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Functional 70mm Smoke Launcher (No Mods)

11.3k SnoWFLakE0s  2 months ago

Hello all, Snow here.

Today’s build is just something I came up with rather quickly, maybe it’s done before… but here’s the build:

I’ve brought an useful part for ground vehicle enthusiasts of SimplePlanes who wish to bring more realism to their builds- a realistic smoke-grenade launcher that creates an actual smoke screen effect in the game. The launcher uses ingame rockets, but they will not show up as usable for offensive capability (and therefore does not interfere with preexisting builds that use rockets as tank rounds).

Controls:
- Drag any type of your choice into Subassemblies and use as needed. Grab the parts anywhere.
- Smokes set to AG7 for use, they will rapidly fire in succession. Use XML to change the detacher activation groups if you want to change that en masse. Or manually, if you so wish.

These are the two types offered:

Line-Type Demonstration GIFs:

Each Side


Two Launchers simultaneously

Corner Launcher Demonstration

Many thanks to MrVaultech for letting me use his IFV for the demo.

Hope you have fun with this one, as always.

  • SnoWFlakE0s

P.S. bigger and much cooler build on the way, but due to irl schedule complications I can only work on it for small amounts of time… It’ll take a bit, but I think it’ll be worth it.

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Mac
  • Wingspan 4.9ft (1.5m)
  • Length 5.3ft (1.6m)
  • Height 2.2ft (0.7m)
  • Empty Weight 551lbs (250kg)
  • Loaded Weight 551lbs (250kg)

Performance

  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2

Parts

  • Number of Parts 1
  • Control Surfaces 0
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  • Profile image
    11.3k SnoWFLakE0s

    @EternalDarkness Makes good sense, although ~20 parts won't make too much of a difference. Looking forward to seeing what you come up with. Tags, if you do that sort of thing.

    2 months ago
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    I'm focusing on part count reduction, so I have sacrificed detachers and and base rings you have on your launchers, reducing part count by 16. I'm trying to make some highly functional builds that even people on low end devices will be able to use.

    +1 2 months ago
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    11.3k SnoWFLakE0s

    @EternalDarkness Cool, that's awesome. I was originally considering that option too, although I intentionally used detachers for the purpose of eliminating the process of having to go into ordnance tab and selecting the rockets. As I stated here:

    The launcher uses ingame rockets, but they will not show up as usable for offensive capability (and therefore does not interfere with preexisting builds that use rockets as tank rounds).

    Although, if it's something like an IFV I'd assume you don't use rockets on other areas of the vehicle... Just a little more for advocating the use of detachers: as an added plus, using detachers let you give a more "projectile-parabola" trajectory to the travel of the smoke grenades, giving them a slightly more authentic feel (which isn't possible to my knowledge without detachers.)
    .
    On a final note: thank you for being a nice member of the community and giving credit for what's just the concept. That made my day.

    +2 2 months ago
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    I have made a simplified ripoff of this system for my upcoming IFV. Mine doesn't use detachers. You simply launch rockets with very short delay. You'll still get credit for the idea. Also, these are fun to use near bridges and wind turbines.

    2 months ago
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    11.3k SnoWFLakE0s

    @ChisP I'm a strict no-mod builder. Game-altering mods aren't friendly to most users.

    2 months ago
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    1,741 ChisP

    You can scale explosions except I forgot what the mod was@SnoWFLakE0s

    2 months ago
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    11.3k SnoWFLakE0s

    @ChisP
    That'll be excellent, except it's not possible in the game right now.

    2 months ago
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    1,741 ChisP

    You should decrease the size of the rockets and increase size of explosion so it almost just shows up but it’s really cool good job 👍🏻

    2 months ago
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    4,976 Stargazzer

    best smoke screen i've ever seen!

    2 months ago
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    3,075 DarDragon

    @SnoWFLakE0s Oh I see. i guess when I used it, it was not hitting the other tank that I spawned in. But It still looks amazing!!

    2 months ago
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    11.3k SnoWFLakE0s

    @minsu9437 Thanks for the support!

    2 months ago
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    11.3k SnoWFLakE0s

    @DarDragon Oh, the rockets will do damage if they explode near your vehicle. I purposely adjusted the settings on the launchers so that they are just out of range- just be a bit careful when using these! The explosion damage can't be removed ingame.

    2 months ago
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    4,319 minsu9437

    Wow, i can feel your hard work

    2 months ago
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    35.7k MrVaultech

    Thanks m8
    @DeidaraEnterprises

    2 months ago
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    @MrVaultech congrats

    +1 2 months ago
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    35.7k MrVaultech

    whaaaat, someone's using one of my builds for something new?!

    2 months ago
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    3,075 DarDragon

    @SnoWFLakE0s Ooh nice! It works a lot better than my smoke system. Also, do the rockets do damage?? if not, how were you able to remove it?

    2 months ago
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    1,784 Abhishek700

    A great idea and really close to the real smoke pods, but i wonder why are users saying that they are dissatisfied.
    Just think that he tried and the build gives realistic touch to the ground builds
    Awesome work.

    2 months ago
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    11.3k SnoWFLakE0s

    @VerldVarIII Ah. A limitation of the game, if you will. The smoke effect lasts only for about 3 to 4 seconds, but is more realistic and lasts for longer than that of a chaff/flare system most people use.

    2 months ago
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    11.3k SnoWFLakE0s

    @ThomasRoderick It's not like I didn't know about that. Chaffs and flares don't create a large or somewhat lasting effect that visually masks a vehicle; they do work as a IR countermeasure, as certain types of irl smoke grenades do, but fail to give the visual effect most people want.

    Yes, I know how ATGMs work, and most gun launched ATGM types (usually SACLOS) are operator guided, which make a visual masking effective, but with IR detection devices this protection is rendered useless as well. The only effective smoke grenades still in modern use are those that mask the vehicle visually, thermally, and disrupt its silhouette effectively.

    +3 2 months ago
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    @SnoWFLakE0s I thought people must feel dissatisfied using chaffs and flares for smoke grenades.
    The problem? Chaff and flare actually keep missiles away, this thing don't. Real smoke grenades can also keep certain types of anti-tank missiles away, usually by obscuring its or its operator's line-of-sight.

    2 months ago
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    I knew it! Good job!

    2 months ago
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    2,192 VerldVarIII

    From the gifs it looks like the smoke disappeared quickly, or is that just the gif restarting?

    2 months ago
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    These work surprisingly well, nice job!

    2 months ago
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    3,290 Mmdben

    (O_O)ًًًًً

    2 months ago
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