu9437

    Wow, i can feel your hard work

    1.2 years ago
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    39.2k MrVaultech

    Thanks m8
    @DeidaraEnterprises

    1.2 years ago
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    @MrVaultech congrats

    +1 1.2 years ago
  • Profile image
    39.2k MrVaultech

    whaaaat, someone's using one of my builds for something new?!

    1.2 years ago
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    6,752 DarDragon

    @SnoWFLakE0s Ooh nice! It works a lot better than my smoke system. Also, do the rockets do damage?? if not, how were you able to remove it?

    1.2 years ago
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    2,487 Abhishek700

    A great idea and really close to the real smoke pods, but i wonder why are users saying that they are dissatisfied.
    Just think that he tried and the build gives realistic touch to the ground builds
    Awesome work.

    1.2 years ago
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